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Dabble Houzen Tower Defense

Motivation

Game type

Tower Defense / Tower Wars

Point of view (camera)?

Third-person Chase-cam on a playercontrolled character

Time- or turn-based?

Realtime - optionally turn-based for a tablet-app

Gameplay

What is the start state, what is the end state?

The player protects one (or more) base(s), monsters appear from (several) spawnpoints and move toward the base(s). Game ends when all waves are completed or base is destroyed.

What resources does the player manage?

Gold

How are resources gained, transformed, spent?

Resources are spent on building towers or sending monsters (in tower wars-mode). Optionally, resources can be spent on player or tower-upgrades.

How does the player interact? Define rules, challenges, game mechanics.

What state is considered winning, and what losing, or is it an open world?

Multi-media assets

Which media will you need? How will you get this content?

E.g. models, terrains; materials, textures; noises, music, voices; video, cutscenes; spoken/written dialog; level maps, quests, story; AI scripts. Interface

Can you achieve a high degree of input control? Even minor navigation and interaction glitches make the game unsolvable.

Decide how to reflect current status, and changes in game states. E.g. health/damage.

Player / towers / Base has health, waves has a limited number of mobs

Decide how to reward good moves and discourage bad ones.

With bonus points depending on the move

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