This is an enhancement request. In many cases I have seen the need
to "finsihAllTweens()" so all objects are set to the end state of each
animation. This is usually needed based on user activity. The user may
click an action while something is animating and in many use cases I can
see a need to have all or select tweens to "jump" to their end state
before starting the next set of tweens. Otherwise some tweens may conflict
with the new tweens and cause undesireable results.
The "removeAllTweens" is one workaround but this method leaves partially
completed tweens which require considerable effort to manually reset.