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Updated to 0.4.2 and missions begin to stutter #104
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Comment #1 originally posted by sfiera on 2011-11-06T15:08:38.000Z: Issue 104 has been merged into this issue. |
Comment #2 originally posted by sfiera on 2011-11-06T15:09:46.000Z: I found a memory leak. Can you try a nightly build to see if it's improved? http://downloads.arescentral.org/Antares/Antares-nightly.zip |
Comment #3 originally posted by ergzay on 2012-03-01T04:10:08.000Z: Still exists for me in 0.5.1 |
Comment #4 originally posted by ergzay on 2012-03-01T04:11:30.000Z: Happens in any mission anywhere just based on how long the game has been running (not sure if leaving in game menu will also cause it). Seems to be very correlated to how long the game has been running and the frame rate just becomes slower and slower with no leveling out. |
Comment #5 originally posted by ergzay on 2012-03-01T06:11:22.000Z: Verified that after several hours of playing FPS gets down to around 1 fps |
Comment #6 originally posted by sfiera on 2012-12-07T04:36:52.000Z: Antares 0.6.0 is released. I didn't fix any other memory leaks (which is what that sounds like) but performance is generally better so it's worth a try. |
Comment #7 originally posted by sfiera on 2014-05-03T00:18:03.000Z: I'm closing out this bug since 0.4.2 is old news at this point. If the issue persists, please open a new one against 0.7.2 (which I'm in the process of releasing). |
Original issue 101 created by searsandrew on 2011-10-14T06:00:11.000Z:
What steps will reproduce the problem?
What is the expected output? What do you see instead?
Smooth movement of ships & background star field.
What version of the product are you using? On what operating system?
Antares 0.4.2 on OSX 10.7.2
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