- Made ehci a lib
- Changed some code so that it compiles.
- Still some serious changes to made it work flawlessly (config.ini is not
- crlf just cr, therefore config.ini read fails.)
- Didn't do anything about python scripts.
- cmake.patch 14.96KB
Comment #1
Posted on Jul 3, 2009 by Happy Giraffei didn't notice this yesterday when was building with visual studio, had some struggle until notices that had to add the dllexports declarations to make it a lib with vs to get the python bindings work.
can run now, have some stability issues, haven't debugged whether those have to do with how i hacked the compile, with the py bindings, or with the lib .. am using 0.6 release.
at least when move my face out of the picture, it crashes (e.g. in the panda3d demo) .. can also crash when the face is not completel gone, but when it is deleting some of the points.
Comment #2
Posted on Jul 7, 2009 by Helpful RabbitThanks for sharing.
I need to commit tuan.kuranes to the trunk... shame on me... gonna make this right... and try to correct what was reported by ant...@kyperjokki.fi
Please, post your updates.
Thank you!
Comment #3
Posted on Jul 7, 2009 by Happy Giraffei've been now working with ehci a couple of days and we'll continue to integrate it to a project, will be open source and is a part of a nice open source framework .. will tell more when can.
stability seemed better on more powerful machines, i also experimented with using different delays between the update calls and it seemed to make a difference. have been planning to run with a debugger to see where the crashes, but they seem quite clearly to be related to removing points, resizing that list or something. is absolutely stable for you, never crashes? could you try on a slower machine / under more load from elsewhere?
i added a couple of funcs to the swig file 'cause needed to make my py component properly .. am running inside an embedded py. am attaching that. also added DllExport declarations to ehci.h so that it worked as a lib, but if you apply the cmake stuff and i'll switch to use cmake too, that will be redundant i guess 'cause cmake will tell visual studio somehow else to make it a lib .. but attaching that also just in case.
ehci is incredibly cool already and i think holds great potential! thanks so much for writing it. i'm also a Blender dev, done stuff mostly with and via py api there, will test on that side too at some point probably :)
- ehci.h 2.52KB
- ehci.i 1.09KB
Comment #4
Posted on Jul 8, 2009 by Helpful RabbitGreat, Antont :)
I'd tell you to try and use decreased resolutions and well lighten environments.
Well, it has not crashed in my experiments under Linux. But I haven't tested for long 10 or 20 minutes of videos going on. Make sure you get the latest from svn.
Thanks for the code.
When you have some news about your framework, please, keep us updated :)
Kind regards, thanks for the changes!
Comment #5
Posted on Jul 16, 2010 by Helpful RabbitHi there, thanks a lot for pointing out CMake, it is just great. And thanks a lot for your help. Current svn (probablly tagged as 0.7) is CMake based. Kind regards, Daniel
Status: New
Labels:
Type-Defect
Priority-Medium