ID |
Status |
Summary |
85
|
New |
BoundingFrustum.Contains(BoundingSphere)
|
84
|
New |
developing in c++
|
83
|
Started |
[Patch]Some Changes on the VertexPositionTexture.cs
|
82
|
Accepted |
[Patch]Correction of the "RenderTargetUsage" and "TextureProcessorOutputFormat" Enums
|
81
|
New |
Microsoft.Framework.Game.ResetElapsedTime implemantation
|
80
|
New |
Implement DynamicSoundEffectInstance
|
79
|
Accepted |
RenderTarget.GetTexture() should return a copy of the texture
Type-Defect
|
78
|
Accepted |
RenderTargets are upside down
Type-Defect
|
77
|
Started |
Effects system/pipeline
Type-Implement
|
76
|
New |
Method OnItemAdded is absent in DotNetProject declared in MonoDevelop.Core.Dll version above 2.4
|
75
|
New |
Switch to OpenTK
Type-Enhancement
|
74
|
Invalid |
still being developed?
|
73
|
Started |
The GraphicsDevice implementation needs some attention
|
72
|
Started |
RenderTarget is not implemented
|
71
|
New |
monoxna.pc is incomplete
|
70
|
Accepted |
Using Release config results in subprojects being compiled for Debug_Dotnet
|
69
|
New |
MonoDevelop.Xna references the wrong Gdk package
|
68
|
New |
Fake the MS Public Key
|
67
|
Invalid |
test game - xnaMugen
Priority-Low
OpSys-All
Usability
Type-Task
|
66
|
New |
MonoXNA app uses 100% one CPU core
Type-Defect
Priority-Low
OpSys-Linux
Performance
|
65
|
Accepted |
Move to XNA 4
|
64
|
Fixed |
Load failed: Could not set property 'Policies' in type 'Solution'
|
63
|
Invalid |
svn checkout does not get all the files
|
62
|
Invalid |
KeyboarState & PreviousKeyboardState problem
Type-Enhancement
Priority-Low
Usability
|
61
|
Fixed |
monodevelop 2.2 can not load solution.
|
60
|
Fixed |
GamePad small fix
|
59
|
Fixed |
update order of game components
|
58
|
Fixed |
MonoXNA does not open in MD under Ubuntu 10.04 beta
Type-Defect
|
57
|
Started |
Support XNB format version 4
|
56
|
New |
PackedVector Namespace
|
55
|
New |
Model based Class Completion
|
54
|
PatchRejected |
Unable to load Windows-authored content on Linux due to path separator mix
|
53
|
PatchAccepted |
Missing constructor for VertexPositionColor struct
|
52
|
PatchAccepted |
Unimplemented class: Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer
|
51
|
PatchAccepted |
Patch for missing Color functionality
|
50
|
PatchAccepted |
Unimplemented class: Microsoft.Xna.Framework.Graphics.ResolveTexture2D
|
49
|
Started |
Some classes/methods missing required for 3D
|
48
|
Started |
Support for 3D
|
47
|
Accepted |
Implement SpriteFont Content Pipeline and FontTextureProcessor?
|
46
|
Accepted |
Root documents: (Authors, ChangeLog, TODO, ...) are outdated
|
45
|
Accepted |
Project README outdated?
|
44
|
Fixed |
The name 'Visible' does not exist within the current context (CS0103)
|
43
|
Fixed |
Problem running MonoXNA in Ubuntu 9.10
Type-Defect
|
42
|
New |
Start working on audio (using Tao.SDL)
|
41
|
PatchAccepted |
Addes some /// comments
|
40
|
WontFix |
Grapics failure on ATI opensource driver (Ubuntu 9.04)
Type-Defect
OpSys-Linux
Priority-Low
|
39
|
Fixed |
Let's show the world what mono.xna can do!
|
38
|
PatchAccepted |
Rectangle.Intersects() does not exitsts
|
37
|
Fixed |
Replace SdlDotNet with Tao.Sdl
|
36
|
Fixed |
Clean up the existing tests and get them working properly
Maintainability
|
35
|
Fixed |
Helpy helpy
|
34
|
Started |
Implement Microsoft.Xna.Framework.Content.Pipeline.FBXImporter namespace
|
33
|
Fixed |
MSXNA-template don't compile
Type-Defect
|
32
|
Started |
PackedVectors
|
31
|
Fixed |
Clean up development environment
|
30
|
Accepted |
Missing snk files for new projects
|
29
|
Fixed |
Texture loading errors
|
28
|
Fixed |
Implement the Quaternion class
Type-Implement
|
27
|
Started |
Implement the Matrix class
Type-Implement
|
26
|
Started |
Content Pipeline implementation Status
Type-Enhancement
|
25
|
Invalid |
Running NUnit tests
|
23
|
Fixed |
Kenta Cho's Mazer Mayhem as default example
Type-Other
Priority-Low
|
22
|
Fixed |
Viewport Project method error
Type-Defect
Priority-Medium
|
21
|
Accepted |
Building in linux?
Type-Defect
Priority-Medium
|
20
|
Accepted |
GamePad
Type-Defect
Priority-Medium
|
19
|
WontFix |
Audio
Type-Defect
Priority-Medium
|
18
|
PatchAccepted |
#3 Neozack - Re-patching patches
Type-Defect
Priority-Medium
|
17
|
Duplicate |
#2 Neozack - MathHelper + Vector + Rob's Patch
Type-Patch
Priority-Medium
|
16
|
PatchAccepted |
Prebuild Examples
Type-Defect
Priority-Medium
|
15
|
Duplicate |
#1 Neozack - Vector2, Vector3, Vector4 .Hermite
Type-Patch
Priority-Medium
|
14
|
PatchAccepted |
Patch MathHelper.Hermite + tests
Type-Defect
Priority-Medium
|
13
|
PatchAccepted |
Generation Errors on ModelTypeReader.cs
Type-Defect
Priority-Medium
|
12
|
PatchAccepted |
GamePad implementation and unit tests
Type-Patch
Priority-Medium
|
11
|
PatchAccepted |
Implement Color class and unit tests, to be compatible with MSXNA
Type-Patch
Priority-Medium
|
10
|
PatchAccepted |
Removal of Examples
Type-Defect
Priority-Medium
|
9
|
PatchAccepted |
Vector patch
Type-Patch
Priority-Medium
|
8
|
PatchRejected |
GameComponentCollection patch
Type-Patch
Priority-Medium
|
7
|
Invalid |
Enter one-line summary
Type-Defect
Priority-Medium
|
6
|
Fixed |
ContentReader
Type-Patch
Priority-Low
|
5
|
PatchAccepted |
duff Nunit Test Patch
Type-Patch
Priority-Low
|
4
|
PatchRejected |
patch for model pipeline
Type-Patch
Priority-Medium
Component-Logic
|
3
|
Fixed |
Vector2/3/4 partial implementation with tests
Type-Patch
Priority-Medium
|
2
|
Fixed |
Vector3 implementation with tests
Type-Patch
Priority-Medium
|
1
|
Fixed |
Vector2 implementation with tests
Type-Patch
Priority-Medium
|