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ScaleBitmapImagePrimitive  
How to use the ScaleBitmapImage primitive
Updated May 25, 2010 by fabien.b...@gmail.com

Properties

  • outerLeft : Defines a LEFT offset for drawing
  • outerTop : Defines a TOP offset for drawing
  • scaleBottom : Specifies the distance in pixels from the BOTTOM of the image in a 9-slice scaling formatting system.
  • scaleLeft : Specifies the distance in pixels from the LEFT of the image in a 9-slice scaling formatting system.
  • scaleRight : Specifies the distance in pixels from the RIGHT of the image in a 9-slice scaling formatting system.
  • scaleTop : Specifies the distance in pixels from the TOP of the image in a 9-slice scaling formatting system.
  • smooth : If false, upscaled bitmap images are rendered by using a nearest-neighbor algorithm and look pixelated.
  • source : The source used for the bitmap fill.

Sample
<primitives:ScaleBitmapImage 
	source="@Embed('gfx/backButton.png')"  
	smooth="true"
	top="0" bottom="0" left="0" right="0"
	
	scaleTop="48" 
	scaleBottom="17"
	scaleLeft="48" 
	scaleRight="11"
						
	outerTop="0" 
	outerLeft="10"/>

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