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Updated Jun 01, 2008 by zigmar
DesignGoals  

Not finalized

Summary

  1. Ease of use
  2. Look-n-feel
  3. Features

1. Ease of use

This is the main goal. The truth is simple, if software won't be intuitive and easy to use, people won't use it. The basic functionality - loaning, borrowing and asses insertion should be the core of the app, no other feature should harm usability of those basic features. The choice between cool feature, eye-candy and usability - should be always usabilty.

2. Look-n-feel

The Unit should give a feel of solid professional software, not some backyard odd job by some software geeks. People should trust software and look and feel is part of this.

3. Features

Features are nice, as long they don't hurt usability and look-n-feel. The goal is also not to overload software with features, like some software tend to do.


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