My favorites | Sign in
Repository Home Source
Checkout   Browse   Changes   Clones    
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
package jitb.display;

import flash.display.Shader;
import flash.display.ShaderData;
import flash.utils.ByteArray;
import jitb.util.ShaderUtil;
import org.lwjgl.opengl.ARBShaderObjects;

/**
* @author Joa Ebert
*/
public final class GLSLShader extends Shader {
private final String _vertexShader;
private final String _fragmentShader;

public GLSLShader(final String fragmentShader) {
this(fragmentShader, "void main(){gl_Position=ftransform();}");
}

public GLSLShader(final String fragmentShader, final String vertexShader) {
_fragmentShader = fragmentShader;
_vertexShader = vertexShader;

data(
ShaderData.JITB$fromParameters(
ShaderUtil.getGLSLParameters(_fragmentShader),
ShaderUtil.getGLSLTextures(_fragmentShader)
)
);
}

@Override
public ByteArray byteCode() { return null; }

@Override
public void byteCode(ByteArray value) {}

@Override
protected String vertexShader() { return _vertexShader; }

@Override
protected String fragmentShader() { return _fragmentShader; }

@Override
public void JITB$bind(double x, double y, double width, double height, boolean flipY) {
if(ShaderUtil.shaderSupport()) {
ARBShaderObjects.glUseProgramObjectARB(programId());

if(null != data()) {
data().JITB$applyParameters(programId());
}
} else {
throw new RuntimeException("Sorry, no shaders supported on your system.");
}
}

public void dispose() {
//todo only if it has been used before!
ARBShaderObjects.glDeleteObjectARB(programId());
}
}

Change log

6adbbf003aa9 by Joa Ebert on Oct 6, 2010   Diff
- Fixed Issue 29
- Fixed Issue 28
- Fixed Issue 27
- Fixed Issue 24
- Fixed Issue 23
- Implemented input lookup in GLSLShader
- Implemented parser for ShaderInput in
ShderUtil
Go to: 
Project members, sign in to write a code review

Older revisions

123476207fc7 by Joa Ebert on Sep 23, 2010   Diff
added glsl shader and continuous file
loader
All revisions of this file

File info

Size: 1508 bytes, 61 lines
Powered by Google Project Hosting