Export to GitHub

twod-js - issue #5

Create Server Side Game Loop That Synchronizes Client Loops


Posted on Sep 18, 2013 by Helpful Dog

What steps will reproduce the problem? 1. Run Sample Demo

What is the expected output? What do you see instead? A heartbeat should be programmed into the server so that we have a relative means to measure the latency each client has to the server. Client game loops will be slowed down or speed up based on how much the client's loop deviates from the heartbeat of the server.

Please use labels and text to provide additional information.

Status: Accepted

Labels:
Type-Task Priority-High Performance