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A visual novel engine for HTML5 Canvas, designed for non-programmers so developers can concentrate on gameplay and story telling. Though targeted for visual novels, with a little imagination, it's good enough to make - non-flash ads - image slideshows - online powerpoint-like presentations - visual learning tool for kids - and much more Beta(?) version ready for download. Current version is v.0.3.3. Downloads include source code, demo and documentation. For revision history, see Wiki Issue: Memory management issue found in 0.2.0. Fixed in 0.2.1+ release. Issue: Movement transition effects (like translate, left, etc.) are broken in v.0.2.2+. Fixed in 0.3.0+ release. Temporary patch: in vncanvas-0.2.js, look for (line 4223 in v.0.2.3) if ((this.update) && (this.transTime > 0)) {
this.transTime = Math.max(0, this.transTime - elapsed/1000);
if (this.transTime <=0) {
this.shake = 0;
}
}replace with: if (this.transTime > 0) {
this.transTime = Math.max(0, this.transTime - elapsed/1000);
if (this.transTime <=0) {
this.shake = 0;
}
}Issue: To those who downloaded v.0.3.1, I missed changing the 'timer' in demo-chapter.js. Now fixed in v.0.3.1a. If you don't want to download again, just change line41 of demo-chapter.js from: timer, {name:"timer", x:630, y:10, w:80, h:20},to: marquee, {name:"timer", x:630, y:10, w:80, h:20},Issue: Another timer goof up in v.0.3.1a. I was experimenting with different timer names and I forgot to change it back. Change line28 of demo-exam.js from: marquee, {name:"cd_timer", x:630, y:10, w:80, h:20, timeout:60, link:[jump, "end_exam"]},to: marquee, {name:"timer", x:630, y:10, w:80, h:20, timeout:60, link:[jump, "end_exam"]},
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