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Unreal_Weapon_SkeletalMesh  
Adding Socket Manager MuzzleFlashSocket.
Unreal, Weapon, SkeletalMesh
Updated Feb 4, 2010 by darkne...@gmail.com

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Importing Your Weapon

Check your weapon psk file if the unreal editor crash on you. There are other errors you might find.

There are some reasons:

  • Missing weight vertex (weights should be more then or equal point vertex)
  • Misplace Armature
  • Missing Meshes (merge them Into one mesh)
  • Bone are center to the one point (your armature setup could setup by not spacing to add bone)
  • Missing bones (You have more than one armatures)

Checking Your Direction Weapon

If you check your weapon that is face the right way go to WP_Shockrilfe > Mesh. If your weapon is face that way you got it right.

Importing Your Weapon

Once you import your First and Third Person Weapon And your Animation for First Person.

First Person View (1P):

In the Socket Manager in this 1 Person View you need to add

  • MuzzleFlashSocket
  • MF

First Person View (3P):

In the Socket Manager in this 3 Person View you need to add

  • MuzzleFlashSocket

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