ID |
Status |
Summary |
12
|
Accepted |
Add Network Debug UI
Type-
Priority-Low
|
11
|
Accepted |
Ignore Local Specific Settings from Project Repo
Type-Defect
Priority-Medium
|
10
|
Accepted |
Server Side World Generation
Type-Defect
Priority-Medium
|
9
|
Accepted |
JavaScript Compression and Obfuscation of Framework
Type-Defect
Priority-Medium
|
8
|
Accepted |
Dynamic Client Side Resource Loading
Type-Defect
Priority-Medium
|
7
|
Accepted |
Handle Server Latency With The Rendering Engine
Type-Defect
Priority-Medium
|
6
|
Accepted |
Implement Server/Client COMET Interface Using WebSockets
Type-Epic
Priority-Medium
Component-Logic
Performance
Usability
Security
Maintainability
|
5
|
Accepted |
Create Server Side Game Loop That Synchronizes Client Loops
Type-Task
Priority-High
Performance
|
4
|
Accepted |
Server Side Player Registration Module
Type-Task
Priority-Low
Component-UI
Component-Logic
Usability
|
3
|
Accepted |
Support for map region within the world renderer
Type-Task
Priority-Critical
Performance
|
2
|
Accepted |
Toggle Debug HUD On/Off With a Hotkey
Type-Enhancement
Priority-Low
Usability
Component-UI
|
1
|
Accepted |
Camera Position Should Update On Window Resize Event
Type-Defect
Priority-
Usability
|