Author |
Date |
Commit |
Message |
nyrk |
Jun 17, 2012 |
ffb479f5a51d |
Closing default branch. |
nyrk |
Jun 17, 2012 |
0e6026c64b1f |
Moving current work to gilold branch. |
Dale Hammack |
Jun 16, 2012 |
deaa55b3e425 |
equipping an item now adds its attributes to the player |
Justin Smith |
Jun 16, 2012 |
e2e810bd2aec |
You can now forge items, and then equip them. The ui is a little on the unpolish |
Justin Smith |
Jun 16, 2012 |
8d782fa7b4c1 |
Ok, you can now equip the item you created, and typing 'wear <item' will automat |
Justin Smith |
Jun 16, 2012 |
411ef2316235 |
Routine push... few tries to fix.... meh |
Justin Smith |
Jun 16, 2012 |
4afe0a070f73 |
Able to make virtually any item that can be worn, at this point. Limited on opti |
Justin Smith |
Jun 16, 2012 |
0432bf68162a |
Created extensive item creation system where 'forge <item name>' starts the proc |
Dale Hammack |
Jun 15, 2012 |
9283b4d797f5 |
couple tweaks |
Dale Hammack |
Jun 15, 2012 |
525f1667c73f |
Fixed the disambiguation thing so if there are multiple instances of the same th |
Dale Hammack |
Jun 14, 2012 |
a26de10d0c25 |
routine push |
Justin Smith |
Jun 14, 2012 |
1ed4a0f33108 |
Added a way to remove all spawners in the room, and hopefully fixed bug where sp |
Justin Smith |
Jun 14, 2012 |
786d8b126fe1 |
Succesfully created a mob spawner. Syntax: spawnpoint <mob name>. For some reaso |
Justin Smith |
Jun 14, 2012 |
de8eb6ed20ca |
Created a fireball. Can deal damage to everything in the room with the exception |
Justin Smith |
Jun 14, 2012 |
fac3d4bf7915 |
DPS now fully featured. 'dps' 'dps max', and 'dps reset' are the commands. Usefu |
Justin Smith |
Jun 13, 2012 |
edfb34a64382 |
Can now check your average overall damage by typing 'dps'. |
nyrk |
Jun 13, 2012 |
460f3a1cda1a |
Attempted to fix ctrl-c problem. |
nyrk |
Jun 13, 2012 |
7a498f51cbae |
Fixed error with hanging on mud exit. |
Justin Smith |
Jun 13, 2012 |
d9ff664221a9 |
Routine Push |
nyrk |
Jun 13, 2012 |
32b9bce63d54 |
Added a party chat line. |
nyrk |
Jun 13, 2012 |
33bfbbc4c2a1 |
Re-fixed dice roller. |
nyrk |
Jun 13, 2012 |
daf8ef7793ae |
Readded Justin's party system to the reverted mud. |
nyrk |
Jun 13, 2012 |
0e0c86a0155f |
Reverted to commit 101. |
Justin Smith |
Jun 13, 2012 |
4486c1310617 |
Party system fully functional! Just needs chat. WOOT! Needs a few bugs worked o |
Justin Smith |
Jun 13, 2012 |
ac021626c709 |
attempting to make party work... not having much luck. Currently everything seem |
Justin Smith |
Jun 12, 2012 |
4937d3c34729 |
Primitive party system set.... no function yet, and no way to currently see that |
Justin Smith |
Jun 12, 2012 |
0570e4a50c27 |
Trivial, I know. It just popped in my head and had to fix the dice roller. |
Justin Smith |
Jun 12, 2012 |
831101ffd57d |
Current bugs: Players not gaining MP on charcreation, mobs causing error on deat |
Justin Smith |
Jun 12, 2012 |
f3a907336212 |
Okay... lots of commits, I apologize. Some things may be in working order now... |
Justin Smith |
Jun 12, 2012 |
5cb1c340a07f |
New rule... if a variable is set and established and used in multiple locations. |
Justin Smith |
Jun 12, 2012 |
1c95f43cbb9d |
Yea... this is just weird... trying to fix all these things... I don't even know |
Justin Smith |
Jun 12, 2012 |
df4de7234f49 |
uhmm... don't know why that happened... |
Justin Smith |
Jun 12, 2012 |
00176dfc8c4e |
added an if player check in save method, otherwise tries to save the charSheet o |
Justin Smith |
Jun 12, 2012 |
e1bbe0579cc9 |
Fixing sooo many bugs.... lots of method name changes or variable changes and on |
Justin Smith |
Jun 12, 2012 |
92a27f54f6e1 |
pressing enter with nothing typed displays prompt, typing cmd incorrectly displa |
nyrk |
Jun 12, 2012 |
70d2aa47b7f8 |
Added custom saving/loading routines for Combatant. |
nyrk |
Jun 12, 2012 |
6a4e074e613c |
A fairly large revamp. Changes:
- Player and Mob now descend from Combatant, wh |
nyrk |
Jun 11, 2012 |
0a462d632355 |
Added player location saving. |
nyrk |
Jun 11, 2012 |
03965ce62190 |
Fixed mob creation bug. |
nyrk |
Jun 11, 2012 |
c0480a72704c |
Added weapon equipping which adds bonuses to combat. |
Justin Smith |
Jun 11, 2012 |
184f60fd75e6 |
Can now type EQ to see all of the nothing you can currently wear |
Justin Smith |
Jun 11, 2012 |
c2e3e569188e |
fixed something.... don't remember what it was... |
Justin Smith |
Jun 11, 2012 |
8cd491b8f3d2 |
I can't believe I'm still awake -_- ... anyway. Fixed bug where only one person |
Justin Smith |
Jun 11, 2012 |
bdab96ea3f43 |
Casting heal now builds threat based on heal amount. No more spammin heal! :P |
Justin Smith |
Jun 11, 2012 |
9991e140eeed |
Uniform combat colors - Only hits against you are bright red, your succesful att |
Justin Smith |
Jun 11, 2012 |
d8708b489f2a |
Threat now works. :P |
Justin Smith |
Jun 11, 2012 |
45010d8e47a0 |
Players now build threat based on damage, combat a bit more polished game side.. |
nyrk |
Jun 10, 2012 |
a427dde24a58 |
Fixed player prompt color bug with integer division. |
nyrk |
Jun 10, 2012 |
24f6b7a6fa60 |
Attempted merge. |
Dale Hammack |
Jun 10, 2012 |
591be18bc16c |
fixed a couple oops |
Dale Hammack |
Jun 10, 2012 |
889aa7c95ecf |
fixed some random issues with heal spell, and made it so players and mobs can do |
Dale Hammack |
Jun 10, 2012 |
1276333c1fa9 |
and made it so a mob can't keep hitting you if you leave the room |
Dale Hammack |
Jun 10, 2012 |
b4b019922505 |
Made it so heal spell costs mana, and made meditate, to rest up mana |
Dale Hammack |
Jun 10, 2012 |
6eaee13e46ea |
Added resting, now can type rest and will rest and regain hppython gilmud.py |
Justin Smith |
Jun 9, 2012 |
46fe72421efa |
whoops |
Justin Smith |
Jun 9, 2012 |
12aac4c8a8af |
Mob is now a working class... :P And it will defend itself if being attacked. |
Justin Smith |
Jun 9, 2012 |
6966cfb69dfa |
Mob now it's own class, but out of time for now, so combat is broken again... wa |
Dale Hammack |
Jun 9, 2012 |
66582837fca8 |
mob combat somewhat functioning now |
Justin Smith |
Jun 9, 2012 |
7d06a3b0cfca |
basic mob attacks written, but something wrong with mob.location.contents. Unabl |
Dale Hammack |
Jun 9, 2012 |
78a42f3b4964 |
and stuff |
Dale Hammack |
Jun 9, 2012 |
8d8c08bd6ffa |
added exp chart and leveling up and stuff |
Justin Smith |
Jun 9, 2012 |
65f6224ddc2b |
Now acquire health and mana based on related stats upon character creation, and |
Justin Smith |
Jun 9, 2012 |
7325d4d7b8c9 |
Routine push |
nyrk |
Jun 9, 2012 |
483a06b9e2fd |
Fixed possible crash if an unrecognized mob was created. |
nyrk |
Jun 8, 2012 |
33e1dac50310 |
Removed case-sensitivity from autodisambiguation. |
nyrk |
Jun 8, 2012 |
0cc81970474e |
Added psuedo-autocompletion. |
nyrk |
Jun 8, 2012 |
40b6a281d602 |
Merged, not sure if I kept everything straight though so we may have to re-chang |
Dale Hammack |
Jun 8, 2012 |
ef49e9fac6c1 |
finally made it so you can type attack with no argument and it will successfully |
Justin Smith |
Jun 8, 2012 |
58539ee66ef1 |
Replaced calculator.py with monsterDB.py. MonsterDB now gets called at creation |
nyrk |
Jun 7, 2012 |
60561a789f37 |
Rearranged combat by moving combatGO to Player.tick, and making stdaction.combat |
nyrk |
Jun 7, 2012 |
7a9fab9eb7ab |
Addition to previous commit: player being found is now notified when they have b |
nyrk |
Jun 7, 2012 |
e94175ea7b8d |
Added a 'find' spell so players can locate each other. |
Justin Smith |
Jun 7, 2012 |
a544be4691d4 |
Added mob ticks for upcoming AI |
Justin Smith |
Jun 7, 2012 |
8cbe1dfea064 |
Adding blank files to be used for their obvious reasons |
Justin Smith |
Jun 7, 2012 |
d42600b71050 |
Wanted to make a couple minor OCD changes |
Justin Smith |
Jun 7, 2012 |
5e9dce3656c2 |
You cna now make mobs and kill them... |
Justin Smith |
Jun 6, 2012 |
d320886f9513 |
Just updating DB. Still trying to get extra feauture in combat |
Justin Smith jtsmith1287 |
Jun 5, 2012 |
c5fe26799099 |
Combat a bit more polished. Can now type break or a variant to diesengage, resse |
Justin Smith |
Jun 5, 2012 |
51d822b1f930 |
So, it's buggy, but combat is a little more polished, and geared more like plann |
nyrk |
Jun 5, 2012 |
6b2d3e2185bd |
Auto combat enabled. |
nyrk |
Jun 4, 2012 |
662162ff1de4 |
Fixed password loading problem. |
nyrk |
Jun 4, 2012 |
cc6fce1a1e12 |
Added ticking system. |
Justin Smith |
Jun 4, 2012 |
13a127102a51 |
Added a spell casting system as well as a heal spell |
Justin Smith |
Jun 4, 2012 |
2c4a30b40279 |
added spells.py now. :P |
Justin Smith |
Jun 4, 2012 |
02f5307c264b |
routine push |
nyrk |
Jun 4, 2012 |
594245d1b41b |
Added color to Player.settings. |
Dale Hammack |
Jun 4, 2012 |
15e6afc74114 |
added a condensed look setting for the player settings thingy |
Justin Smith |
Jun 4, 2012 |
07d9db7a2b88 |
can now toggle prompt auto-hide |
Justin Smith jtsmith1287 |
Jun 3, 2012 |
d8577fbf0c20 |
reverted to my last push. Too many things were wonky. Please wait to change thin |
nyrk |
Jun 2, 2012 |
7dd24680eaeb |
Fixed the combat system. |
nyrk |
Jun 2, 2012 |
206b7ecd5894 |
Fixed race chooser. |
Justin Smith |
Jun 2, 2012 |
8468ce5b277d |
There is now a single swing attack command that will deplete the targets health |
jtsmith1287 |
Jun 2, 2012 |
f551ae6519ec |
Changed tell color to yellow to be seen more easily |
Justin Smith |
Jun 2, 2012 |
81c06953070b |
Players now have a prompt at login, look and by pressing return |
Justin Smith |
Jun 2, 2012 |
e204f37a8275 |
Race list starts at 1 the correct way now. |
Justin Smith |
Jun 2, 2012 |
88c5eefc1ba2 |
Race list now starts at 1 instead of 0 (and is listed in alphabetical order? Hrm |
nyrk |
Jun 1, 2012 |
e6dbcbe41daa |
Fixed a help section bug. |
nyrk |
Jun 1, 2012 |
bc6eae3ab635 |
Added a 'tell' command. |
nyrk |
Jun 1, 2012 |
cf1438cec904 |
Dancing is fixed. |
Justin Smith jtsmith1287 |
Jun 1, 2012 |
5ad37270be6d |
Added a dance action that doesn't really work yet... |