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#include "LevelEditor.h"

void LevelEditor::OnItemAdd()
{
int layer = LayerList.GetCurrentRow();
if (layer < 0) return;

Layer& lay = _level->GetLayers()[layer];

Room room;
room.SetName(NFormat(t_("Room #%d"), lay.GetRooms().GetCount() + 1));

if (room.OpenProperties() != IDOK)
return;

lay.GetRooms().Add(room);

UpdateItemList();
}

void LevelEditor::OnItemEdit()
{
int layer = LayerList.GetCurrentRow();
if (layer < 0) return;

Layer& lay = _level->GetLayers()[layer];

int row = ItemList.GetCurrentRow();
if (row < 0) return;

lay.GetRooms()[row].OpenProperties();

UpdateItemList();
}

void LevelEditor::OnItemRemove()
{
int layer = LayerList.GetCurrentRow();
if (layer < 0) return;

Layer& lay = _level->GetLayers()[layer];

int row = ItemList.GetCurrentRow();
if (row < 0) return;

if (!PromptYesNo(t_("Remove the selected item from level?")))
return;

lay.GetRooms().Remove(row);
UpdateItemList();
}

void LevelEditor::OnItemSelect()
{
int layer = LayerList.GetCurrentRow();
if (layer < 0) return;

Layer& lay = _level->GetLayers()[layer];

int row = ItemList.GetCurrentRow();
if (row < 0) return;

MapLevel* level = EditView.GetCurrentLevel();
if (!level) return;

if (_item != -1)
{
if (_item >= 0 && _item < lay.GetRooms().GetCount())
{
Room& room = lay.GetRooms()[_item];
room.GetVertices().Clear();
for (int i = 0; i < level->GetEditPoints().GetCount(); ++i)
{
room.GetVertices() << level->GetEditPoints()[i];
}
}
_item = -1;
}

level->ClearEditPoints();

Room& room = lay.GetRooms()[row];
for (int i = 0; i < room.GetVertices().GetCount(); ++i)
{
level->AddEditPoint(room.GetVertices()[i]);
}

_item = row;
Refresh();
}

void LevelEditor::OnItemProperties()
{
int layer = LayerList.GetCurrentRow();
if (layer < 0) return;

Layer& lay = _level->GetLayers()[layer];

int row = ItemList.GetCurrentRow();
if (row < 0) return;

lay.GetRooms()[row].OpenProperties();
UpdateItemList();
}

void LevelEditor::OnChangePoint()
{
OnItemSelect();
UpdateMap(true);
}

Change log

r4180 by Sc0rch on Nov 17, 2011   Diff
MapRender: First release
(FormEditorCommon, FormEditorProperties,
Map, MapBG, MapCommon, MapEditor,
MapRenderTest.
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