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Last 7 days

  • Dec 14, 2009
    issue 2 (Server source code not availiable) commented on by johan.skold   -   The readme file says: "Server needs some clean-up before we will post it here." One of the best general rules in programming is; don't clean the code before sharing cause then it will never be done. If someone wants to use your code, they will clean it themselves. Either way the MIT license suggests the code being publically available, and this was posted in 2007...
    The readme file says: "Server needs some clean-up before we will post it here." One of the best general rules in programming is; don't clean the code before sharing cause then it will never be done. If someone wants to use your code, they will clean it themselves. Either way the MIT license suggests the code being publically available, and this was posted in 2007...

Last 30 days

  • Dec 03, 2009
    issue 38 (It miss the overriden clone() method in the custom events) reported by cont...@hpirator.fr   -   As said in the as3 documentation ("http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/events/Event.html#clone()"), a custom event class needs to override the Event.clone() method of the event class. An exception occurs when we try to "redispatch" one of these events. In example in ButtonEvent Class, it miss : public override function clone():Event { return new ButtonEvent(this.type, this.state); }
    As said in the as3 documentation ("http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/flash/events/Event.html#clone()"), a custom event class needs to override the Event.clone() method of the event class. An exception occurs when we try to "redispatch" one of these events. In example in ButtonEvent Class, it miss : public override function clone():Event { return new ButtonEvent(this.type, this.state); }
  • Nov 20, 2009
    issue 37 (IR - receiving wrong data?) reported by HugBoss   -   Correct me if I'm wrong, but the x and y ranges of the positions of the IR sources should be between 0 and 1, right? Over here I get some readings of more than 1... Did I miss something on the ranges of IR coordinates? Cheers
    Correct me if I'm wrong, but the x and y ranges of the positions of the IR sources should be between 0 and 1, right? Over here I get some readings of more than 1... Did I miss something on the ranges of IR coordinates? Cheers

Earlier this year

  • Nov 11, 2009
    issue 31 (wiiflash on windows 7 64 bts) commented on by smile85   -   I'm having the same problem in Windows 7 64bits. It says 1 wiimote was recognized but I get a connection error. Btw no Wii around :P
    I'm having the same problem in Windows 7 64bits. It says 1 wiimote was recognized but I get a connection error. Btw no Wii around :P
  • Nov 10, 2009
    issue 36 (help needed) reported by brian_th...@hotmail.com   -   Does anyone know any good tutorials online to help me with the baisics of movement and the wiimote in flash? Any links would be much appreciated Brian
    Does anyone know any good tutorials online to help me with the baisics of movement and the wiimote in flash? Any links would be much appreciated Brian
  • Nov 04, 2009
    issue 35 (wiiflashsererj - slow and crash...) commented on by JudithLetcher   -   Hi, I've unzipped the JAR file that was posted by Benjamin (by renaming the .jar extension to .zip so that I could open it) and replaced the existing folder downloaded from the wiiflash site with the new one. I am still having the same problem. It seems that very short periods of inactivity are causing the system to slow right down. I've only been using the demo that was included as I don't want to have to test when the server keeps slowing everything down. Is this still to do with the way in which the server is dealing with the timer? Thanks, Judith.
    Hi, I've unzipped the JAR file that was posted by Benjamin (by renaming the .jar extension to .zip so that I could open it) and replaced the existing folder downloaded from the wiiflash site with the new one. I am still having the same problem. It seems that very short periods of inactivity are causing the system to slow right down. I've only been using the demo that was included as I don't want to have to test when the server keeps slowing everything down. Is this still to do with the way in which the server is dealing with the timer? Thanks, Judith.
  • Nov 04, 2009
    issue 35 (wiiflashsererj - slow and crash...) commented on by lannerteacher1   -   Hi there, I'm having the same problem with my macbook slowing right down and eventually crashing. I tried to open the file that Benjamin posted but I get an error message each time. I'm running leopard. Any suggestions? Thanks, J
    Hi there, I'm having the same problem with my macbook slowing right down and eventually crashing. I tried to open the file that Benjamin posted but I get an error message each time. I'm running leopard. Any suggestions? Thanks, J
  • Oct 16, 2009
    issue 35 (wiiflashsererj - slow and crash...) commented on by benjamin.s.berman   -   I have solved this issue. The performance issue is caused by timer threads that are created but never destroyed. The original code incorrectly generated timers. I am sending a correct build based on Alan's original code. I have contacted him with the updates. Please note: on Mac OS X 10.6 (Snow Leopard), you must go to java preferences and drag 32-bit to be above 64-bit in both priority lists in order for the program to work. Thanks a lot to the community! -Ben
    I have solved this issue. The performance issue is caused by timer threads that are created but never destroyed. The original code incorrectly generated timers. I am sending a correct build based on Alan's original code. I have contacted him with the updates. Please note: on Mac OS X 10.6 (Snow Leopard), you must go to java preferences and drag 32-bit to be above 64-bit in both priority lists in order for the program to work. Thanks a lot to the community! -Ben
  • Oct 02, 2009
    issue 30 (WiiFlashServerJ_2008_12_21 transmits WiiMote data delayed) commented on by Hewgon   -   Same problem here. I have a Macbook Pro 2.53 GHz Intel Core 2 Duo. Max OSX Snow Leopard 10.6.1. It works perfectly for a while, then starts lagging. After a few minutes, you can't use it at all. Sending to the wiimote still works like a charm, though. I've also noticed that sending data to the wiimote doesn't work after every time you connect it. When the sending-to-wiimote doesn't work, the motion sensing works perfectly without any lag. Hope this problem is solved soon! Regards, Hugo from Sweden
    Same problem here. I have a Macbook Pro 2.53 GHz Intel Core 2 Duo. Max OSX Snow Leopard 10.6.1. It works perfectly for a while, then starts lagging. After a few minutes, you can't use it at all. Sending to the wiimote still works like a charm, though. I've also noticed that sending data to the wiimote doesn't work after every time you connect it. When the sending-to-wiimote doesn't work, the motion sensing works perfectly without any lag. Hope this problem is solved soon! Regards, Hugo from Sweden
  • Sep 07, 2009
    issue 35 (wiiflashsererj - slow and crash...) commented on by Olivier.Bossel   -   For information, I use the internal macbook bluetooth and I have tested with an USB bluetooth adapter, but nothing better...
    For information, I use the internal macbook bluetooth and I have tested with an USB bluetooth adapter, but nothing better...
  • Sep 07, 2009
    issue 35 (wiiflashsererj - slow and crash...) reported by Olivier.Bossel   -   What steps will reproduce the problem? 1. I launch wiiflashserverj and connect my wiimote 2. I launch flex builder 3 with my application and launch it 3. I use my application for just a little moment and then all become very slow... It seems like the server has to much work to send data and become to freeze sometimes before send an position and freeze again... What is the expected output? What do you see instead? The wiiflashserverj on mac os x leopard (not tested on another system...) seems to freeze sometimes, after 2 or 3 minutes, sometimes less... It freeze and then give a position and then freeze again (etc...) and then sometimes crash... What version of the product are you using? On what operating system? I'm currently using the 0.4.5 version of wiiflash and the org library directory and not the swc (I don't think that it change anything...)... Please provide any additional information below. My application is a very little drawing application for testing wiiflash... here is my code : *************************************************************** package { import flash.display.Sprite; import flash.events.Event; import flash.text.TextField; import flash.utils.setTimeout; import org.wiiflash.Wiimote; import org.wiiflash.events.*; // paramêtrage du swf : [SWF(width="955", height="600", backgroundColor="#FFFFFF", frameRate="60")] public class Document extends Sprite { // variables : private var wiimote:Wiimote; private var tf:TextField; private var pointer:Sprite; private var dessinNinie:Sprite; /* * Constructeur de l'application (c'est ici que tout commence) */ public function Document ():void { setTimeout(init, 2000); } private function init ():void { wiimote = new Wiimote(); wiimote.addEventListener(Event.CONNECT, wiimote_connectHandler); wiimote.addEventListener(WiimoteEvent.UPDATE, wiimote_updateHandler); wiimote.connect(); pointer = new Sprite(); pointer.graphics.beginFill(0xff0000); pointer.graphics.drawCircle(0, 0, 10); pointer.graphics.endFill(); addChild (pointer); dessinNinie = new Sprite(); dessinNinie.graphics.lineStyle(4, 0x000000); addChild (dessinNinie); addEventListener (Event.ENTER_FRAME, loop); } private function loop(e:Event):void { dessinNinie.graphics.lineTo(pointer.x, pointer.y); } private function wiimote_updateHandler(e:WiimoteEvent):void { var thickness:Number = wiimote.roll * (180 / Math.PI); thickness = (thickness < 0) ? thickness * -1 : thickness; dessinNinie.graphics.lineStyle(thickness, 0x000000); var irX:Number = Math.round((1-wiimote.ir.x1)*100); var irY:Number = Math.round(wiimote.ir.y1*100); pointer.x = stage.stageWidth / 100 * irX; pointer.y = -1 * stage.stageHeight / 100 * irY; trace (pointer.x + ' - ' + pointer.y); } private function wiimote_connectHandler(e:Event):void { trace ('connected'); // button events : wiimote.addEventListener(ButtonEvent.A_PRESS, function():void { trace ('click'); dessinNinie.graphics.clear(); dessinNinie.graphics.lineStyle(5, 0x000000); }); } } } ********************************************************************** Nothing so fancy.... I hope that someone has an answer to this because wiiflash is really amazing, just without this little problem... Thank you very much :)
    What steps will reproduce the problem? 1. I launch wiiflashserverj and connect my wiimote 2. I launch flex builder 3 with my application and launch it 3. I use my application for just a little moment and then all become very slow... It seems like the server has to much work to send data and become to freeze sometimes before send an position and freeze again... What is the expected output? What do you see instead? The wiiflashserverj on mac os x leopard (not tested on another system...) seems to freeze sometimes, after 2 or 3 minutes, sometimes less... It freeze and then give a position and then freeze again (etc...) and then sometimes crash... What version of the product are you using? On what operating system? I'm currently using the 0.4.5 version of wiiflash and the org library directory and not the swc (I don't think that it change anything...)... Please provide any additional information below. My application is a very little drawing application for testing wiiflash... here is my code : *************************************************************** package { import flash.display.Sprite; import flash.events.Event; import flash.text.TextField; import flash.utils.setTimeout; import org.wiiflash.Wiimote; import org.wiiflash.events.*; // paramêtrage du swf : [SWF(width="955", height="600", backgroundColor="#FFFFFF", frameRate="60")] public class Document extends Sprite { // variables : private var wiimote:Wiimote; private var tf:TextField; private var pointer:Sprite; private var dessinNinie:Sprite; /* * Constructeur de l'application (c'est ici que tout commence) */ public function Document ():void { setTimeout(init, 2000); } private function init ():void { wiimote = new Wiimote(); wiimote.addEventListener(Event.CONNECT, wiimote_connectHandler); wiimote.addEventListener(WiimoteEvent.UPDATE, wiimote_updateHandler); wiimote.connect(); pointer = new Sprite(); pointer.graphics.beginFill(0xff0000); pointer.graphics.drawCircle(0, 0, 10); pointer.graphics.endFill(); addChild (pointer); dessinNinie = new Sprite(); dessinNinie.graphics.lineStyle(4, 0x000000); addChild (dessinNinie); addEventListener (Event.ENTER_FRAME, loop); } private function loop(e:Event):void { dessinNinie.graphics.lineTo(pointer.x, pointer.y); } private function wiimote_updateHandler(e:WiimoteEvent):void { var thickness:Number = wiimote.roll * (180 / Math.PI); thickness = (thickness < 0) ? thickness * -1 : thickness; dessinNinie.graphics.lineStyle(thickness, 0x000000); var irX:Number = Math.round((1-wiimote.ir.x1)*100); var irY:Number = Math.round(wiimote.ir.y1*100); pointer.x = stage.stageWidth / 100 * irX; pointer.y = -1 * stage.stageHeight / 100 * irY; trace (pointer.x + ' - ' + pointer.y); } private function wiimote_connectHandler(e:Event):void { trace ('connected'); // button events : wiimote.addEventListener(ButtonEvent.A_PRESS, function():void { trace ('click'); dessinNinie.graphics.clear(); dessinNinie.graphics.lineStyle(5, 0x000000); }); } } } ********************************************************************** Nothing so fancy.... I hope that someone has an answer to this because wiiflash is really amazing, just without this little problem... Thank you very much :)
  • Aug 30, 2009
    issue 34 (WiiFlash Problem with Windows 7 and Flash Player 10.0.2.54) reported by JanBreier   -   Hi! My WiiFlash Server is running well and the WiiMode is connected. But when I start your Online-Test-Application (http://wiiflash.bytearray.org/online-demo) or any other WiiFlash Demos in the Internet I get this Message: Error #2044: securityError unverarbeitet. text=Error #2048: Verletzung der Sicherheits-Sandbox: http://wiiflash.bytearray.org/online-demo/Wiimote Demo.swf kann keine Daten von 127.0.0.1:19028 laden. at WiiSocket() at WiiSocket$/getInstance() at org.wiiflash::Wiimote() at WiimoteDemo_fla::MainTimeline/frame1() Could anybody help me? Thanks!
    Hi! My WiiFlash Server is running well and the WiiMode is connected. But when I start your Online-Test-Application (http://wiiflash.bytearray.org/online-demo) or any other WiiFlash Demos in the Internet I get this Message: Error #2044: securityError unverarbeitet. text=Error #2048: Verletzung der Sicherheits-Sandbox: http://wiiflash.bytearray.org/online-demo/Wiimote Demo.swf kann keine Daten von 127.0.0.1:19028 laden. at WiiSocket() at WiiSocket$/getInstance() at org.wiiflash::Wiimote() at WiimoteDemo_fla::MainTimeline/frame1() Could anybody help me? Thanks!
  • Aug 24, 2009
    issue 33 (Sensor values vastly different now) reported by justin.stander   -   What steps will reproduce the problem? 1. Check out WiiFlash AS3 source code from SVN 2. Instantiate a WiiMote, add update event listener and connect 3. Trace sensorX, sensorY, sensorZ properties on update What is the expected output? What do you see instead? The values are radically different than that produced by the SWC, and the values are extremely large, or approach zero using scientific notation. Not sure at what revision the change in data occured, but I am not sure how to work with these values from the latest revision. Should we use the SWC or the latest revision from the repository? What version of the product are you using? On what operating system? The latest revision from google code SVN, server 0.4.5. Please provide any additional information below. Sample values: X: 2.1019476964872256e-44 Y: 7.053388906741829e-30 Z: 2204928835584 X: 1.73675039915491e-38 Y: -6672364301451264 Z: 1.8406112419734096e-32
    What steps will reproduce the problem? 1. Check out WiiFlash AS3 source code from SVN 2. Instantiate a WiiMote, add update event listener and connect 3. Trace sensorX, sensorY, sensorZ properties on update What is the expected output? What do you see instead? The values are radically different than that produced by the SWC, and the values are extremely large, or approach zero using scientific notation. Not sure at what revision the change in data occured, but I am not sure how to work with these values from the latest revision. Should we use the SWC or the latest revision from the repository? What version of the product are you using? On what operating system? The latest revision from google code SVN, server 0.4.5. Please provide any additional information below. Sample values: X: 2.1019476964872256e-44 Y: 7.053388906741829e-30 Z: 2204928835584 X: 1.73675039915491e-38 Y: -6672364301451264 Z: 1.8406112419734096e-32
  • Aug 23, 2009
    issue 32 (Security Sandbox error - Socket) reported by samialbeik   -   So what happened with the error we are getting when using our Wiiflash projects online. As far as i can see, the error we are getting makes wiiflash not work on ANY online swfs. Isn't that a big bug? Is there any progress on the problem ? Still getting the Socket error...... Sorry for the post here but Wordpress didn't allow me to get a login for the forum.
    So what happened with the error we are getting when using our Wiiflash projects online. As far as i can see, the error we are getting makes wiiflash not work on ANY online swfs. Isn't that a big bug? Is there any progress on the problem ? Still getting the Socket error...... Sorry for the post here but Wordpress didn't allow me to get a login for the forum.
  • Aug 12, 2009
    issue 31 (wiiflash on windows 7 64 bts) commented on by noe...@web.de   -   I had the same problem until I realized that my Wii was running. :P
    I had the same problem until I realized that my Wii was running. :P
  • Jun 07, 2009
    issue 31 (wiiflash on windows 7 64 bts) reported by javiadas   -   What steps will reproduce the problem? 1. i connect the wii to the computer, this is ok 2. when i run the last version of the server, the server tells me that there are 1 wiimote but it has a problem, or an error conection 3. What is the expected output? What do you see instead? i see that the wiimote dont work, the server doesnt recognize that itws connected and working What version of the product are you using? On what operating system? 0.4.5 Please provide any additional information below. i have windows 7 64 bits the computer is a gateway with the bluetooth integrated, the software that recognized the blutooth is widcom
    What steps will reproduce the problem? 1. i connect the wii to the computer, this is ok 2. when i run the last version of the server, the server tells me that there are 1 wiimote but it has a problem, or an error conection 3. What is the expected output? What do you see instead? i see that the wiimote dont work, the server doesnt recognize that itws connected and working What version of the product are you using? On what operating system? 0.4.5 Please provide any additional information below. i have windows 7 64 bits the computer is a gateway with the bluetooth integrated, the software that recognized the blutooth is widcom
  • May 29, 2009
    issue 30 (WiiFlashServerJ_2008_12_21 transmits WiiMote data delayed) commented on by missingLinkMX   -   running into the same delay issues. does anyone have a link to the old build of the server that seems to be working without these delays?
    running into the same delay issues. does anyone have a link to the old build of the server that seems to be working without these delays?
  • May 17, 2009
    issue 30 (WiiFlashServerJ_2008_12_21 transmits WiiMote data delayed) commented on by kamhei82   -   Hi I have also meet this problem in running WiiFlashServerJ on new MacBook Pro unibody 2.4GHz with OSX10.5.6. The data transmit very smooth in the beginning, but after using around 1 min. , the data transmit in the server become very lag. When I press the button, the flash can detect the button after 30sec. But the data pass from the flash to the wii remote is smooth, when I click the button on the demo wiiremote swf, the wii remote can vibrate instantly. Hope anyone can solve the problem, thanks Regards, Stanley
    Hi I have also meet this problem in running WiiFlashServerJ on new MacBook Pro unibody 2.4GHz with OSX10.5.6. The data transmit very smooth in the beginning, but after using around 1 min. , the data transmit in the server become very lag. When I press the button, the flash can detect the button after 30sec. But the data pass from the flash to the wii remote is smooth, when I click the button on the demo wiiremote swf, the wii remote can vibrate instantly. Hope anyone can solve the problem, thanks Regards, Stanley
  • May 03, 2009
    issue 30 (WiiFlashServerJ_2008_12_21 transmits WiiMote data delayed) reported by chkdesign   -   Hi Just tested the WiiFlashServerJ_2008_12_21 and it transmits data, but not the right ones. I have the feeling it's amazingly delayed. I pressed some button and 30 secs after that the demo reacts. WiiFlashServerJ_2008_06_30 works perfectly. I'm using a new MacBook 2.4Ghz with OSX10.5.6. Kind regards Christoph
    Hi Just tested the WiiFlashServerJ_2008_12_21 and it transmits data, but not the right ones. I have the feeling it's amazingly delayed. I pressed some button and 30 secs after that the demo reacts. WiiFlashServerJ_2008_06_30 works perfectly. I'm using a new MacBook 2.4Ghz with OSX10.5.6. Kind regards Christoph
  • Apr 26, 2009
    issue 29 (Server on XP 64 not starting) commented on by thibault.imbert   -   Hi michael, Do yu have .NET 3 framework installed ? let me know, best, Thibault
    Hi michael, Do yu have .NET 3 framework installed ? let me know, best, Thibault
  • Mar 19, 2009
    issue 29 (Server on XP 64 not starting) commented on by iriarte.michael   -   Hi, I have Win Xp Sp3 UE My problem is that when i click on the exe sever, nothing happens... Your help would be much appreciated. mike
    Hi, I have Win Xp Sp3 UE My problem is that when i click on the exe sever, nothing happens... Your help would be much appreciated. mike
  • Feb 25, 2009
    issue 15 (WiiServer craches a whole machine...The BSOD reads: "BAD_POO...) commented on by mathieulesourd   -   Any news from this patch ? Because my connection still crash, when I relaunch the flash application.
    Any news from this patch ? Because my connection still crash, when I relaunch the flash application.
  • Feb 22, 2009
    issue 29 (Server on XP 64 not starting) commented on by thibault.imbert   -   Hi, Thanks for feedback, we will fix that for the next release.
    Hi, Thanks for feedback, we will fix that for the next release.
  • Feb 19, 2009
    issue 29 (Server on XP 64 not starting) reported by mar...@vogtmitvogt.com   -   What steps will reproduce the problem? 1. Try to Start WiiFlashServer 0.4.5.exe 2. error application could not be initalised 3. What is the expected output? What do you see instead? the applcation is starting. i see the system error msg What version of the product are you using? On what operating system? 0.4.5 win xp 64 Please provide any additional information below.
    What steps will reproduce the problem? 1. Try to Start WiiFlashServer 0.4.5.exe 2. error application could not be initalised 3. What is the expected output? What do you see instead? the applcation is starting. i see the system error msg What version of the product are you using? On what operating system? 0.4.5 win xp 64 Please provide any additional information below.
  • Feb 09, 2009
    issue 28 (Nunchuk || IR, not both ) reported by AndrewTothcollege   -   What steps will reproduce the problem? 1. write code for a ball to show on the stage where the Wiimote sees dots 2. write code to control another ball with the nunchuk's stick 3. point the wiimote so the balls are moving 4. connect the nunchuk, notice how the IR balls disappear What is the expected output? What do you see instead? being able to control the nunchuk stick and the IR pointer is expected. however, when I connnect the nunchuk, the ir balls disappear What version of the product are you using? On what operating system? Wiiflash server 0.4.2 Windows XP Flash CS4 Please provide any additional information below. Attached is my sample. Simple code that I commented alot. Try it
    What steps will reproduce the problem? 1. write code for a ball to show on the stage where the Wiimote sees dots 2. write code to control another ball with the nunchuk's stick 3. point the wiimote so the balls are moving 4. connect the nunchuk, notice how the IR balls disappear What is the expected output? What do you see instead? being able to control the nunchuk stick and the IR pointer is expected. however, when I connnect the nunchuk, the ir balls disappear What version of the product are you using? On what operating system? Wiiflash server 0.4.2 Windows XP Flash CS4 Please provide any additional information below. Attached is my sample. Simple code that I commented alot. Try it
  • Feb 08, 2009
    WiiFlash 0.4.5.zip (WiiFlash 0.4.5 (CS3 Examples with Papervision3D, SWC, and do...) file uploaded by thibault.imbert   -  
    Labels: Featured
    Labels: Featured
  • Feb 08, 2009
    WiiFlash 0.4.5.zip (WiiFlash 0.4.5 (CS3 Examples with Papervision3D, SWC, and do...) file uploaded by thibault.imbert   -  
    Labels: Featured
    Labels: Featured
  • Jan 23, 2009
    issue 25 (WiiFlash Server and XP service-pack 3) commented on by craig.antolick   -   What steps will reproduce the problem? 1. WiiFlash server 0.4.2 crashes WiiFlash Server 2. WiiFlash server 0.4.3 crashes WiiFlash Server 3. WiiFlash server 0.2 no wiimotes detected What is the expected output? What do you see instead? see above. What version of the product are you using? On what operating system? Windows XP SP3 / BlueSoeil
    What steps will reproduce the problem? 1. WiiFlash server 0.4.2 crashes WiiFlash Server 2. WiiFlash server 0.4.3 crashes WiiFlash Server 3. WiiFlash server 0.2 no wiimotes detected What is the expected output? What do you see instead? see above. What version of the product are you using? On what operating system? Windows XP SP3 / BlueSoeil
  • Jan 11, 2009
    issue 26 (Wiimote Detection Problem) reported by Hephistocles   -   WiiFlash was working fine on my Windows XP laptop, as far as I could tell, for a few days, and I even had the chance to make a small basic pong game for it, though I think sloppy programming had led to many wiimote objects being created and too many connections attempted or something, because every so often the server crashed. Anyway, I unplugged my bluetooth device over night one night, and didn't use it at all the next day, rather, I connected to a friends MacBook, to show him the awesomeness that WiiFlash is, and when I got home the Wii remote still connected to my computer fine, and the LEDs flashed, but WiiFlash refused to detect it. I've tried on several builds, but to no avail so far. -------------------------------- J'avais utilisé WiiFlash pendant plusieurs jours sur mon Windows XP, mais aprés avoir deconnectée ma Wiimote, et l'avoir utilisé sur le Macbook de mon copain, WiiFlash ne reconnait plus qu'il y a des wiimotes de connectées, meme que mon driver la montre connectée, et les LED clignote. J'ai essayé avec plusieurs télécommandes différentes, et avec plusieurs versions du programme, mais rien n'a aidé.
    WiiFlash was working fine on my Windows XP laptop, as far as I could tell, for a few days, and I even had the chance to make a small basic pong game for it, though I think sloppy programming had led to many wiimote objects being created and too many connections attempted or something, because every so often the server crashed. Anyway, I unplugged my bluetooth device over night one night, and didn't use it at all the next day, rather, I connected to a friends MacBook, to show him the awesomeness that WiiFlash is, and when I got home the Wii remote still connected to my computer fine, and the LEDs flashed, but WiiFlash refused to detect it. I've tried on several builds, but to no avail so far. -------------------------------- J'avais utilisé WiiFlash pendant plusieurs jours sur mon Windows XP, mais aprés avoir deconnectée ma Wiimote, et l'avoir utilisé sur le Macbook de mon copain, WiiFlash ne reconnait plus qu'il y a des wiimotes de connectées, meme que mon driver la montre connectée, et les LED clignote. J'ai essayé avec plusieurs télécommandes différentes, et avec plusieurs versions du programme, mais rien n'a aidé.

Older

  • Dec 27, 2008
    issue 25 (WiiFlash Server and XP service-pack 3) reported by Jeremygreen1   -   What steps will reproduce the problem? 1. WiiFlash server 0.4.2 continuously dispatching button events 2. WiiFlash server 0.4.3 doesnt recognize wiimotes 3. What is the expected output? What do you see instead? WiiFlash server doesnt recognize the wiimotes even though they are connected. Or if running version 0.4.2, it just goes crazy. What version of the product are you using? On what operating system? Windows XP SP3 Please provide any additional information below.
    What steps will reproduce the problem? 1. WiiFlash server 0.4.2 continuously dispatching button events 2. WiiFlash server 0.4.3 doesnt recognize wiimotes 3. What is the expected output? What do you see instead? WiiFlash server doesnt recognize the wiimotes even though they are connected. Or if running version 0.4.2, it just goes crazy. What version of the product are you using? On what operating system? Windows XP SP3 Please provide any additional information below.
  • Dec 22, 2008
    issue 23 (WiiFlash 4.3 stops recognizing the wiimotes) commented on by forever.sunshine   -   many thanks. I just found out that it is the case! now it is working fine!
    many thanks. I just found out that it is the case! now it is working fine!
  • Dec 22, 2008
    issue 23 (WiiFlash 4.3 stops recognizing the wiimotes) commented on by ohmar.tacla   -   I got the issue solved. It was a BlueSoleil version problem. I updated BlueSoleil for a newset version and now it works fine, even on Vista!
    I got the issue solved. It was a BlueSoleil version problem. I updated BlueSoleil for a newset version and now it works fine, even on Vista!
  • Dec 22, 2008
    issue 23 (WiiFlash 4.3 stops recognizing the wiimotes) commented on by forever.sunshine   -   i have the same problem now. It worked fine on my computer with one wii board, then I switched to another board with the same computer, it just can't recognize the connected device any more (either board or wiimote). I know it is connected since I used some other software and verified that the data can be retrieved from the devices. I am using the exactly the same configuration as you did.
    i have the same problem now. It worked fine on my computer with one wii board, then I switched to another board with the same computer, it just can't recognize the connected device any more (either board or wiimote). I know it is connected since I used some other software and verified that the data can be retrieved from the devices. I am using the exactly the same configuration as you did.
  • Dec 07, 2008
    issue 24 (WiiFlash Server 0.4.3 still titles 0.4.2) reported by bsg1980   -   WiiFlash Server 0.4.3 still has 0.4.2 as filename and in textpopup when setting mousecursor on WiiFlash logo and in Task Manager. This can be confusing. Greetings Biz
    WiiFlash Server 0.4.3 still has 0.4.2 as filename and in textpopup when setting mousecursor on WiiFlash logo and in Task Manager. This can be confusing. Greetings Biz
  • Dec 01, 2008
    issue 23 (WiiFlash 4.3 stops recognizing the wiimotes) reported by ohmar.tacla   -   It used to work alright and then it stopped working at all. It doesn't recognize the wiimotes anymore though they're correctly connected in BlueSoleil. I changed PCs and it worked fine. Then stopped working again. I tried everything: - Restaring the system - Reinstalling BlueSoleil - Added the Bluetooth device on BlueSoleil driver INF files - Went from .NET 3.5 to 2 and then to 3 - Bought another external BT device - Deleted the HIDs from Device Manager - Unplugged the HIDs from BlueSoleil - Changing wiimotes I'm thinking it might probably got stuck on some sort of Bluetooth cache. I used to exit BlueSoleil while the wiimote was connected on either WiiFlash and BlueSoleil. I'm using: Windows XP SP2 .NET 3.5 BlueSoleil Wiiflash 4.3
    It used to work alright and then it stopped working at all. It doesn't recognize the wiimotes anymore though they're correctly connected in BlueSoleil. I changed PCs and it worked fine. Then stopped working again. I tried everything: - Restaring the system - Reinstalling BlueSoleil - Added the Bluetooth device on BlueSoleil driver INF files - Went from .NET 3.5 to 2 and then to 3 - Bought another external BT device - Deleted the HIDs from Device Manager - Unplugged the HIDs from BlueSoleil - Changing wiimotes I'm thinking it might probably got stuck on some sort of Bluetooth cache. I used to exit BlueSoleil while the wiimote was connected on either WiiFlash and BlueSoleil. I'm using: Windows XP SP2 .NET 3.5 BlueSoleil Wiiflash 4.3
  • Nov 26, 2008
    issue 21 (Vista compatibility issues) commented on by ubboronhardt   -   Hi, same problem here. Vista Ultimate 64bit, Bluesoleil 6. Bluesoleil connects the Wiimotes just fine, WiiFlash Server 0.4.2 finds zero. Any clue? Greetings, Ubbo
    Hi, same problem here. Vista Ultimate 64bit, Bluesoleil 6. Bluesoleil connects the Wiimotes just fine, WiiFlash Server 0.4.2 finds zero. Any clue? Greetings, Ubbo
  • Nov 08, 2008
    issue 21 (Vista compatibility issues) commented on by thibault.imbert   -   Hi guys, A new WiiFlash release fixing this issue, will be posted this week. stay tuned, best, Thibault
    Hi guys, A new WiiFlash release fixing this issue, will be posted this week. stay tuned, best, Thibault
  • Nov 05, 2008
    issue 21 (Vista compatibility issues) commented on by philfl...@inway.fr   -   I have the same problem on a laptop with vista (ultimate version). If I try WiimoteLib v1.52 from Brian Peek (http://www.wiimotelib.org/), my wiimote is detected
    I have the same problem on a laptop with vista (ultimate version). If I try WiimoteLib v1.52 from Brian Peek (http://www.wiimotelib.org/), my wiimote is detected
  • Oct 25, 2008
    issue 2 (Server source code not availiable) commented on by jedale   -   Server code might be nice for someone to make modification.
    Server code might be nice for someone to make modification.
  • Oct 10, 2008
    issue 22 (Dispose wiiflash) reported by TiagoBilou   -   It would be great if you could implement a dispose() method that would destroy all traces of the wiiflash classes.
    It would be great if you could implement a dispose() method that would destroy all traces of the wiiflash classes.
  • Sep 23, 2008
    issue 11 (No pre-compiled SWFs in sample files) commented on by dancemc87   -   i am a newbie to as3 programming, but i think the socket securityError is not dispatched by the wiimote - just an "ioError" and the "CONNECT" events are dispatched. i got the same problem like you and it lasted many hours to get a workaround. can you update the wiiflash interface with the next release? thanks.
    i am a newbie to as3 programming, but i think the socket securityError is not dispatched by the wiimote - just an "ioError" and the "CONNECT" events are dispatched. i got the same problem like you and it lasted many hours to get a workaround. can you update the wiiflash interface with the next release? thanks.
  • Sep 08, 2008
    issue 2 (Server source code not availiable) commented on by mejoselli   -   I would like this code also but It is not available in the svn...
    I would like this code also but It is not available in the svn...
  • Aug 28, 2008
    issue 21 (Vista compatibility issues) reported by HerChloeness   -   What steps will reproduce the problem? 1. Connect Wiimotes to PC via Bluetooth 2. Use any WiiFlash server version, including console 3. Server says no Wiimotes recognized What is the expected output? What do you see instead? Wiimotes connect on XP but not Vista What version of the product are you using? On what operating system? Ii tried, 0.4.1, 0.4.2, and console version of WiiFlash server on Vista Ultimate Please provide any additional information below. I've tried a Kensington and Azio bluetooth adapter with Toshiba and BlueSoleil stacks.
    What steps will reproduce the problem? 1. Connect Wiimotes to PC via Bluetooth 2. Use any WiiFlash server version, including console 3. Server says no Wiimotes recognized What is the expected output? What do you see instead? Wiimotes connect on XP but not Vista What version of the product are you using? On what operating system? Ii tried, 0.4.1, 0.4.2, and console version of WiiFlash server on Vista Ultimate Please provide any additional information below. I've tried a Kensington and Azio bluetooth adapter with Toshiba and BlueSoleil stacks.
  • Aug 08, 2008
    issue 20 (Nunchuck - StickX and StickY Values) commented on by forsyth.brett   -   Looking at the code this almost certainly has to be an error in the data coming into flash
    Looking at the code this almost certainly has to be an error in the data coming into flash
  • Aug 07, 2008
    issue 18 (wiiflash server crash) commented on by denumeris   -   ok thanks... can i use other software ??
    ok thanks... can i use other software ??
  • Aug 07, 2008
    issue 15 (WiiServer craches a whole machine...The BSOD reads: "BAD_POO...) commented on by thibault.imbert   -   Hi guys, It seems like BlueSoleil is having a problem. WiiFlash Server is not the only one who is crashing computers with BlueSoleil some other Wiimote libraries are facing the same issue. We are currently waiting for BlueSoleil to release a patch. I will let you know here, when I got some news ! best, Thibault
    Hi guys, It seems like BlueSoleil is having a problem. WiiFlash Server is not the only one who is crashing computers with BlueSoleil some other Wiimote libraries are facing the same issue. We are currently waiting for BlueSoleil to release a patch. I will let you know here, when I got some news ! best, Thibault
  • Aug 07, 2008
    issue 18 (wiiflash server crash) commented on by thibault.imbert   -   Hi denumeris, It seems like BlueSoleil is having a problem. WiiFlash Server is not the only one who is crashing computers with BlueSoleil some other Wiimote libraries are facing the same issue. We are currently waiting for BlueSoleil to release a patch. I will let you know here, when I got some news ! best, Thibault
    Hi denumeris, It seems like BlueSoleil is having a problem. WiiFlash Server is not the only one who is crashing computers with BlueSoleil some other Wiimote libraries are facing the same issue. We are currently waiting for BlueSoleil to release a patch. I will let you know here, when I got some news ! best, Thibault
  • Aug 07, 2008
    issue 19 (LED1-4 light up wrong LEDs) commented on by thibault.imbert   -   Hi HerChloeness, This bug has been fixed in the latest release. Make sure you have it :) let me know, best, Thibault
    Hi HerChloeness, This bug has been fixed in the latest release. Make sure you have it :) let me know, best, Thibault
  • Aug 06, 2008
    issue 20 (Nunchuck - StickX and StickY Values) reported by g....@virgin.net   -   What steps will reproduce the problem? 1. Apparently, the Nunchuk.stickX and Nunchuk.stickY values are the same as Nunchuk.sensorX and Nunchuk.sensorY. Is there a way to fix it in org.wiiflash ? Or, is the WiiFlash Server just sending the wrong numbers? What is the expected output? What do you see instead? the Nunchuk.stickX and Nunchuk.stickY values are the same as Nunchuk.sensorX and Nunchuk.sensorY. What version of the product are you using? On what operating system? Wiiflash Server 0.41 prerelease Please provide any additional information below. After some quick and desperate trial-and-errors, I figured out it can’t be fixed without knowing what happened in the WiiFlash Server. When all hopes seemed to die out, (well I really need that analog stick for my short-term project right away) I gave the WiiFlash svn version a shot, and it worked like a charm…. (I am using the console version server right now.) The svn version is a little bit out of date, but still have all the features I currently need, so I think I’ll just live with that for now. Anyway, it seemed like a newer WiiFlash protocol implementation at the server side had gone wrong since a certain version. I hope the WiiFlash team can fix it asap
    What steps will reproduce the problem? 1. Apparently, the Nunchuk.stickX and Nunchuk.stickY values are the same as Nunchuk.sensorX and Nunchuk.sensorY. Is there a way to fix it in org.wiiflash ? Or, is the WiiFlash Server just sending the wrong numbers? What is the expected output? What do you see instead? the Nunchuk.stickX and Nunchuk.stickY values are the same as Nunchuk.sensorX and Nunchuk.sensorY. What version of the product are you using? On what operating system? Wiiflash Server 0.41 prerelease Please provide any additional information below. After some quick and desperate trial-and-errors, I figured out it can’t be fixed without knowing what happened in the WiiFlash Server. When all hopes seemed to die out, (well I really need that analog stick for my short-term project right away) I gave the WiiFlash svn version a shot, and it worked like a charm…. (I am using the console version server right now.) The svn version is a little bit out of date, but still have all the features I currently need, so I think I’ll just live with that for now. Anyway, it seemed like a newer WiiFlash protocol implementation at the server side had gone wrong since a certain version. I hope the WiiFlash team can fix it asap
  • Aug 05, 2008
    issue 10 (Crossdomain policy for domain hosted SWF) commented on by HerChloeness   -   I tried this with WiiFlash 0.4.1, and have a crossdomain.xml in my root directory. It didn't work. How do you extend the WiiFlash server with a listener on port 80? When I access my .swf file online, it says: Error #2044: Unhandled SecurityErrorEvent:. text=Error #2048: Security sandbox violation: http://wiimote.chloefan.net/demos/wiipaint2.swf cannot load data from 127.0.0.1:19028.
    I tried this with WiiFlash 0.4.1, and have a crossdomain.xml in my root directory. It didn't work. How do you extend the WiiFlash server with a listener on port 80? When I access my .swf file online, it says: Error #2044: Unhandled SecurityErrorEvent:. text=Error #2048: Security sandbox violation: http://wiimote.chloefan.net/demos/wiipaint2.swf cannot load data from 127.0.0.1:19028.
 
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