OpenTTD savegame XML export
- Created by modified OpenTTD
- Transformed by a Groovy script - https://webttd.googlecode.com/svn/trunk/server/SaveTransformer
- UTF-8 *
<cells>
is a list of cells as they were on the OpenTTD map * top to left ... right to bottom * OpenTTD maps have 1 cell void around the map, so 64x64 comes 62x62, thus 3844 cells. * Only ground, roads, trees and building cells currently processed.
Format
<load filename="C:\Documents and Settings\Administrator\My Documents\OpenTTD\save\Mesta.sav">
<cells>
<cell ownerType="NOBODY" owner="0" height="1" />
<roadCell dirs="WE" ownerType="TOWN" owner="1" height="1" />
<buildingCell buildingType="12" ownerType="NOBODY" owner="1" height="1" />
...
</cells>
<towns>
<town id="0" tileindex="781" name="MÄ›lnĂk" />
<town id="1" tileindex="946" name="Ăšvaly nad DyjĂ" />
...
</towns>
</load>