A simple physics engine would make it easier to make fancy animations. How to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap particle dynamics sim and go to rigid-body sim from there. Or maybe there is a library for this and we could use that.
Integrates with the collision detection stuff.
Comment #1
Posted on Sep 24, 2008 by Swift BearSilly, I've recently started a very similiar project with the same name... ;)
I don't know your syntax, but I wanted to do something like applying properties to groups, e.g.
var phys = new Physics(); phys.addForce('gravity', [0, 5]);
var g = new Group([someRect, anotherRect, other, rects]); g.apply(phys);
Maybe I'm wrong, correct me if you can.
Comment #2
Posted on Sep 26, 2008 by Helpful Kangaroohttp://box2d-js.sourceforge.net/
Integrating that might be a good start :)
Status: Accepted
Labels:
Type-Enhancement
Priority-Low