ID |
Status |
Summary |
13
|
Accepted |
TranformComponent
Type-Task
Priority-Medium
|
12
|
Accepted |
Animations need a default
Type-Task
Priority-Medium
|
11
|
Accepted |
Break the engine into modules
Type-Task
Priority-Low
|
10
|
Done |
Asynchronous method invocation
Priority-Medium
Type-Task
|
9
|
Done |
Transforms need to move to the GameObject
Type-Task
Priority-Medium
|
8
|
Accepted |
Documentation and Samples
Type-Task
Priority-Medium
|
7
|
Started |
DI Metatag
Type-Task
Priority-Medium
|
6
|
Done |
PhysicsComponent is really a hacky CollisionComponent
Type-Task
Priority-Medium
|
5
|
Done |
Physics World integrated into the scene graph
Type-Task
Priority-Medium
|
4
|
Started |
Sprite Manager and Rendering
Type-Task
Priority-Medium
|
3
|
Started |
Sprite Definition
Type-Task
Priority-Medium
|
2
|
Started |
Network Event Handler
Type-Task
Priority-Medium
|