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Prev Unreal_Weapon_SkeletalMesh Check Your WorkYou have to save your work every time to fix your bone rotation because it does not update your rotation when exports it. For I test out and it was getting the same rotation when it was not update, so save your blender file to get your bone update to unreal. I don't knows why that happens. If you rotate your bone be sure it the axis does not change else it change the axis when reach at a 90 degree that it will switch the two axis. Use the Draw axis when you’re in bone selected. Check your your files that matches from the svn. If the weapon is facing the same direction . If the animation are build correctly. It will work. http://code.google.com/p/unrealtacticalmod/source/browse/trunk/Blender/demo_weapon_1P.blend http://code.google.com/p/unrealtacticalmod/source/browse/trunk/Blender/demo_weapon_1P_animset.blend http://code.google.com/p/unrealtacticalmod/source/browse/trunk/Blender/demo_weapon_3P.blend |