Author |
Date |
Commit |
Message |
Justin Smith |
Jul 5, 2012 |
4ac7be59d6b2 |
I made a few changes... obviously, though don't remember what at this point. Jus |
Justin Smith |
Jul 4, 2012 |
ffe5edd50d44 |
whoooopppssssssss! |
Justin Smith |
Jul 4, 2012 |
d3168798c950 |
And behold, the importing was horrible! |
Justin Smith |
Jul 4, 2012 |
ad13e28f159b |
Couple rearranges and bug testing and polished up ranged combat a bit. |
Justin Smith |
Jul 4, 2012 |
afecf88c0665 |
Spells moved to separate module |
Dale Hammack |
Jul 4, 2012 |
e7e2388cea2e |
forgot to change attack behavior for mob with hidden |
Dale Hammack |
Jul 4, 2012 |
cbf51df14a7d |
oops |
Dale Hammack |
Jul 4, 2012 |
1c0cd9c203eb |
can't hide or sneak with aggro mobs in room, sneaking movement takes as much tim |
Justin Smith |
Jul 4, 2012 |
429c3fad740c |
Added lightning bolt spell |
Dale Hammack |
Jul 4, 2012 |
360be926584a |
mobs no longer can swing at you immediately after death |
Justin Smith |
Jul 4, 2012 |
bd2f1e1bdd34 |
Added 'purge' command which deletes just about everything not bolted down. Playe |
Dale Hammack |
Jul 4, 2012 |
734cb4c6fe51 |
couple small edits, made it so mobs can drop gil |
Justin Smith |
Jul 4, 2012 |
61335cef55eb |
You can now surprise attack people if sneaking, fixed several bugs, and crit mes |
Justin Smith |
Jul 3, 2012 |
d6daf9bac5f1 |
Added a sneak check, but currently it does nothing, and once you're 'sneaking' y |
Dale Hammack |
Jul 3, 2012 |
7cfed1dd9869 |
implemented bless spell |
Dale Hammack |
Jul 3, 2012 |
ce8887ae08fb |
couple more changes, adjusted combat in tick to remove return statements that we |
Dale Hammack |
Jul 3, 2012 |
d2a7c988c0bf |
small adjustment |
Dale Hammack |
Jul 3, 2012 |
589cca3540ea |
DR implemented |
Justin Smith |
Jul 3, 2012 |
5e7d5e502031 |
oops |
Justin Smith |
Jul 3, 2012 |
68d79fbc9dd1 |
Now have option of setting prompt ot bars or digits by using 'set prompt 1' or ' |
Justin Smith |
Jul 3, 2012 |
655ecc7c5427 |
oops... |
Justin Smith |
Jul 3, 2012 |
01d1099d0adc |
Item shops are now open for busines! However, they can only hold 1 quantity for |
Justin Smith |
Jul 2, 2012 |
b0dbf4464249 |
Added some uniformity, fixed damage bonus to be more universal, (and it works), |
Dale Hammack |
Jul 2, 2012 |
9afea4579a29 |
couple small changes to exp stuff |
Justin Smith |
Jul 2, 2012 |
ed55b63388b7 |
Think I fixed a small pathing bug. |
Justin Smith |
Jul 2, 2012 |
170dd7e702eb |
Not even sure I remember what all has been completed... just browse changes. Lot |
Dale Hammack |
Jul 2, 2012 |
92ff5655d4a0 |
fixed look bug, and a couple other small adjustments |
Justin Smith |
Jul 2, 2012 |
4efd01f32df1 |
Can now create a spawner and it will spawn mobs... and they will pwn you. |
Justin Smith |
Jul 1, 2012 |
c82015f9c052 |
switchin comps |
Justin Smith |
Jul 1, 2012 |
91b0f9f0ed1c |
Fixed a $^&# ton of lvl stuff... fixed some bugs here and there. Gold no longer |
Justin Smith |
Jul 1, 2012 |
bfb5ace0dd1a |
Can now level more than once if you acquire enough XP in a kill to do so. Curren |
Dale Hammack |
Jul 1, 2012 |
634901b5e076 |
more of the same |
Dale Hammack |
Jul 1, 2012 |
2fcdb284680e |
fixed a few issues around the combat and exp gaining leveling mob mc madness |
Justin Smith |
Jul 1, 2012 |
02647cee9b51 |
couple bug fixes, moved mob death to see if it affects 'delayed death' bug |
Dale Hammack |
Jun 30, 2012 |
fa9ad298b26c |
couple fixes |
Justin Smith |
Jun 30, 2012 |
94e3afaa1989 |
Shortened the initial mob stat instantiation. <-- Just for you Dale. Also, move |
Dale Hammack |
Jun 30, 2012 |
31c35a05d1e3 |
little more polish |
Dale Hammack |
Jun 30, 2012 |
ca7c19732fcd |
small change |
Dale Hammack |
Jun 30, 2012 |
743ba2398113 |
had to merge with the last change, hopefully this still works right: added mob l |
nyrk |
Jun 30, 2012 |
ab9dd2702cb2 |
Improvements to the mob creation process. |
Dale Hammack |
Jun 30, 2012 |
daf445a6e7c8 |
mobs now give exp based on their stats, and you can set their level, and they ca |
Justin Smith |
Jun 30, 2012 |
c83a01a9978e |
Can now specify a race to give to a mob, and created a new dict to hold mob race |
Justin Smith |
Jun 30, 2012 |
f6df6710ca2a |
Dear Alex, here is my commit message for the completed task I was working on ear |
Dale Hammack |
Jun 30, 2012 |
0bd18ddfaa4d |
level up can haz now |
Justin Smith |
Jun 30, 2012 |
81a3c7f8b333 |
Ignore this... |
Justin Smith |
Jun 30, 2012 |
650c3339fc3d |
I think I fixed a merge issue |
nyrk |
Jun 29, 2012 |
1c6f2d689812 |
Hid gold display when no gold is in the room. |
nyrk |
Jun 29, 2012 |
0385110d22e7 |
Improved anger and pacify commands. |
nyrk |
Jun 29, 2012 |
51734be8c71e |
Split Mob into a separate file. |
nyrk |
Jun 29, 2012 |
d2bb8d21444c |
Mobs can now die. |
nyrk |
Jun 29, 2012 |
9fd2736d75a0 |
Mob hostility. New wizard commands pacify and anger allow wizards to control whe |
nyrk |
Jun 29, 2012 |
ed4c79b9fee4 |
Built a mob system, beware, they are very dangerous. |
nyrk |
Jun 29, 2012 |
c12d4ee3eded |
Renamed self.timers['rangedTimer'] to self.timers['ranged'] |
nyrk |
Jun 29, 2012 |
3bb7e9f2b37f |
Disambiguation menu. |
Justin Smith |
Jun 29, 2012 |
44ec77c41b27 |
Can now put gold in the room, and see how much gold is IN the room. |
Justin Smith jtsmith1287 |
Jun 28, 2012 |
542e7fc4fe46 |
Moved the main output of look to it's own section to avoid clutter, and added th |
Justin Smith jtsmith1287 |
Jun 28, 2012 |
d38f28cc53cc |
Players now can see where other players are going as they enter and leave their |
Justin Smith |
Jun 28, 2012 |
c157af1a1617 |
Incorporated throwing and offhand weapons into ranged combat. Combat messages ar |
nyrk |
Jun 27, 2012 |
0665d7e220b1 |
Working prefab deletion. |
Justin Smith jtsmith1287 |
Jun 27, 2012 |
1b9496c0fdae |
Added a time restriction on ranged combat, and fixed message spacing. |
nyrk |
Jun 27, 2012 |
ffe052d8cb5b |
Removed case sensitivity for ranged combat. |
nyrk |
Jun 27, 2012 |
484b634a2b5e |
Operating ranged combat. |
Justin Smith jtsmith1287 |
Jun 27, 2012 |
b6b50c13974a |
Working on ranged combat, but out of time for now |
Justin Smith jtsmith1287 |
Jun 27, 2012 |
6d0882d2613f |
Added mroe crit message. WOOWOO./gilmud.py Crit stat now scales correctly. Wea |
nyrk |
Jun 26, 2012 |
20093b2dc0e4 |
Deleting in item editor works. |
nyrk |
Jun 26, 2012 |
200fa323f1da |
OptionMenu instead of Entry for weapon slot. |
nyrk |
Jun 26, 2012 |
a1486a0539b9 |
Added a reset script. |
nyrk |
Jun 26, 2012 |
01033cf08faa |
Fixed prefab equipping. |
nyrk |
Jun 26, 2012 |
86ce61eda497 |
Minor bugfixes + improved labels. |
nyrk |
Jun 26, 2012 |
ddd756d050d6 |
Larger listbox. |
Justin Smith |
Jun 26, 2012 |
4d8ae554d147 |
Played with the editor a bit... tryin to get a feel for tkinter. Worked out a fe |
nyrk |
Jun 26, 2012 |
17868f40433c |
Semi-working item editor, needs work. |
nyrk |
Jun 26, 2012 |
97740304f6b9 |
item.itemattrs system switched to .bonus{}, .slot, and .arch. |
nyrk |
Jun 25, 2012 |
b0cd77f8ac3d |
Wizards can add prefabs to the world now. |
nyrk |
Jun 25, 2012 |
b93653495c85 |
Editable descriptions. |
nyrk |
Jun 25, 2012 |
03c9129fdec9 |
Minor improvements over previous commit + saving. |
nyrk |
Jun 25, 2012 |
b9c55df9992a |
Basic item editor GUI. |
nyrk |
Jun 24, 2012 |
a12192773526 |
Issue where tick was occuring as a soon as player connected resolved (I think). |
nyrk |
Jun 24, 2012 |
3ee1e6279d46 |
Set executable flag on gilmud.py. |
Justin Smith |
Jun 24, 2012 |
00eb604ead2f |
Added a comment to hopefully make my last push make more sense, and also to say |
Justin Smith |
Jun 24, 2012 |
0c89979044a7 |
Stats are more stable now... and I hated every second of that... I'm going to sl |
Justin Smith |
Jun 24, 2012 |
6346532d2708 |
Fixed message spacing for real this time... |
Dale Hammack |
Jun 24, 2012 |
ae888eb487c1 |
Oops, I realized if you're full hp for a while and get hit it would tick instant |
Dale Hammack |
Jun 24, 2012 |
3a73e1288997 |
I redid the generic tick better |
Dale Hammack |
Jun 23, 2012 |
8317bf50f527 |
too distracted, something about a tick |
nyrk |
Jun 23, 2012 |
8cdf4bc8a3bf |
Wrapped server socket shutdown in try/except clause to pinpoint error. |
Justin Smith jtsmith1287 |
Jun 23, 2012 |
fb20cb2b7b5f |
Ficed spacing issue with critical message. Still getting socket.error: [Errno 57 |
Justin Smith jtsmith1287 |
Jun 23, 2012 |
cb64b7106f71 |
Critical messages should work now, though coming across msg errors with dodging. |
Justin Smith |
Jun 23, 2012 |
7a0189214b7a |
Some fixes, polishes, ADD stuff... and you can now critically hit, with critical |
Justin Smith jtsmith1287 |
Jun 23, 2012 |
fd3202b8dc4c |
just pushing to system at home |
nyrk |
Jun 22, 2012 |
ece7f9d54c81 |
Moved comment to the appropriate location. |
nyrk |
Jun 22, 2012 |
b8bb06fed67e |
Two bugfixes:
- Room was being checked in the wrong location, that is now fixed |
nyrk |
Jun 22, 2012 |
2ef5009db30d |
Beheading Dale. |
Justin Smith jtsmith1287 |
Jun 22, 2012 |
0b64643552a4 |
Writing system to randomly generate attack message adjectives based on equipped |
Dale Hammack |
Jun 22, 2012 |
8bdd0061b837 |
and attack disrupts rest |
Justin Smith |
Jun 22, 2012 |
656a0fca9e0e |
I don't even know... I kinda just mindlessly touched things... |
Dale Hammack |
Jun 22, 2012 |
075e6dffb7be |
added rest and meditate |
nyrk |
Jun 21, 2012 |
0d3c2aea695d |
Forging fixes/changes. |
nyrk |
Jun 21, 2012 |
fb1f54838cd7 |
Help command plus fixes on several commands. |
nyrk |
Jun 21, 2012 |
ca041e977218 |
Equip[p]ing fixes. |