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Original issue 112 created by sfiera on 2012-03-21T03:14:03.000Z:
What steps will reproduce the problem?
Make your control or target object an object with a wide sprite (e.g. Ishiman HVD).
What is the expected output? What do you see instead?
Pixels are clipped on the right edge of the sprite. The entire sprite should be shown.
Note also that the space between the sprite bracket and the shield bracket is wider than that between the shield and energy brackets; if the extra columns were used to draw the sprite, it wouldn't be clipped.
The text was updated successfully, but these errors were encountered:
Original issue 112 created by sfiera on 2012-03-21T03:14:03.000Z:
What steps will reproduce the problem?
What is the expected output? What do you see instead?
Pixels are clipped on the right edge of the sprite. The entire sprite should be shown.
Note also that the space between the sprite bracket and the shield bracket is wider than that between the shield and energy brackets; if the extra columns were used to draw the sprite, it wouldn't be clipped.
The text was updated successfully, but these errors were encountered: