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Unintended behavior
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Description
In the section "Choosing an EGL Configuration" of classs GLSurfaceView's javadoc:
Choosing an EGL Configuration
A given Android device may support multiple EGLConfig rendering configurations. The available configurations may differ in how may channels of data are present, as well as how many bits are allocated to each channel. Therefore, the first thing GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
the second sentence: " The available configurations may differ in how may channels of data are present", where "how may" should be "how many".