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  • May 15, 2009
    issue 2 (Create linux tarball) reported   -   Create a tarball for linux. Currently we only have a zip with binaries for windows.
    Create a tarball for linux. Currently we only have a zip with binaries for windows.
  • May 15, 2009
    issue 1 (Translate documentation to English) reported   -   Translate documentation to English. We can start by creating a README.txt, based on LEIAME.txt, which is in Portuguese.
    Translate documentation to English. We can start by creating a README.txt, based on LEIAME.txt, which is in Portuguese.
  • May 15, 2009
    Screenshots (Below you find screenshots of the game.) Wiki page edited
  • May 15, 2009
    cinooka-05.JPG (Screenshot 05) file uploaded
  • May 15, 2009
    cinooka-04.JPG (Screenshot 04) file uploaded
  • May 15, 2009
    cinooka-03.JPG (Screenshot 03) file uploaded
  • May 15, 2009
    cinooka-02.JPG (Screenshot 02) file uploaded
  • May 15, 2009
    cinooka-01.JPG (Screenshot 01) file uploaded
  • May 15, 2009
    Screenshots (Below you find screenshots of the game.) Wiki page added
  • Jan 24, 2009
    cinooka-v0.1.0-Windows.zip (Cinooka binaries and source for Windows.) file uploaded   -  
    Labels: Type-Archive Featured OpSys-Windows
    Labels: Type-Archive Featured OpSys-Windows
  • Dec 30, 2008
    r7 (Changed RAS Manifest editor and RAS Asset Export wizards.) committed   -   Changed RAS Manifest editor and RAS Asset Export wizards.
    Changed RAS Manifest editor and RAS Asset Export wizards.
  • Dec 30, 2008
    r16 (Added OpenGL libraries and game binary for windows.) committed   -   Added OpenGL libraries and game binary for windows.
    Added OpenGL libraries and game binary for windows.
  • Dec 04, 2008
    r15 (Changed images to SGI format.) committed   -   Changed images to SGI format.
    Changed images to SGI format.
  • Dec 01, 2008
    r14 (Added different textures. Changed table design.) committed   -   Added different textures. Changed table design.
    Added different textures. Changed table design.
  • Dec 01, 2008
    r13 (Added second camera, focused on cue ball. Fixed game engine ...) committed   -   Added second camera, focused on cue ball. Fixed game engine bugs. TODO add sound support. TODO add text support with texfont.
    Added second camera, focused on cue ball. Fixed game engine bugs. TODO add sound support. TODO add text support with texfont.
  • Dec 01, 2008
    r12 (Fixed depth test bug on balls shadows. FIXME: table drawing ...) committed   -   Fixed depth test bug on balls shadows. FIXME: table drawing order so we can properly draw the shadows on the floor. FIXME: table shadows.
    Fixed depth test bug on balls shadows. FIXME: table drawing order so we can properly draw the shadows on the floor. FIXME: table shadows.
  • Dec 01, 2008
    r11 (Added shadows to balls. FIXME: table drawing order so we can...) committed   -   Added shadows to balls. FIXME: table drawing order so we can properly draw the shadows on the floor.
    Added shadows to balls. FIXME: table drawing order so we can properly draw the shadows on the floor.
  • Dec 01, 2008
    r10 (Changed table design. Added shadow support (TODO: fix drawi...) committed   -   Changed table design. Added shadow support (TODO: fix drawing order on objects to shadow).
    Changed table design. Added shadow support (TODO: fix drawing order on objects to shadow).
  • Nov 30, 2008
    r9 (Added support for different video quality settings (low, med...) committed   -   Added support for different video quality settings (low, medium, high) through keyboard commands (respectively, 'a', 's', 'd'). Changed texture loading parameter from MIPMAP_LINEAR to LINEAR.
    Added support for different video quality settings (low, medium, high) through keyboard commands (respectively, 'a', 's', 'd'). Changed texture loading parameter from MIPMAP_LINEAR to LINEAR.
  • Nov 30, 2008
    r8 (Added material light support (still have to apply it to sten...) committed   -   Added material light support (still have to apply it to stencils). Changed stencils texture. Changed holes size.
    Added material light support (still have to apply it to stencils). Changed stencils texture. Changed holes size.
  • Nov 29, 2008
    r7 (Added lighting. Added game logic engine and motor. Added bmp...) committed   -   Added lighting. Added game logic engine and motor. Added bmp texture support.
    Added lighting. Added game logic engine and motor. Added bmp texture support.
  • Nov 29, 2008
    r6 ([No log message]) committed   -   [No log message]
    [No log message]
  • Nov 28, 2008
    r5 ([No log message]) committed   -   [No log message]
    [No log message]
  • Nov 28, 2008
    r4 (Added table colision. Added camera support (zoom-in and zoom...) committed   -   Added table colision. Added camera support (zoom-in and zoom-out not working on MacOS though).
    Added table colision. Added camera support (zoom-in and zoom-out not working on MacOS though).
  • Nov 28, 2008
    r3 (Initial import.) committed   -   Initial import.
    Initial import.
  • Nov 28, 2008
    r2 (Initial import.) committed   -   Initial import.
    Initial import.
  • Nov 28, 2008
    Project cinooka created   -   OpenGL billard game.
    OpenGL billard game.
  • Nov 13, 2008
    r6 (Changed RAS Manifest editor implementation. TODO: make file...) committed   -   Changed RAS Manifest editor implementation. TODO: make file content changes consistent through all editor form pages. TODO: add basic asset form fields to new RAS wizard screen.
    Changed RAS Manifest editor implementation. TODO: make file content changes consistent through all editor form pages. TODO: add basic asset form fields to new RAS wizard screen.