
ehci - issue #3
In boxView3d demo, the camera is moving in the opposite expected direction.
What steps will reproduce the problem? 1. Execute the boxView3d sample
What is the expected output? What do you see instead? It is expected that when the user moves to the right, the boxes will "move" to the left. In version 0.4 the boxes are moving to the right.
It is just because the camera is now showing the mirror of what it is seeing.
Comment #1
Posted on Nov 3, 2008 by Quick Dogjust do a minor modify to void DrawGLScene(void)
gluLookAt(5*normX ....) -> gluLookAt(-5*normX ...)
then it works
Comment #2
Posted on Feb 28, 2009 by Helpful RabbitComment accepted.
It is in SVN tag 199, probably out in build 0.6
Comment #3
Posted on Feb 28, 2009 by Helpful Rabbit(No comment was entered for this change.)
Status: Verified
Labels:
Type-Defect
Priority-Low