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Project Information
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Dabble Houzen Tower DefenseMotivationGame typeTower Defense / Tower Wars Point of view (camera)?Third-person Chase-cam on a playercontrolled character Time- or turn-based?Realtime - optionally turn-based for a tablet-app GameplayWhat is the start state, what is the end state?The player protects one (or more) base(s), monsters appear from (several) spawnpoints and move toward the base(s). Game ends when all waves are completed or base is destroyed. What resources does the player manage?Gold How are resources gained, transformed, spent?Resources are spent on building towers or sending monsters (in tower wars-mode). Optionally, resources can be spent on player or tower-upgrades. How does the player interact? Define rules, challenges, game mechanics.What state is considered winning, and what losing, or is it an open world?Multi-media assetsWhich media will you need? How will you get this content?E.g. models, terrains; materials, textures; noises, music, voices; video, cutscenes; spoken/written dialog; level maps, quests, story; AI scripts. Interface Can you achieve a high degree of input control? Even minor navigation and interaction glitches make the game unsolvable.Decide how to reflect current status, and changes in game states. E.g. health/damage.Player / towers / Base has health, waves has a limited number of mobs Decide how to reward good moves and discourage bad ones.With bonus points depending on the move
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