ID |
Status |
Summary |
19
|
New |
Missing MJS_FLOAT_ARRAY_TYPE in M4x4.clone()
Type-Defect
Priority-Medium
|
18
|
New |
mulOffset uses variable a11 which isn't defined
Type-Defect
Priority-Medium
|
17
|
New |
makeFrustum defines variables which aren't used.
Type-Defect
Priority-Medium
|
16
|
New |
Create V3.angle() method
Type-Defect
Priority-Medium
|
15
|
New |
Create V3 and M4x4 equals() methods
Type-Defect
Priority-Medium
|
14
|
New |
M4x4_rotate has logic error? Or WebGLArrays are not primitives...
Type-Defect
Priority-Medium
|
13
|
New |
M4x4_makeRotate has logic error? Or WebGLArrays are not primitives...
Type-Defect
Priority-Medium
|
12
|
New |
sorry to use issues - can't find any other way to contribute...
Type-Defect
Priority-Medium
|
11
|
New |
Need analog V3 for 2d (V2). (Canvas!)
Type-Defect
Priority-Medium
|
10
|
New |
Use === instead of == in most (all?) comparisons.
Type-Defect
Priority-Medium
|
9
|
New |
In non-webgl enabled browsers, mgl is unusable.
Type-Defect
Priority-Medium
|
8
|
New |
Squared version...
Type-Defect
Priority-Medium
|
7
|
Fixed |
Faster multiplication
Type-Defect
Priority-Medium
|
6
|
Fixed |
Suggestion: M4x4.transform
Type-Defect
Priority-Medium
|
5
|
New |
M4x4.I not documented
Type-Defect
Priority-Medium
|
4
|
Fixed |
M4x4.makeOrtho and M4x4.makeFrustum incorrectly set the 15th element to 0
Type-Defect
Priority-Medium
|
3
|
Fixed |
M4x4.clone() is incorrect when MJS_FLOAT_ARRAY_TYPE == Array
Type-Defect
Priority-Medium
|
2
|
Fixed |
M4x4.makeLookAt produces wrong results
Type-Defect
Priority-Medium
|
1
|
Fixed |
M4x4.inverseOrthonormal uses Vec3 instead of V3
Type-Defect
Priority-Medium
|