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Control, target sprites clipped in minicomputer #115

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sfiera opened this issue Mar 13, 2015 · 3 comments
Closed

Control, target sprites clipped in minicomputer #115

sfiera opened this issue Mar 13, 2015 · 3 comments

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@sfiera
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sfiera commented Mar 13, 2015

Original issue 112 created by sfiera on 2012-03-21T03:14:03.000Z:

What steps will reproduce the problem?

  1. Make your control or target object an object with a wide sprite (e.g. Ishiman HVD).

What is the expected output? What do you see instead?

Pixels are clipped on the right edge of the sprite. The entire sprite should be shown.

Note also that the space between the sprite bracket and the shield bracket is wider than that between the shield and energy brackets; if the extra columns were used to draw the sprite, it wouldn't be clipped.

@sfiera
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sfiera commented Mar 13, 2015

Comment #1 originally posted by sfiera on 2012-08-23T13:15:24.000Z:

<empty>

@sfiera
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sfiera commented Mar 13, 2015

Comment #2 originally posted by sfiera on 2012-08-23T13:44:54.000Z:

<empty>

@sfiera
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sfiera commented Mar 13, 2015

Comment #3 originally posted by sfiera on 2012-12-07T04:14:05.000Z:

<empty>

@sfiera sfiera closed this as completed Mar 13, 2015
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