Posted on Aug 23, 2014 by
Happy Hippo
If float rotation = NaN; sprite.setRotation(rotation); then sprite in my game gone. I think destroy all object instead throw exception or do nothing it's wrong way.
Comment #1
Posted on Sep 11, 2014 by Swift CatThe libGDX issue tracker has been moved to https://github.com/libgdx/libgdx/issues. This issue tracker is not monitored and should not be used. To prevent others from using this issue tracker, I will close this issue now. If you haven't done so already, please consider posting your issue on the new issue tracker at https://github.com/libgdx/libgdx/issues.
Status: Invalid
Labels:
Type-Defect
Priority-Medium