Older
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r125
(Changed to MS instead of NS) committed by ahmed.alhindawi
- Changed to MS instead of NS
Changed to MS instead of NS
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r123
(Added @Uniform
Added ShaderProgram.register(Object) to regis...) committed by ahmed.alhindawi
- Added @Uniform
Added ShaderProgram.register(Object) to register classes for uniforms/attributes
Cleaned up sources
Added @Uniform
Added ShaderProgram.register(Object) to register classes for uniforms/attributes
Cleaned up sources
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r122
(Added attributes
Removed @Uniform) committed by ahmed.alhindawi
- Added attributes
Removed @Uniform
Added attributes
Removed @Uniform
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r120
(Upgraded to latest LWJGL (2.10)) committed by ahmed.alhindawi
- Upgraded to latest LWJGL (2.10)
Upgraded to latest LWJGL (2.10)
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r119
(Upgraded to latest LWJGL (2.10)) committed by ahmed.alhindawi
- Upgraded to latest LWJGL (2.10)
Upgraded to latest LWJGL (2.10)
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r118
(Upgraded to latest LWJGL (2.10)) committed by ahmed.alhindawi
- Upgraded to latest LWJGL (2.10)
Upgraded to latest LWJGL (2.10)
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r117
(Upgraded to latest LWJGL (2.10)) committed by ahmed.alhindawi
- Upgraded to latest LWJGL (2.10)
Upgraded to latest LWJGL (2.10)
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r116
(Renamed ShaderUniform to ShaderVariable
Added partial suppor...) committed by ahmed.alhindawi
- Renamed ShaderUniform to ShaderVariable
Added partial support for Attributes
Removed hashmap call for hashcoded uniform values - moved that to Handle for O(1) perf on uniform
calls.
Renamed ShaderUniform to ShaderVariable
Added partial support for Attributes
Removed hashmap call for hashcoded uniform values - moved that to Handle for O(1) perf on uniform
calls.
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r114
(Removed @ResourceHandle in favour for class allocation
) committed by ahmed.alhindawi
- Removed @ResourceHandle in favour for class allocation
Removed @ResourceHandle in favour for class allocation
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r113
(Uniform and Mipmap handles now know about their parent objec...) committed by ahmed.alhindawi
- Uniform and Mipmap handles now know about their parent objects (ShaderProgram and Texture)
Uniform and Mipmap handles now know about their parent objects (ShaderProgram and Texture)
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r112
(complete support to new way of setting handles) committed by ahmed.alhindawi
- complete support to new way of setting handles
complete support to new way of setting handles
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r111
(partial handling of uniforms
partial support to new way of s...) committed by ahmed.alhindawi
- partial handling of uniforms
partial support to new way of setting handles
partial handling of uniforms
partial support to new way of setting handles
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r109
(Removed bufferWriteRenderState, this job will be taken over ...) committed by ahmed.alhindawi
- Removed bufferWriteRenderState, this job will be taken over by Graphics
Removed bufferWriteRenderState, this job will be taken over by Graphics
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r107
(added ve logo as a dds image) committed by ahmed.alhindawi
- added ve logo as a dds image
added ve logo as a dds image
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r106
(work around in vecmath bug with Matrix4f.set(AxisAngle4f)) committed by ahmed.alhindawi
- work around in vecmath bug with Matrix4f.set(AxisAngle4f)
work around in vecmath bug with Matrix4f.set(AxisAngle4f)
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r104
(Added LittleEndianDataInputStream, and moved Timer to util c...) committed by ahmed.alhindawi
- Added LittleEndianDataInputStream, and moved Timer to util classes
Added LittleEndianDataInputStream, and moved Timer to util classes
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r102
(added @Uniform("VEtexture") as a uniform to textures) committed by ahmed.alhindawi
- added @Uniform("VEtexture") as a uniform to textures
added @Uniform("VEtexture") as a uniform to textures
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r101
(Changed List<Light> to List[] to allow uniforms to be used) committed by ahmed.alhindawi
- Changed List<Light> to List[] to allow uniforms to be used
Changed List<Light> to List[] to allow uniforms to be used
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r100
(Added the ability to "drill down" classes to obtain all the ...) committed by ahmed.alhindawi
- Added the ability to "drill down" classes to obtain all the Uniforms in the class tree.
Added the ability for arrays of uniforms to be used, postfixing them with the index.
Added the ability to "drill down" classes to obtain all the Uniforms in the class tree.
Added the ability for arrays of uniforms to be used, postfixing them with the index.
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r98
(Added LittleEndianDataInputStream, and moved Timer to util c...) committed by ahmed.alhindawi
- Added LittleEndianDataInputStream, and moved Timer to util classes
Added LittleEndianDataInputStream, and moved Timer to util classes
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r97
(Added DDS image loads and respective DXT image types. Still ...) committed by ahmed.alhindawi
- Added DDS image loads and respective DXT image types. Still needs work
Added DDS image loads and respective DXT image types. Still needs work
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r96
(Added AcceleratedArray which creates a VBO for that array) committed by ahmed.alhindawi
- Added AcceleratedArray which creates a VBO for that array
Added AcceleratedArray which creates a VBO for that array
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r95
(Fixed bug in ArrayByte whereby getInt/Float was casting a by...) committed by ahmed.alhindawi
- Fixed bug in ArrayByte whereby getInt/Float was casting a byte to int/float as opposed to getting 4
bytes and stringing them into an int/float.
Fixed bug in ArrayByte whereby getInt/Float was casting a byte to int/float as opposed to getting 4
bytes and stringing them into an int/float.
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r94
(Cleaned up imports and Generics) committed by ahmed.alhindawi
- Cleaned up imports and Generics
Cleaned up imports and Generics
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r93
(Cleaned up imports and Generics for Handle) committed by ahmed.alhindawi
- Cleaned up imports and Generics for Handle
Cleaned up imports and Generics for Handle
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