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twod-js - issue #3

Support for map region within the world renderer


Posted on Sep 18, 2013 by Helpful Dog

What steps will reproduce the problem? 1. Run Sample Demo

What is the expected output? What do you see instead? The map that is rendered in the world should be split into sections called regions. These are used to specify which map tiles the server sends to the client to be rendered in the world. certain regions should be active and some are not. This is dictated by the location of the players within the world labels and text to provide additional information.

Comment #1

Posted on Sep 18, 2013 by Helpful Dog

(No comment was entered for this change.)

Comment #2

Posted on Sep 18, 2013 by Helpful Dog

(No comment was entered for this change.)

Status: Accepted

Labels:
Type-Task Priority-Critical Performance