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zvm
                
Code license: New BSD License
Labels: python, interactivefiction
People details
Project owners:
  sussman
Project committers:
david.jc...@gmail.com, varmaa, jhylton

Back before computers had decent graphics, people wrote adventure games that were purely based in textual conversation. It was sort of like a choose-your-own-adventure book: you move around to different locations, receiving descriptions of what you can see and interact with, solving puzzles, and so on. The interactive fiction community has a good introduction to the genre. It's somewhere between game and a work of fiction. If the writing and characters are good enough, some games approach 'novel' status; but it's the interactivity that makes it exciting.

The original company which sold text adventures on store shelves in the 1980's (Infocom) actually designed a virtual machine for their games to run on. Much like Java, all they had to do was port their "z-machine" emulator once to each platform (C64, PET, TRS-80, Apple II, IBM, etc.) Then their compiler would produce bytecode runnable on each computer.

In the late 90's, long after Infocom perished, the z-machine was rediscovered by a community of internet enthusiasts. New z-machine emulators were written for Windows, Mac, Linux, various PDAs (or even Emacs!)

This project is an attempt to write a portable z-machine emulator in Python, to be re-used in different applications.

Project Goals:

Status:

As of July 2008, we're able to execute the first few bits of 'curses.z5'. That is, the opening quotation prints on the screen. As we attempt to execute this story, we're implementing each opcode as we encounter them. :-)









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