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webgl-mjs - issue #1

M4x4.inverseOrthonormal uses Vec3 instead of V3


Posted on Feb 5, 2010 by Swift Panda

In version 0x000000, the function M4x4.inverseOrthonormal uses Vec3.dot instead of V3.dot.

Comment #1

Posted on Feb 5, 2010 by Swift Panda

I should add -- it seems to work perfectly fine when that's changed.

Comment #2

Posted on Feb 6, 2010 by Swift Hippo

Just checked in a fix for this, thanks!

Status: Fixed

Labels:
Type-Defect Priority-Medium