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Updated Sep 04, 2008 by Jobo.ZH
ForDeveloper  
The instructions of how to build Tupelo in AIR on your machine.

The following instructions will help you building Tueple in AIR and its library on your computer.

Step 1 - The Core Prerequisites

Step 2 - Get the latest code through SVN

Please follow the instructions on http://code.google.com/p/tupelo-in-air/source/checkout to get the latest source code.

Step 3 - Get the lib building

  1. Go to the Render lib's directory, you should see the folder like this.
' render/
bin/ build/ src/'
  1. Go to the build sub directory and open the config file "build.properties".
  2. Edit the property flex3sdk.bin.dir,flex3sdk.lib.dir and flex2sdk.locale.dir. For the windows developer, you may need change more in the config file. I've commented the position in it.
  3. execute 'ant' in build directory. You may see many warnings. It dose not matter, the library file has been compiled in the bin directory.
  4. Compile the Connector lib in the similar way.

Step 4 - Build the Tupelo in AIR with ADL

  1. Move to the client directory.
  2. Modify the config file similar to previous process.
  3. Execute 'ant' in the build directory. Client will be built and launched with ADL(AIR Debug Launcher)

Additional

Security

To avoid the unofficial Tupelo in AIR's distribution harming the user's machine, packaging and releasing the new version of Tupelo in AIR will be done by the key developer.

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