What steps will reproduce the problem? 1. Start the Life Counter Activity. 2. Change the life total of player 1 by hitting -1 three time. 3. Notice the relative change in life total isn't visible until a short time has passed.
What is the expected output? What do you see instead? While the buttons are being pressed a visible count of the relative change appears on the screen.
(Really I kinda coded this up, just wanted to see if people wanted this. Basically as the life total is being changed, but before the "commit()" of the life change, the history adapter displays the relative change in red text. Changing it to blue text once committed. The svn patch file is attached if you want to see it in action. (Small bug in that poison thinks the default starting total is 20, but that corrects itself on the first "commit()")
- nlife.patch 3.66KB
Comment #1
Posted on May 1, 2012 by Happy HorseIt's in trunk, and it looks good to me. Nice work!
Comment #2
Posted on Aug 16, 2012 by Happy Horse(No comment was entered for this change.)
Status: Verified
Labels:
Type-Enhancement
Priority-Low
Code