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#include "LevelEditor.h"

LevelEditor::LevelEditor(Map& map, Level& level, int pos)
{
CtrlLayout(*this, "Редактор этажа");
MaximizeBox().Sizeable();

_item = -1;
_pos = pos;
_map = ↦
_level = &level;

EditView.HideLevelsCtrl();
EditView.HideNavButtons();

LayerList.WhenToolBar = THISBACK(CreateLayerToolBar);
LayerList.WhenChangeRow = THISBACK(UpdateItemList);
LayerList.AddColumn(t_("#")).Min(HorzLayoutZoom(40)).Max(VertLayoutZoom(40))
.HeaderAlignCenter().AlignCenter();
LayerList.SetToolBar();

LayerList.AddColumn(t_("Layer Name"))
.HeaderAlignCenter().AlignCenter();

ItemList.WhenToolBar = THISBACK(CreateItemToolBar);
ItemList.WhenChangeRow = THISBACK(OnItemSelect);
ItemList.WhenLeftDouble = THISBACK(OnItemProperties);
ItemList.AddColumn(t_("#")).Min(HorzLayoutZoom(40)).Max(VertLayoutZoom(40))
.HeaderAlignCenter().AlignCenter();
ItemList.SetToolBar();

ItemList.AddColumn(t_("Item Name"))
.HeaderAlignCenter().AlignCenter();

ItemTypeList.Add(t_("Rooms"));
ItemTypeList.SetIndex(0);

LoadMap();
UpdateLayerList();
}

void LevelEditor::UpdateLayerList()
{
if (!_level)
return;

int row = LayerList.GetCurrentRow();

LayerList.Clear();

for (int i = 0; i < _level->GetLayers().GetCount(); ++i)
{
LayerList.Add(i, _level->GetLayers()[i].GetName());
}

if (row >= 0 && row < LayerList.GetRowCount())
LayerList.SetCursor(row);

if (row < 0 && LayerList.GetRowCount())
LayerList.SetCursor(0);

MapLevel* level = EditView.GetCurrentLevel();
if (!level) return;
else level->ClearEditPoints();

_item = -1;
UpdateItemList();
}

void LevelEditor::UpdateItemList()
{
ItemList.Clear();

int row = LayerList.GetCurrentRow();
if (row < 0) return;

Layer& lay = _level->GetLayers()[row];

for (int i = 0; i < lay.GetRooms().GetCount(); ++i)
{
ItemList.Add(i, lay.GetRooms()[i].GetName());
}

if (ItemList.GetRowCount())
ItemList.SetCursor(0);

OnItemSelect();
UpdateMap(ItemList.GetRowCount() > 0);
}

void LevelEditor::LoadMap()
{
Map map;

for (int i = 0; i < _pos; ++i)
map.GetLevels().Add(Level());

map.GetLevels().Add(Level(*_level));
map.SetName(_map->GetName());

EditView.LoadMap(map, true);
EditView.SetCurrentLevel(_pos);
EditView.GetCurrentLevel()->WhenChangePoint = THISBACK(OnChangePoint);
EditView.HighQuality(false);
}

void LevelEditor::UpdateMap(bool editMode)
{
EditView.UpdateLevel(*_level, _pos, editMode);
}

int LevelEditor::Execute()
{
int res = TopWindow::Execute();

int layer = LayerList.GetCurrentRow();
if (layer < 0) return res;

Layer& lay = _level->GetLayers()[layer];

int row = ItemList.GetCurrentRow();
if (row < 0) return res;

MapLevel* level = EditView.GetCurrentLevel();
if (!level) return res;

if (_item != -1)
{
if (_item >= 0 && _item < lay.GetRooms().GetCount())
{
Room& room = lay.GetRooms()[_item];
room.GetVertices().Clear();
for (int i = 0; i < level->GetEditPoints().GetCount(); ++i)
{
room.GetVertices() << level->GetEditPoints()[i];
}
}
_item = -1;
}

return res;
}

Change log

r4180 by Sc0rch on Nov 17, 2011   Diff
MapRender: First release
(FormEditorCommon, FormEditorProperties,
Map, MapBG, MapCommon, MapEditor,
MapRenderTest.
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