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Project Information
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A mixup between our previous game, cave9, and the popular tower defense genre. Our latest idea were to make a massive multiplayer online arcade game following the rules of a king of the hill, where the players emerged from a caves, much like the cave9 style and attacked a fortification on a hill. If a player ship touched the central building it would take the control of the fortification, all other players would die instantly and the hill would slightly reconfigure the geological formations (destroyed by the previous attacks). The new king would have a few seconds to restructure its turrets with the considerable small energy surge caused by all those deaths. It's also interesting to notice that the energy for the turrets can be taken from the invading ships, which mean that the power of the defense is directly proportional to the ammount of ships invading at any given time, thus balancing the game and explaining why the paths to the core must be open at some point -- so the energy flow to it and back to the turrets. If there is too much turrets to feed, the ones that are more powerful get energy proportional to theis power difference, so the most defended parts of the labirinth are still the strongest at lower energy levels. --- We are thinking about a Flash (actionscript 3) version and a C++ or D version, both using a set of common ECMA Script sources to implement the game logic. Linux ECMA Script engines:
or perhaps only do a dumb client on flash and a smarter one in C. Flash/AS3 3D frameworks:
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