Older
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issue 2
(Create linux tarball) reported
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issue 1
(Translate documentation to English) reported
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Screenshots
(Below you find screenshots of the game.) Wiki page edited
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Screenshots
(Below you find screenshots of the game.) Wiki page added
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cinooka-v0.1.0-Windows.zip (Cinooka binaries and source for Windows.) file uploaded
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Labels:
Type-Archive
Featured
OpSys-Windows
Labels:
Type-Archive
Featured
OpSys-Windows
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r7
(Changed RAS Manifest editor and RAS Asset Export wizards.) committed
- Changed RAS Manifest editor and RAS Asset Export wizards.
Changed RAS Manifest editor and RAS Asset Export wizards.
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r16
(Added OpenGL libraries and game binary for windows.) committed
- Added OpenGL libraries and game binary for windows.
Added OpenGL libraries and game binary for windows.
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r15
(Changed images to SGI format.) committed
- Changed images to SGI format.
Changed images to SGI format.
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r14
(Added different textures.
Changed table design.) committed
- Added different textures.
Changed table design.
Added different textures.
Changed table design.
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r13
(Added second camera, focused on cue ball.
Fixed game engine ...) committed
- Added second camera, focused on cue ball.
Fixed game engine bugs.
TODO add sound support.
TODO add text support with texfont.
Added second camera, focused on cue ball.
Fixed game engine bugs.
TODO add sound support.
TODO add text support with texfont.
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r12
(Fixed depth test bug on balls shadows.
FIXME: table drawing ...) committed
- Fixed depth test bug on balls shadows.
FIXME: table drawing order so we can properly draw the shadows on the floor.
FIXME: table shadows.
Fixed depth test bug on balls shadows.
FIXME: table drawing order so we can properly draw the shadows on the floor.
FIXME: table shadows.
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r11
(Added shadows to balls.
FIXME: table drawing order so we can...) committed
- Added shadows to balls.
FIXME: table drawing order so we can properly draw the shadows on the floor.
Added shadows to balls.
FIXME: table drawing order so we can properly draw the shadows on the floor.
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r10
(Changed table design.
Added shadow support (TODO: fix drawi...) committed
- Changed table design.
Added shadow support (TODO: fix drawing order on objects to shadow).
Changed table design.
Added shadow support (TODO: fix drawing order on objects to shadow).
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r9
(Added support for different video quality settings (low, med...) committed
- Added support for different video quality settings (low, medium, high) through keyboard commands
(respectively, 'a', 's', 'd').
Changed texture loading parameter from MIPMAP_LINEAR to LINEAR.
Added support for different video quality settings (low, medium, high) through keyboard commands
(respectively, 'a', 's', 'd').
Changed texture loading parameter from MIPMAP_LINEAR to LINEAR.
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r8
(Added material light support (still have to apply it to sten...) committed
- Added material light support (still have to apply it to stencils).
Changed stencils texture.
Changed holes size.
Added material light support (still have to apply it to stencils).
Changed stencils texture.
Changed holes size.
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r7
(Added lighting.
Added game logic engine and motor.
Added bmp...) committed
- Added lighting.
Added game logic engine and motor.
Added bmp texture support.
Added lighting.
Added game logic engine and motor.
Added bmp texture support.
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r6
([No log message]) committed
- [No log message]
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r5
([No log message]) committed
- [No log message]
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r4
(Added table colision.
Added camera support (zoom-in and zoom...) committed
- Added table colision.
Added camera support (zoom-in and zoom-out not working on MacOS though).
Added table colision.
Added camera support (zoom-in and zoom-out not working on MacOS though).
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r3
(Initial import.) committed
- Initial import.
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r2
(Initial import.) committed
- Initial import.
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Project cinooka
created
- OpenGL billard game.
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r6
(Changed RAS Manifest editor implementation.
TODO: make file...) committed
- Changed RAS Manifest editor implementation.
TODO: make file content changes consistent through all editor form pages.
TODO: add basic asset form fields to new RAS wizard screen.
Changed RAS Manifest editor implementation.
TODO: make file content changes consistent through all editor form pages.
TODO: add basic asset form fields to new RAS wizard screen.
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