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Project Information
Featured
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Wire3D is an object oriented, multiplatform 3D engine written in C++, featuring: - Platform independent rendering, supporting Wii (Homebrew) and PC (DirectX)
- Minimizing render state changes
- Automatic displaylist (Wii) generation of static meshes
- Scene graph (optional) with a modular extendible design, including:
- Hierarchical culling and Controller system
- Render state, Light and Effect handling
- Transparency, Render state, Material, Depth sorting
- Custom nodes (LOD, Billboard, ...)
- Vector, Matrix, Quaternion lib with Wii specific implementations
- Object system and Containers
- Bullet Physics engine integration (Wii and PC)
- Project files for
- Wii: Visual Studio 2005, 2008, 2010, Programmer's Notepad 2 and Makefiles
- PC: Visual Studio 2005, 2008 and 2010
- Includes Sample programs that serve as tutorials
Check out this guide on how to setup the framework.
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