asaudio


ASaudio is a small AS3 library dedicated to simple and efficient sound handling

Creation and handling of sounds via a straight-forward, clear and coherent syntax. For example, to create a sound, play it and change its volume: var track:Track = new Track("path/to/track.mp3"); track.start(); track.volume = .5; Whereas with the standard API, you would write: var urlRequest:URLRequest = new URLRequest("path/to/track.mp3"); var sound:Sound = new Sound(urlRequest); var soundChannel:SoundChannel = sound.play(); var soundTrans:SoundTransform = soundChannel.soundTransform; soundTrans.volume = .5; soundChannel.soundTransform = soundTrans;


Hierarchical sound structures. You can put a bunch of sounds into a Group or a Playlist object and control them globally. For example: var group:Group = new Group( [new Track("path/to/track1.mp3"), new Track("path/to/track2.mp3"), new Track("path/to/track3.mp3")] ); group.pan = -1; group.addChild(new Track("path/to/track4.mp3")); group.start(); You can also put groups into other groups, and thus create complex hierarchical structures. The 4 main structures (Track, Group, Playlist and Mixer) implements a common interface, so for many methods and properties, you can treat every element the same way.


Each navigation/sound transform methods (start(), stop(), mute(), left/right/center(), etc.) has a "fade" option to make smooth sound transitions (tiny internal tween engine, with a single timer)


Efficient memory management.


M3U/XSPF playlists import/export.


Event-driven objects.


And many more to come: BPM detection, complex ID3 data (covers...), last.fm metadata, cue points...


ASaudio online documentation

Project Information

Labels:
as3 actionscript sound audio api mixer track computespectrum group playlist flash fade transitions xspf id3