Basic Usage
The GIFPlayer
The GIFPlayer class is used to play the gif animation.
It can load gif file from an URLRequest object or a ByteArray object.
Example: ``` package { import flash.display.Sprite; import flash.net.URLRequest; import org.gif.player.GIFPlayer;
public class Main extends Sprite
{
public function Main():void
{
var request:URLRequest = new URLRequest("diego.gif");
var player:GIFPlayer = new GIFPlayer();
player.load(request);
addChild(player);
}
}
} ```
The GIFEncoder
The GIFEncoder class use to create a gif file by frames.
Example(draw two frames and add to GIFEncoder then play the gif data by GIFPlayer):
``` package { import flash.display.BitmapData; import flash.display.Shape; import flash.display.Sprite; import flash.utils.ByteArray; import org.gif.encoder.GIFEncoder; import org.gif.player.GIFPlayer;
public class Main extends Sprite
{
public function Main():void
{
var frames:Array = createFrames();
var encoder:GIFEncoder = new GIFEncoder();
encoder.setRepeat(0); //AUTO LOOP
encoder.setDelay(500);
encoder.start(); //MUST HAVE!
encoder.addFrame(frames[0]);
encoder.addFrame(frames[1]);
encoder.finish(); //MUST HAVE!
playGIF(encoder.stream);
}
private function playGIF(data:ByteArray):void
{
data.position = 0;
var player:GIFPlayer = new GIFPlayer();
player.loadBytes(data);
addChild(player);
}
private function createFrames():Array
{
var shape:Shape = new Shape();
shape.graphics.lineStyle(1, 0);
shape.graphics.moveTo(60, 0);
shape.graphics.lineTo(60, 120);
var frame1:BitmapData = new BitmapData(120, 120);
frame1.draw(shape);
shape.graphics.clear();
shape.graphics.lineStyle(1, 0);
shape.graphics.moveTo(0, 60);
shape.graphics.lineTo(120, 60);
var frame2:BitmapData = new BitmapData(120, 120);
frame2.draw(shape);
return [frame1, frame2];
}
}
} ```