Unreal Script CodingWe Will be dealing with 1P and 3P view and the AnimSet. To see if the weapon is working correctly. This way you can test out if your weapon work in the game from blender export. Unreal Script:Gun = ShockRilfe UTAmmo_Gun.uc TargetWeapon=class'UTWeap_Gun' UTAttachment_Gun.uc Begin Object Name=SkeletalMeshComponent0 //3rd Person SkeletalMesh=SkeletalMesh'customweapon.Mesh.demo_weapon_3P' Scale=3.0 //weapon Draw scale End Object UTWeap_Gun.uc ItemName="Gun" //added
PickupMessage="Pick up Gun" //added
// Weapon SkeletalMesh
Begin Object Name=FirstPersonMesh
//1 Person
SkeletalMesh=SkeletalMesh'customweapon.Mesh.demo_weapon_1P'
//AnimSets(0)=AnimSet'WP_ShockRifle.Anim.K_WP_ShockRifle_1P_Base'
AnimSets(0)=AnimSet'customweapon.Anims.demo_weapon_1P_animset' //Need to work on the animation later.
Animations=MeshSequenceA
Rotation=(Yaw=-16384) //Weapon Rotation Direction
FOV=60.0
Scale=3.0 //weapon Draw scale
End Object
AttachmentClass=class'mymod.UTAttachment_Gun'
Begin Object Name=PickupMesh // When player die when drop weapon or picking up an weapon
SkeletalMesh=SkeletalMesh'customweapon.Mesh.demo_weapon_3P'
Scale=3.0 //weapon Draw scale
End ObjectOnce you done setting up the and compile and should have no errors. SVN:http://code.google.com/p/unrealtacticalmod/source/browse/trunk/Src/mymod/classes/UTWeap_Gun.uc http://code.google.com/p/unrealtacticalmod/source/browse/trunk/Src/mymod/classes/UTAttachment_Gun.uc http://code.google.com/p/unrealtacticalmod/source/browse/trunk/Src/mymod/classes/UTAmmo_Gun.uc givewewapon packageclass.UTWeap_Gun |
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