webgl-mjs


ID Status Summary
19 New Missing MJS_FLOAT_ARRAY_TYPE in M4x4.clone() Type-Defect Priority-Medium
18 New mulOffset uses variable a11 which isn't defined Type-Defect Priority-Medium
17 New makeFrustum defines variables which aren't used. Type-Defect Priority-Medium
16 New Create V3.angle() method Type-Defect Priority-Medium
15 New Create V3 and M4x4 equals() methods Type-Defect Priority-Medium
14 New M4x4_rotate has logic error? Or WebGLArrays are not primitives... Type-Defect Priority-Medium
13 New M4x4_makeRotate has logic error? Or WebGLArrays are not primitives... Type-Defect Priority-Medium
12 New sorry to use issues - can't find any other way to contribute... Type-Defect Priority-Medium
11 New Need analog V3 for 2d (V2). (Canvas!) Type-Defect Priority-Medium
10 New Use === instead of == in most (all?) comparisons. Type-Defect Priority-Medium
9 New In non-webgl enabled browsers, mgl is unusable. Type-Defect Priority-Medium
8 New Squared version... Type-Defect Priority-Medium
7 Fixed Faster multiplication Type-Defect Priority-Medium
6 Fixed Suggestion: M4x4.transform Type-Defect Priority-Medium
5 New M4x4.I not documented Type-Defect Priority-Medium
4 Fixed M4x4.makeOrtho and M4x4.makeFrustum incorrectly set the 15th element to 0 Type-Defect Priority-Medium
3 Fixed M4x4.clone() is incorrect when MJS_FLOAT_ARRAY_TYPE == Array Type-Defect Priority-Medium
2 Fixed M4x4.makeLookAt produces wrong results Type-Defect Priority-Medium
1 Fixed M4x4.inverseOrthonormal uses Vec3 instead of V3 Type-Defect Priority-Medium