Export to GitHub

gilmud - default

Source Commits


Commits

Author Date Commit Message
Justin Smith jtsmith1287 Aug 22, 2012 1a6d4f845ed2 Ack, bugs
Justin Smith jtsmith1287 Aug 22, 2012 ee02a32c23cc Added weight to random items. Fixed a bug where mob tick would crash if the item
Justin Smith Aug 21, 2012 8a0e1f8c23d7 Not sure what all I'm pushing. I think I just made a few changes to make world b
Justin Smith Aug 21, 2012 e012dd20510d Cleaned up files.
Justin Smith jtsmith1287 Aug 21, 2012 f95c89c7a0d2 Ok, now biome stuff works. Wizards can now see biomes by room name as well, for
jtsmith1287 Aug 20, 2012 b3e4340764a6 fixed biome setting. type 'setbiome' to change the room's biome, and 'setbiome b
jtsmith1287 Aug 20, 2012 2da54773ff9f Cleaned, and removed a dumb name...
Hoosteen Aug 20, 2012 44211e9edc56 More work on name generator. Its options are pretty good, actually.
Hoosteen Aug 20, 2012 a650caa669c4 Fixed a bug or two, and for some weird reason started working on a name generato
Justin Smith Aug 20, 2012 e26bd5e52380 Fixed uid assignment.
Justin Smith Aug 19, 2012 bad1baa35a8d Can now see your targets health in combat. Gaining health and mana on levelup no
Justin Smith Aug 17, 2012 7d83ab4b4423 random items are a little more AWEOMSE now. :) Yay for sweet names.
Justin Smith Aug 17, 2012 37ca5618e460 Are we good?
Justin Smith Aug 16, 2012 088713bb1b77 Testing, one two three...
Justin Smith Aug 15, 2012 d5624e6c10d2 Uhmm... shtuff
Justin Smith Aug 15, 2012 1e5dc8ed5a7d Added id <target> as a rough way to see what an items stats are.
Justin Smith Aug 15, 2012 e43797598e39 Random item generator is now in beta stage. It's a bit 'broken' though. It start
Justin Smith Aug 14, 2012 fe26177873b1 I keep forgetting to add the new modules.
Justin Smith Aug 13, 2012 03288600f802 Mob deaths now have randomized drops, with an automated item generator on the wa
Justin Smith Aug 13, 2012 59db9406ba2b REALLY old edits, and I have NO idea what I did. Just realized I had two differe
Hoosteen Jul 28, 2012 d38183d4e2c5 Would help if I actually added the module...
Hoosteen Jul 27, 2012 10ceba6bcc00 I promise this mapping was working well or a while. You can still make sense of
Hoosteen Jul 27, 2012 3277cd2f7bd7 Cleaned up stuff for performance.
Hoosteen Jul 21, 2012 f605e0b72685 Made some optimizing changes. Pushing to test in non VirtualBox, as I'm unable t
Justin Smith jtsmith1287 Jul 17, 2012 dee088d667c3 Well, here's to a seriously crappy, buggy button that blows up rooms.
Justin Smith jtsmith1287 Jul 17, 2012 79a76dbadfeb Rewrote the class in devices to be more easily enherited from. It's going to be
Hoosteen Jul 17, 2012 625aa72e3345 Created base system for devices. It's a little complicated to use, and wasn't ab
nyrk Jul 17, 2012 7d02d039d226 Removed unecessary 'if room == None' checks.
Justin Smith Jul 16, 2012 47c32bbc8500 A devices module is in process.
Justin Smith Jul 15, 2012 37a542d529f7 mudworld.yml is no longer being tracked.
Justin Smith Jul 15, 2012 d04f77edabc5 Segragated objects being saved by attribute for easier editing.
Dale Hammack Jul 15, 2012 99149bb1eeb1 ok, hold actually prevents movement now
Dale Hammack Jul 15, 2012 899d426a604f never mind, figured it out
Dale Hammack Jul 15, 2012 9ab3e8765e32 added lightning bolt and hold person spell, hold person is kinda broken due to c
Hoosteen Jul 15, 2012 4c1b5f9eaf56 fixed tick() so regen timers and all that happen if you're shooting from a dista
Justin Smith jtsmith1287 Jul 15, 2012 bbbec3079ec7 switching to ubuntu, ignore this
Justin Smith jtsmith1287 Jul 15, 2012 dce5aad1b0e6 Added skill 'marksman'. Adds a chance to loose two arrows in one attack. Increas
Justin Smith jtsmith1287 Jul 15, 2012 a5355cf085dc Was bored. Made another quest.
Justin Smith jtsmith1287 Jul 14, 2012 dda10708b0bb Mk, 'greet' is now for greetings, and 'ask' if now for ... well, asking.
Justin Smith jtsmith1287 Jul 14, 2012 a35f42c770e1 Added a basic quest. The magical egg is in prefabs. Currently using greet to pro
Justin Smith jtsmith1287 Jul 14, 2012 e1bc8ad19e42 Quest system now fully functional. Feel free to remove my throrough commenting o
Justin Smith Jul 14, 2012 9d2046694292 Added new quests module with comment 'instructions' on how to add additional que
Justin Smith Jul 14, 2012 70f69bcd7a23 Can no longer long in the same character while that character is currently logge
Justin Smith Jul 14, 2012 bd7fe33ac368 So door 0 is an open door, door 1 is an unlocked closed door, and anything 2 and
Justin Smith Jul 14, 2012 be243fdd2d68 Both setting doors and picking doors now effects the door in the adjacent room.
Dale Hammack "theophilus602 Jul 14, 2012 a239b7fe83bb lockpicking and closed/open doors added
Justin Smith Jul 11, 2012 ad1e59e199af stuff.... I explained in chat. Try cmds 'roomcount', 'mobcount', and 'itemcount'
Justin Smith Jul 10, 2012 be2af7645814 Added first passive skill of lockpicking, and added door creation, though neithe
Dale Hammack Jul 10, 2012 cc9fa3f80b21 changed finditem to findtarget in spells, which also fixed a bug when targeting
Justin Smith Jul 9, 2012 90402eeb7bb8 Added teleportimitaionizing for wizARDS. Will be adding a gilmud.mdb (for the ma
Dale Hammack Jul 9, 2012 baf621593cb3 rescue of some sort?
Dale Hammack Jul 9, 2012 54cd5c1ba323 ok, now the bless spells don't stack and they wear off correctly still and stuff
Dale Hammack Jul 9, 2012 684656dac3ed bless spells can no longer be stacked, and defending mobs fight back correctly,
Justin Smith Jul 9, 2012 1032860ce17e MOooore bugs and stuff.
Justin Smith Jul 9, 2012 658e125b6f89 Fixed more wonky bugs
Justin Smith Jul 9, 2012 f7b6312f01a5 I figured it's time to ... well you know.... check this out! :D
Justin Smith Jul 9, 2012 c05c5d49fc75 uh... yea, too much...
Justin Smith Jul 8, 2012 da27fac66bbe Reformatted look to be a tad bit more organized and clean, which also allowed fo
Justin Smith Jul 8, 2012 0de8c53c9f5d Can now delete spawners from rooms. Hopefully we're close to not needing to rm m
Justin Smith Jul 8, 2012 440aa2ca1e5e Just assume anymore that if I push I fixed a bug... anyway. Mobs can now pick up
Justin Smith Jul 8, 2012 b9e167a23a9e just bug fixin
Justin Smith Jul 8, 2012 133413a9d9d7 forgot a couple None checks.
Justin Smith Jul 8, 2012 83267109a423 ugh... stuff... :P
Justin Smith Jul 8, 2012 d4dc7464c628 a bug fix or two, and all current mob races will now fight players.
Justin Smith Jul 8, 2012 ac378ae41428 Looks like I forgot to save something... we'll see.
Justin Smith Jul 8, 2012 d2380d8efd89 Tracking system is both implemented, and AWESOME! :D
Justin Smith Jul 8, 2012 69bfdd2db72e I already forget what I did... but I started work on tracking. Wife aggro though
Justin Smith Jul 8, 2012 5e3459ca3e2b Some bug fixes and whatnot. Polishing up the party system a bit more. For some r
Justin Smith Jul 8, 2012 e026237cb2c9 I think this might be my first bug free feature. I added so much crap.... and I
Justin Smith Jul 8, 2012 21df04ee5cac Players get disbanded from their party if they are logged out of the MUD for any
Justin Smith Jul 7, 2012 8cb2241eca0a Players now leave a trail if they are not sneaking. Trail maxes at 15 rooms, the
nyrk Jul 7, 2012 ec6a368c1399 Working colorcoded wizard-created channels with subscribe/unsubscribe functional
nyrk Jul 7, 2012 b989ca2b6d01 Forgot to add channel.py in last commit.
nyrk Jul 7, 2012 89a4c8e09b3e Merging.
nyrk Jul 7, 2012 196a810845c6 Basic channeling, but no way to actually chat yet -_-
nyrk Jul 7, 2012 f712018a944b Players are in the void during login instead of in a special 'login room'.
nyrk Jul 7, 2012 5578d467f279 Fixed error message on mud launch.
nyrk Jul 7, 2012 5f2366145d9c Minor gil() improvements.
nyrk Jul 7, 2012 10e5ce756853 Renamed 'logging in room' to 'login room'
Justin Smith Jul 7, 2012 bf61730ed425 Fixed a couple more bugs.
Justin Smith Jul 7, 2012 080c807b5fb2 Players now log into the room they logged out of. Players can no longer be inter
jtsmith1287 Jul 7, 2012 202c5c847a62 Added a note for clarification
Justin Smith Jul 7, 2012 7b81fb81555a couple bug fixes. Both because of NoneType issues.
Justin Smith Jul 7, 2012 77d489aa7a9e Werewolves and Vampires now hate eachother, and you. I might have introduced som
Justin Smith Jul 7, 2012 998927167e31 Trying to get mobs to recognize both threat, and if they are in the room with an
Justin Smith Jul 6, 2012 d71422160828 Fixed disambiguation bug where exact match would return a list of more than 1 it
Dale Hammack Jul 6, 2012 c6c2512c35e5 small adjustments
Justin Smith jtsmith1287 Jul 6, 2012 ebc93d6cf943 New disambiguation system is now complete. findItem() now searches objects in ro
Dale Hammack Jul 6, 2012 327cba90082d small change to spells
Justin Smith Jul 6, 2012 bb59e429e1a0 tracking bug...
Dale Hammack Jul 6, 2012 1f107f267a19 exact match was returning an instance instead of a list with an instance, fixed
Justin Smith Jul 6, 2012 9335339fde7c Forgot to .lower() for name check. Player combat works again.
Justin Smith Jul 6, 2012 c9d4b42901b4 Rewrote disambiguation for better specificity and to fit the need it's being cal
Justin Smith Jul 6, 2012 5cc2aea262c2 party system a pinch less buggy... but don't push it bub...
Justin Smith Jul 6, 2012 c7a0c28977fe Party system complete, though a couple bugs to work out. If a partymember logs o
Dale Hammack Jul 5, 2012 43c0688059ba spells working dandy again, current spells: heal, harm, bless
Dale Hammack Jul 5, 2012 e31f7b763a6f bless spell works now, + a little more refining
Justin Smith jtsmith1287 Jul 5, 2012 76c2743569c5 Added some mob race options
Dale Hammack Jul 5, 2012 f35ee36bac70 ugh, spells revamped. it's not done yet by any means, but this should allow hope
Justin Smith Jul 5, 2012 af014dfa29a6 Added combat stats to stat command, and 'reset' resets them all. reset hit reset