twod-js


ID Status Summary
12 Accepted Add Network Debug UI Type- Priority-Low
11 Accepted Ignore Local Specific Settings from Project Repo Type-Defect Priority-Medium
10 Accepted Server Side World Generation Type-Defect Priority-Medium
9 Accepted JavaScript Compression and Obfuscation of Framework Type-Defect Priority-Medium
8 Accepted Dynamic Client Side Resource Loading Type-Defect Priority-Medium
7 Accepted Handle Server Latency With The Rendering Engine Type-Defect Priority-Medium
6 Accepted Implement Server/Client COMET Interface Using WebSockets Type-Epic Priority-Medium Component-Logic Performance Usability Security Maintainability
5 Accepted Create Server Side Game Loop That Synchronizes Client Loops Type-Task Priority-High Performance
4 Accepted Server Side Player Registration Module Type-Task Priority-Low Component-UI Component-Logic Usability
3 Accepted Support for map region within the world renderer Type-Task Priority-Critical Performance
2 Accepted Toggle Debug HUD On/Off With a Hotkey Type-Enhancement Priority-Low Usability Component-UI
1 Accepted Camera Position Should Update On Window Resize Event Type-Defect Priority- Usability