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Bug: Rotate deletes items #328
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From zitotho...@gmail.com on December 04, 2013 14:15:17 OK I tested this a little more. |
From zitotho...@gmail.com on December 04, 2013 14:32:21 This where the items went! Rotate is putting the coordinates at nan but leaving the items in if you follow the process. |
From bkcon...@gmail.com on December 05, 2013 10:17:33 Status: Accepted |
From Jomskylark on December 05, 2013 12:43:48 Can confirm occurrence on v10.6.8, except it happened with walls. Didn't try flags/spawns but I presume the same thing would happen, as stated here. |
From buckyballreaction on December 05, 2013 12:56:02 Does this only occur when objects are on top of each other or share the same vertexes? Owner: buckyballreaction |
From buckyballreaction on December 06, 2013 23:39:58 Fixed in receaeb44411a Status: Fixed |
From zitotho...@gmail.com on December 04, 2013 14:48:30
What steps will reproduce the problem? 1. In the editor, place two items at the same coordinate. (Flag, Testitem, ResourceItem tested). Place a third item at a different coordinate by itself. A wall, a flagspawn, an asteroid, etc.
2. Select all three items and hit R to rotate What is the expected output? What do you see instead? Rotation is expected. I see deletion (or at least they go off the screen) What version of the product are you using? On what operating system? Bitfighter 019 64 BIT
from http://bitfighter.org/downloads Mac OS X, Mavericks 10.9 Please provide any additional information below. This can happen with over 3 items, but not always
Original issue: http://code.google.com/p/bitfighter/issues/detail?id=328
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