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  • Sep 20, 2009
    r125 (Changed to MS instead of NS) committed by ahmed.alhindawi   -   Changed to MS instead of NS
    Changed to MS instead of NS
  • Aug 22, 2009
    issue 1 (Break statement missing.) reported by rajat.goel2010   -   Hi, I was just browsing the code and just noticed that a "break;" statement is missing after Line 27 in LightRenderState.java Couldn't find any other method to convey this, so raised a bug. In some projects (I think) I have seen you can comment in the code...if you can enable that it will be easier that way. I havn't actually executed the code...so I might be wrong.
    Hi, I was just browsing the code and just noticed that a "break;" statement is missing after Line 27 in LightRenderState.java Couldn't find any other method to convey this, so raised a bug. In some projects (I think) I have seen you can comment in the code...if you can enable that it will be easier that way. I havn't actually executed the code...so I might be wrong.
  • Jul 17, 2009
    r124 (Removed java test...) committed by ahmed.alhindawi   -   Removed java test...
    Removed java test...
  • Jul 10, 2009
    r123 (Added @Uniform Added ShaderProgram.register(Object) to regis...) committed by ahmed.alhindawi   -   Added @Uniform Added ShaderProgram.register(Object) to register classes for uniforms/attributes Cleaned up sources
    Added @Uniform Added ShaderProgram.register(Object) to register classes for uniforms/attributes Cleaned up sources
  • Jun 28, 2009
    r122 (Added attributes Removed @Uniform) committed by ahmed.alhindawi   -   Added attributes Removed @Uniform
    Added attributes Removed @Uniform
  • Jun 28, 2009
    r121 (Fixed Imports) committed by ahmed.alhindawi   -   Fixed Imports
    Fixed Imports
  • Jun 28, 2009
    r120 (Upgraded to latest LWJGL (2.10)) committed by ahmed.alhindawi   -   Upgraded to latest LWJGL (2.10)
    Upgraded to latest LWJGL (2.10)
  • Jun 28, 2009
    r119 (Upgraded to latest LWJGL (2.10)) committed by ahmed.alhindawi   -   Upgraded to latest LWJGL (2.10)
    Upgraded to latest LWJGL (2.10)
  • Jun 28, 2009
    r118 (Upgraded to latest LWJGL (2.10)) committed by ahmed.alhindawi   -   Upgraded to latest LWJGL (2.10)
    Upgraded to latest LWJGL (2.10)
  • Jun 28, 2009
    r117 (Upgraded to latest LWJGL (2.10)) committed by ahmed.alhindawi   -   Upgraded to latest LWJGL (2.10)
    Upgraded to latest LWJGL (2.10)
  • Jun 28, 2009
    r116 (Renamed ShaderUniform to ShaderVariable Added partial suppor...) committed by ahmed.alhindawi   -   Renamed ShaderUniform to ShaderVariable Added partial support for Attributes Removed hashmap call for hashcoded uniform values - moved that to Handle for O(1) perf on uniform calls.
    Renamed ShaderUniform to ShaderVariable Added partial support for Attributes Removed hashmap call for hashcoded uniform values - moved that to Handle for O(1) perf on uniform calls.
  • Jun 28, 2009
    r115 (Upload Uniforms to GL) committed by ahmed.alhindawi   -   Upload Uniforms to GL
    Upload Uniforms to GL
  • Jun 28, 2009
    r114 (Removed @ResourceHandle in favour for class allocation ) committed by ahmed.alhindawi   -   Removed @ResourceHandle in favour for class allocation
    Removed @ResourceHandle in favour for class allocation
  • Jun 27, 2009
    r113 (Uniform and Mipmap handles now know about their parent objec...) committed by ahmed.alhindawi   -   Uniform and Mipmap handles now know about their parent objects (ShaderProgram and Texture)
    Uniform and Mipmap handles now know about their parent objects (ShaderProgram and Texture)
  • Jun 27, 2009
    r112 (complete support to new way of setting handles) committed by ahmed.alhindawi   -   complete support to new way of setting handles
    complete support to new way of setting handles
  • Jun 27, 2009
    r111 (partial handling of uniforms partial support to new way of s...) committed by ahmed.alhindawi   -   partial handling of uniforms partial support to new way of setting handles
    partial handling of uniforms partial support to new way of setting handles
  • Nov 18, 2008
    r110 (Removed BufferWriteState ) committed by ahmed.alhindawi   -   Removed BufferWriteState
    Removed BufferWriteState
  • Aug 15, 2008
    r109 (Removed bufferWriteRenderState, this job will be taken over ...) committed by ahmed.alhindawi   -   Removed bufferWriteRenderState, this job will be taken over by Graphics
    Removed bufferWriteRenderState, this job will be taken over by Graphics
  • Aug 08, 2008
    r108 committed by ahmed.alhindawi
  • Aug 08, 2008
    r107 (added ve logo as a dds image) committed by ahmed.alhindawi   -   added ve logo as a dds image
    added ve logo as a dds image
  • Aug 08, 2008
    r106 (work around in vecmath bug with Matrix4f.set(AxisAngle4f)) committed by ahmed.alhindawi   -   work around in vecmath bug with Matrix4f.set(AxisAngle4f)
    work around in vecmath bug with Matrix4f.set(AxisAngle4f)
  • Aug 08, 2008
    r105 (formatting) committed by ahmed.alhindawi   -   formatting
    formatting
  • Aug 08, 2008
    r104 (Added LittleEndianDataInputStream, and moved Timer to util c...) committed by ahmed.alhindawi   -   Added LittleEndianDataInputStream, and moved Timer to util classes
    Added LittleEndianDataInputStream, and moved Timer to util classes
  • Aug 08, 2008
    r103 (formatting) committed by ahmed.alhindawi   -   formatting
    formatting
  • Aug 08, 2008
    r102 (added @Uniform("VEtexture") as a uniform to textures) committed by ahmed.alhindawi   -   added @Uniform("VEtexture") as a uniform to textures
    added @Uniform("VEtexture") as a uniform to textures
  • Aug 08, 2008
    r101 (Changed List<Light> to List[] to allow uniforms to be used) committed by ahmed.alhindawi   -   Changed List<Light> to List[] to allow uniforms to be used
    Changed List<Light> to List[] to allow uniforms to be used
  • Aug 08, 2008
    r100 (Added the ability to "drill down" classes to obtain all the ...) committed by ahmed.alhindawi   -   Added the ability to "drill down" classes to obtain all the Uniforms in the class tree. Added the ability for arrays of uniforms to be used, postfixing them with the index.
    Added the ability to "drill down" classes to obtain all the Uniforms in the class tree. Added the ability for arrays of uniforms to be used, postfixing them with the index.
  • Aug 08, 2008
    r99 (added render states) committed by ahmed.alhindawi   -   added render states
    added render states
  • Aug 08, 2008
    r98 (Added LittleEndianDataInputStream, and moved Timer to util c...) committed by ahmed.alhindawi   -   Added LittleEndianDataInputStream, and moved Timer to util classes
    Added LittleEndianDataInputStream, and moved Timer to util classes
  • Aug 08, 2008
    r97 (Added DDS image loads and respective DXT image types. Still ...) committed by ahmed.alhindawi   -   Added DDS image loads and respective DXT image types. Still needs work
    Added DDS image loads and respective DXT image types. Still needs work
  • Aug 08, 2008
    r96 (Added AcceleratedArray which creates a VBO for that array) committed by ahmed.alhindawi   -   Added AcceleratedArray which creates a VBO for that array
    Added AcceleratedArray which creates a VBO for that array
  • Aug 08, 2008
    r95 (Fixed bug in ArrayByte whereby getInt/Float was casting a by...) committed by ahmed.alhindawi   -   Fixed bug in ArrayByte whereby getInt/Float was casting a byte to int/float as opposed to getting 4 bytes and stringing them into an int/float.
    Fixed bug in ArrayByte whereby getInt/Float was casting a byte to int/float as opposed to getting 4 bytes and stringing them into an int/float.
  • Jul 28, 2008
    r94 (Cleaned up imports and Generics) committed by ahmed.alhindawi   -   Cleaned up imports and Generics
    Cleaned up imports and Generics
  • Jul 28, 2008
    r93 (Cleaned up imports and Generics for Handle) committed by ahmed.alhindawi   -   Cleaned up imports and Generics for Handle
    Cleaned up imports and Generics for Handle
 
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