The Irrlicht/Blender Exporter exports Blender scene and static node data to the native Irrlicht scene (.irr) and mesh (.irrmesh) file formats.
Supported Blender Versions
Implemented Features
- Blender Scene data is exported to Irrlicht native scene format (.irr).
- Blender Mesh data is exported to the Irrlicht native mesh format (.irrmesh).
- Export Blender ID Properties as Irrlicht scene UserData.
- Export Blender Lamp, Mesh, Camera, and Empty objects.
- Export Game Engine Materials and corresponding UV data.
- Export Blender Generated Lightmap/Baked Materials.
- Export Object Parent/Child relationships and transforms.
- Export Irrlicht Skyboxes and Billboards.
- Export Blender Mist as Irrlicht Fog.
- Export Collsion/Physics data.
- Specify Textures as two-sided, transparent, and/or using lighting per face.
- Blender Packed UV Images may optionally be saved to a user specified location and format.
- Automatic translation between Blender and Irrlicht coordinate systems.
- Optionally "walk test" your scene immediately after it has been exported using the Irrlicht render engine.
Change Log
Tutorials
Downloads
FAQ
Q: I have a question, where do I go?
A: You may post irrb related questions in this Irrlicht thread. Please read the irrb UserGuide before posting a question.
Q: Can I export animated meshes?
A: Not Yet. The .irrmesh file format currently doesn't support animation.
Q: Can
irrb invoke my own application instead of
iwalktest after exporting?
A: Yes. See the section "iwalktest Usage" in the irrb UserGuide
Q: Where can I report bugs?
A: In the irrb Bug thread.
Q: Where can I submit a patch?
A: In the irrb Patch thread.