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Tutorial - How to create a simple PBBG, Overview
Phase-Implementation, Tutorial
Updated Nov 13, 2011 by DirkSong...@gmail.com

Overview

This tutorial is about creating a working persistent browser based game with the Zeitgeist Framework. To keep it simple, we're just doing a simple Tic Tac Toe game. However we will use a much Zeitgeist specific functionalities as possible to show how they work.

If you have specific questions about the tutorial, please mail us or open an issue.

The Goal

In this tutorial, we want to create a game, based on the Zeitgeist Framework. The game will be a working implementation of Tic Tac Toe where two players play against each other. The game should have the following properties:

  • The game will only feature player against player, no AI
  • A player has to have an account to play
  • A player has to be logged in to play
  • Wins, losses and ties will be stored for each account
  • Each win earns the player points, which will also be stored for each account
  • The game will use a simple matchmaking pattern: The game will either open a new game or match a player to an already open game
  • A player can only play one game at a time
  • A game ends if a player wins, the game is tied or one player forfeits

As said, the game will use the Zeitgeist Framework. The game specific implementation will use the gamesystem module.

Tutorial Parts


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