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google-highly-open-participation-psf - issue #322
Add soy.meshes.Billboard class which renders a material on a quad
A "billboard" is a quad (rectangle) which is always rendered facing the camera, sometimes called a "sprite". There are numerous tutorials for doing this using OpenGL. soy.meshes.Billboard must render such a quad with optional axis-alignment set via boolean property.
A soy.meshes.Mesh class handles rendering by the orientation and position of the soy.bodies.* it belongs to, each mesh can potentially belong to many bodies.
As can be seen in the code ( http://svn.pysoy.org/trunk/pysoy/src/meshes/Mesh.pxi) the only OpenGL code needed to implement this is that specific to billboards; soy.bodies.Body has already transformed into the scene and the Billboard's .material property will handle color/texture/etc.
The source can be obtained through svn co http://svn.pysoy.org/trunk/pysoy
Completion:
Commit the work to http://svn.pysoy.org/, attach your diff(s) to this task, and contact the ghop-python mailing list.
Relevant webpages:
Task duration: please complete this task within 5 days (120 hours) of claiming it.
Comment #1
Posted on Jan 12, 2008 by Happy HorseI claim this task
Comment #2
Posted on Jan 13, 2008 by Happy HorseI think I have finished this issue. Here is diff for this issue. I cannot commit it into http://svn.pysoy.org/ because I don't have access
- billboard.patch 2.95KB
Comment #3
Posted on Jan 13, 2008 by Happy OxLooking good! Only thing it's lacking is a way to change size, perhaps a .size property and doing some trivial matrix math.
Comment #4
Posted on Jan 14, 2008 by Happy HorseAlready done
Comment #5
Posted on Jan 14, 2008 by Happy OxConfirmed, this task is complete. Very elegant solution and quickly implemented.
Comment #6
Posted on Jan 14, 2008 by Happy Horse(No comment was entered for this change.)
Comment #7
Posted on Jan 23, 2008 by Happy Oxadding tag for student
Status: Completed
Labels:
pysoy
opengl
ClaimedBy-dev.jrx