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Issue 10: Controls Suggestion [v1.1 Backlog Report]
1 person starred this issue and may be notified of changes. Back to list
Status:  Fixed
Owner:  MathForT...@gmail.com
Closed:  Sep 2012


 
Project Member Reported by ravenous...@gmail.com, Sep 21, 2012
	Had initial issues with control scheme, admittedly part of which has to do with it being too early in development to have button instructions. Tank controls in a WASD scheme is intially very awkward to handle. 
	Also would suggest moving mine button within reach of left hand. When I play games with WASD controls, my default position is to have my right hand on the mouse, regardless if Im using it. having my right hand on the keyboard during gameplay feels out of place.
	What is not helping the controls is the wall hit detection. When the tank is attempting to turn around and hits a block it stops immediately regardless of where the wall touches the tank, allowing only perfectly parallel approaches to pass the block. This leaves the tank vulnerable while the player hastily moves back and forth trying to get unstuck. What would work out better would be how the tank operates when it hits the edge of the map, where it can keep moving forward  even if it hit the wall with at an angle initially. 
Sep 22, 2012
Project Member #1 GreenArr...@gmail.com
Fixed as of version 1.2
Status: Fixed
Owner: MathForT...@gmail.com
Labels: Type-Issue Priority-Medium

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