Author |
Date |
Commit |
Message |
Justin Smith jtsmith1287 |
Aug 22, 2012 |
1a6d4f845ed2 |
Ack, bugs |
Justin Smith jtsmith1287 |
Aug 22, 2012 |
ee02a32c23cc |
Added weight to random items. Fixed a bug where mob tick would crash if the item |
Justin Smith |
Aug 21, 2012 |
8a0e1f8c23d7 |
Not sure what all I'm pushing. I think I just made a few changes to make world b |
Justin Smith |
Aug 21, 2012 |
e012dd20510d |
Cleaned up files. |
Justin Smith jtsmith1287 |
Aug 21, 2012 |
f95c89c7a0d2 |
Ok, now biome stuff works. Wizards can now see biomes by room name as well, for |
jtsmith1287 |
Aug 20, 2012 |
b3e4340764a6 |
fixed biome setting. type 'setbiome' to change the room's biome, and 'setbiome b |
jtsmith1287 |
Aug 20, 2012 |
2da54773ff9f |
Cleaned, and removed a dumb name... |
Hoosteen |
Aug 20, 2012 |
44211e9edc56 |
More work on name generator. Its options are pretty good, actually. |
Hoosteen |
Aug 20, 2012 |
a650caa669c4 |
Fixed a bug or two, and for some weird reason started working on a name generato |
Justin Smith |
Aug 20, 2012 |
e26bd5e52380 |
Fixed uid assignment. |
Justin Smith |
Aug 19, 2012 |
bad1baa35a8d |
Can now see your targets health in combat. Gaining health and mana on levelup no |
Justin Smith |
Aug 17, 2012 |
7d83ab4b4423 |
random items are a little more AWEOMSE now. :) Yay for sweet names. |
Justin Smith |
Aug 17, 2012 |
37ca5618e460 |
Are we good? |
Justin Smith |
Aug 16, 2012 |
088713bb1b77 |
Testing, one two three... |
Justin Smith |
Aug 15, 2012 |
d5624e6c10d2 |
Uhmm... shtuff |
Justin Smith |
Aug 15, 2012 |
1e5dc8ed5a7d |
Added id <target> as a rough way to see what an items stats are. |
Justin Smith |
Aug 15, 2012 |
e43797598e39 |
Random item generator is now in beta stage. It's a bit 'broken' though. It start |
Justin Smith |
Aug 14, 2012 |
fe26177873b1 |
I keep forgetting to add the new modules. |
Justin Smith |
Aug 13, 2012 |
03288600f802 |
Mob deaths now have randomized drops, with an automated item generator on the wa |
Justin Smith |
Aug 13, 2012 |
59db9406ba2b |
REALLY old edits, and I have NO idea what I did. Just realized I had two differe |
Hoosteen |
Jul 28, 2012 |
d38183d4e2c5 |
Would help if I actually added the module... |
Hoosteen |
Jul 27, 2012 |
10ceba6bcc00 |
I promise this mapping was working well or a while. You can still make sense of |
Hoosteen |
Jul 27, 2012 |
3277cd2f7bd7 |
Cleaned up stuff for performance. |
Hoosteen |
Jul 21, 2012 |
f605e0b72685 |
Made some optimizing changes. Pushing to test in non VirtualBox, as I'm unable t |
Justin Smith jtsmith1287 |
Jul 17, 2012 |
dee088d667c3 |
Well, here's to a seriously crappy, buggy button that blows up rooms. |
Justin Smith jtsmith1287 |
Jul 17, 2012 |
79a76dbadfeb |
Rewrote the class in devices to be more easily enherited from. It's going to be |
Hoosteen |
Jul 17, 2012 |
625aa72e3345 |
Created base system for devices. It's a little complicated to use, and wasn't ab |
nyrk |
Jul 17, 2012 |
7d02d039d226 |
Removed unecessary 'if room == None' checks. |
Justin Smith |
Jul 16, 2012 |
47c32bbc8500 |
A devices module is in process. |
Justin Smith |
Jul 15, 2012 |
37a542d529f7 |
mudworld.yml is no longer being tracked. |
Justin Smith |
Jul 15, 2012 |
d04f77edabc5 |
Segragated objects being saved by attribute for easier editing. |
Dale Hammack |
Jul 15, 2012 |
99149bb1eeb1 |
ok, hold actually prevents movement now |
Dale Hammack |
Jul 15, 2012 |
899d426a604f |
never mind, figured it out |
Dale Hammack |
Jul 15, 2012 |
9ab3e8765e32 |
added lightning bolt and hold person spell, hold person is kinda broken due to c |
Hoosteen |
Jul 15, 2012 |
4c1b5f9eaf56 |
fixed tick() so regen timers and all that happen if you're shooting from a dista |
Justin Smith jtsmith1287 |
Jul 15, 2012 |
bbbec3079ec7 |
switching to ubuntu, ignore this |
Justin Smith jtsmith1287 |
Jul 15, 2012 |
dce5aad1b0e6 |
Added skill 'marksman'. Adds a chance to loose two arrows in one attack. Increas |
Justin Smith jtsmith1287 |
Jul 15, 2012 |
a5355cf085dc |
Was bored. Made another quest. |
Justin Smith jtsmith1287 |
Jul 14, 2012 |
dda10708b0bb |
Mk, 'greet' is now for greetings, and 'ask' if now for ... well, asking. |
Justin Smith jtsmith1287 |
Jul 14, 2012 |
a35f42c770e1 |
Added a basic quest. The magical egg is in prefabs. Currently using greet to pro |
Justin Smith jtsmith1287 |
Jul 14, 2012 |
e1bc8ad19e42 |
Quest system now fully functional. Feel free to remove my throrough commenting o |
Justin Smith |
Jul 14, 2012 |
9d2046694292 |
Added new quests module with comment 'instructions' on how to add additional que |
Justin Smith |
Jul 14, 2012 |
70f69bcd7a23 |
Can no longer long in the same character while that character is currently logge |
Justin Smith |
Jul 14, 2012 |
bd7fe33ac368 |
So door 0 is an open door, door 1 is an unlocked closed door, and anything 2 and |
Justin Smith |
Jul 14, 2012 |
be243fdd2d68 |
Both setting doors and picking doors now effects the door in the adjacent room. |
Dale Hammack "theophilus602 |
Jul 14, 2012 |
a239b7fe83bb |
lockpicking and closed/open doors added |
Justin Smith |
Jul 11, 2012 |
ad1e59e199af |
stuff.... I explained in chat. Try cmds 'roomcount', 'mobcount', and 'itemcount' |
Justin Smith |
Jul 10, 2012 |
be2af7645814 |
Added first passive skill of lockpicking, and added door creation, though neithe |
Dale Hammack |
Jul 10, 2012 |
cc9fa3f80b21 |
changed finditem to findtarget in spells, which also fixed a bug when targeting |
Justin Smith |
Jul 9, 2012 |
90402eeb7bb8 |
Added teleportimitaionizing for wizARDS. Will be adding a gilmud.mdb (for the ma |
Dale Hammack |
Jul 9, 2012 |
baf621593cb3 |
rescue of some sort? |
Dale Hammack |
Jul 9, 2012 |
54cd5c1ba323 |
ok, now the bless spells don't stack and they wear off correctly still and stuff |
Dale Hammack |
Jul 9, 2012 |
684656dac3ed |
bless spells can no longer be stacked, and defending mobs fight back correctly, |
Justin Smith |
Jul 9, 2012 |
1032860ce17e |
MOooore bugs and stuff. |
Justin Smith |
Jul 9, 2012 |
658e125b6f89 |
Fixed more wonky bugs |
Justin Smith |
Jul 9, 2012 |
f7b6312f01a5 |
I figured it's time to ... well you know.... check this out! :D |
Justin Smith |
Jul 9, 2012 |
c05c5d49fc75 |
uh... yea, too much... |
Justin Smith |
Jul 8, 2012 |
da27fac66bbe |
Reformatted look to be a tad bit more organized and clean, which also allowed fo |
Justin Smith |
Jul 8, 2012 |
0de8c53c9f5d |
Can now delete spawners from rooms. Hopefully we're close to not needing to rm m |
Justin Smith |
Jul 8, 2012 |
440aa2ca1e5e |
Just assume anymore that if I push I fixed a bug... anyway. Mobs can now pick up |
Justin Smith |
Jul 8, 2012 |
b9e167a23a9e |
just bug fixin |
Justin Smith |
Jul 8, 2012 |
133413a9d9d7 |
forgot a couple None checks. |
Justin Smith |
Jul 8, 2012 |
83267109a423 |
ugh... stuff... :P |
Justin Smith |
Jul 8, 2012 |
d4dc7464c628 |
a bug fix or two, and all current mob races will now fight players. |
Justin Smith |
Jul 8, 2012 |
ac378ae41428 |
Looks like I forgot to save something... we'll see. |
Justin Smith |
Jul 8, 2012 |
d2380d8efd89 |
Tracking system is both implemented, and AWESOME! :D |
Justin Smith |
Jul 8, 2012 |
69bfdd2db72e |
I already forget what I did... but I started work on tracking. Wife aggro though |
Justin Smith |
Jul 8, 2012 |
5e3459ca3e2b |
Some bug fixes and whatnot. Polishing up the party system a bit more. For some r |
Justin Smith |
Jul 8, 2012 |
e026237cb2c9 |
I think this might be my first bug free feature. I added so much crap.... and I |
Justin Smith |
Jul 8, 2012 |
21df04ee5cac |
Players get disbanded from their party if they are logged out of the MUD for any |
Justin Smith |
Jul 7, 2012 |
8cb2241eca0a |
Players now leave a trail if they are not sneaking. Trail maxes at 15 rooms, the |
nyrk |
Jul 7, 2012 |
ec6a368c1399 |
Working colorcoded wizard-created channels with subscribe/unsubscribe functional |
nyrk |
Jul 7, 2012 |
b989ca2b6d01 |
Forgot to add channel.py in last commit. |
nyrk |
Jul 7, 2012 |
89a4c8e09b3e |
Merging. |
nyrk |
Jul 7, 2012 |
196a810845c6 |
Basic channeling, but no way to actually chat yet -_- |
nyrk |
Jul 7, 2012 |
f712018a944b |
Players are in the void during login instead of in a special 'login room'. |
nyrk |
Jul 7, 2012 |
5578d467f279 |
Fixed error message on mud launch. |
nyrk |
Jul 7, 2012 |
5f2366145d9c |
Minor gil() improvements. |
nyrk |
Jul 7, 2012 |
10e5ce756853 |
Renamed 'logging in room' to 'login room' |
Justin Smith |
Jul 7, 2012 |
bf61730ed425 |
Fixed a couple more bugs. |
Justin Smith |
Jul 7, 2012 |
080c807b5fb2 |
Players now log into the room they logged out of. Players can no longer be inter |
jtsmith1287 |
Jul 7, 2012 |
202c5c847a62 |
Added a note for clarification |
Justin Smith |
Jul 7, 2012 |
7b81fb81555a |
couple bug fixes. Both because of NoneType issues. |
Justin Smith |
Jul 7, 2012 |
77d489aa7a9e |
Werewolves and Vampires now hate eachother, and you. I might have introduced som |
Justin Smith |
Jul 7, 2012 |
998927167e31 |
Trying to get mobs to recognize both threat, and if they are in the room with an |
Justin Smith |
Jul 6, 2012 |
d71422160828 |
Fixed disambiguation bug where exact match would return a list of more than 1 it |
Dale Hammack |
Jul 6, 2012 |
c6c2512c35e5 |
small adjustments |
Justin Smith jtsmith1287 |
Jul 6, 2012 |
ebc93d6cf943 |
New disambiguation system is now complete. findItem() now searches objects in ro |
Dale Hammack |
Jul 6, 2012 |
327cba90082d |
small change to spells |
Justin Smith |
Jul 6, 2012 |
bb59e429e1a0 |
tracking bug... |
Dale Hammack |
Jul 6, 2012 |
1f107f267a19 |
exact match was returning an instance instead of a list with an instance, fixed |
Justin Smith |
Jul 6, 2012 |
9335339fde7c |
Forgot to .lower() for name check. Player combat works again. |
Justin Smith |
Jul 6, 2012 |
c9d4b42901b4 |
Rewrote disambiguation for better specificity and to fit the need it's being cal |
Justin Smith |
Jul 6, 2012 |
5cc2aea262c2 |
party system a pinch less buggy... but don't push it bub... |
Justin Smith |
Jul 6, 2012 |
c7a0c28977fe |
Party system complete, though a couple bugs to work out. If a partymember logs o |
Dale Hammack |
Jul 5, 2012 |
43c0688059ba |
spells working dandy again, current spells: heal, harm, bless |
Dale Hammack |
Jul 5, 2012 |
e31f7b763a6f |
bless spell works now, + a little more refining |
Justin Smith jtsmith1287 |
Jul 5, 2012 |
76c2743569c5 |
Added some mob race options |
Dale Hammack |
Jul 5, 2012 |
f35ee36bac70 |
ugh, spells revamped. it's not done yet by any means, but this should allow hope |
Justin Smith |
Jul 5, 2012 |
af014dfa29a6 |
Added combat stats to stat command, and 'reset' resets them all. reset hit reset |