Posted on Sep 18, 2013 by
Helpful Dog
What steps will reproduce the problem? 1. Run Sample Demo
What is the expected output? What do you see instead? A heartbeat should be programmed into the server so that we have a relative means to measure the latency each client has to the server. Client game loops will be slowed down or speed up based on how much the client's loop deviates from the heartbeat of the server.
Please use labels and text to provide additional information.
Status: Accepted
Labels:
Type-Task
Priority-High
Performance