|
Project Information
Links
|
Latest News2011/12/15 - The latest toadlet has just been pushed up to google code. This also marks the switch to google code as the main repository for toadlet development. Expect a lot more changes and information here shortly. 2011/11/30 - We now have a public Buildbot up and running to make sure toadlet is always ready to go on every supported platform. The waterfall is visible here http://code.google.com/p/toadlet/wiki/WaterfallPage AboutThe Toadlet Engine is a versatile software toolkit for building powerful yet efficient 3D applications and simulations across a range of operating systems and mobile devices. PlatformsToadlet's principle advantage is the fact that it may be built for a large number of mobile and desktop operating systems. And on each system the toadlet interface is exactly the same. This means you can write native toadlet applications on the desktop, and then recompile them to run on every other supported platform. No emulation, no interpretation and no performance penalty. Currently supported platforms include:
StructureToadlet's modular design makes it easy to work with only the pieces you need. Third party dependencies are kept to a minimum. You can use any part or the whole bundle as your application requires.
Toadlet Modules: egg flick hop knot peeper ribbit tadpole pad Features
InstallationWhat are you waiting for? Clone the latest build of toadlet and head on over to the InstallationInstructions page for details. DoxygenToadlet has two fundamental codebases, C++ and Java. Browse the doxygen for each: |