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Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs.

This is not a Doom port, just a tool for creating triangle meshes from doom maps and playing with it on modern engines.

Supports:

  • Levels loading and rendering
  • GL Nodes - http://glbsp.sourceforge.net/
  • Flats exportation, per level or all flats
  • Wall textures exportation, per level or all textures
  • Wall exportation to Ogre Mesh

In progress:

  • Exports floors and ceilings
  • Exports movable parts (doors, elevators, etc) as separated meshes

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