Older
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issue 3
(Water Filter : setAffectedByGravity doesn't seem to do anyth...) Status changed by sjsayers93
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issue 3
(Water Filter : setAffectedByGravity doesn't seem to do anyth...) Labels changed by sjsayers93
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Labels:
−Type-Defect −Priority-Medium
Labels:
−Type-Defect −Priority-Medium
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r96
(FGS: Commiting for forum post.) committed by sjsayers93
- FGS: Commiting for forum post.
FGS: Commiting for forum post.
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r95
(FGS : I've added a sponge material to all the Bumper nodes w...) committed by sjsayers93
- FGS : I've added a sponge material to all the Bumper nodes which really makes the game feel like
it's scrubing and filtering the cubelet. This is really cool!
FGS : I've added a sponge material to all the Bumper nodes which really makes the game feel like
it's scrubing and filtering the cubelet. This is really cool!
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r94
(FGS : more working code, though it's not very interesting.) committed by sjsayers93
- FGS : more working code, though it's not very interesting.
FGS : more working code, though it's not very interesting.
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r93
(/me headbashes I'll figure it out later.) committed by sjsayers93
- /me headbashes I'll figure it out later.
/me headbashes I'll figure it out later.
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r92
(FGS & DBHandler : Something is wrong with the getItem system...) committed by sjsayers93
- FGS & DBHandler : Something is wrong with the getItem system, see FilterGameState's
checkWaterCubeletCount method. I'm not quite sure what it is.
FGS & DBHandler : Something is wrong with the getItem system, see FilterGameState's
checkWaterCubeletCount method. I'm not quite sure what it is.
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r91
(Water Filter : I've set up the score bumpers and all that bu...) committed by sjsayers93
- Water Filter : I've set up the score bumpers and all that but I need to add the score engine. The
game play is pretty much all set up as well. Things needed to do : Set up score with the DB handler.
It will add clean water + 1 if it lands on the score item, and will always subtract 1 water cubelet.
This is the first game really integrated into the space game .. game :)
Water Filter : I've set up the score bumpers and all that but I need to add the score engine. The
game play is pretty much all set up as well. Things needed to do : Set up score with the DB handler.
It will add clean water + 1 if it lands on the score item, and will always subtract 1 water cubelet.
This is the first game really integrated into the space game .. game :)
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r90
(Water Filter : Fixed the reset rotation bug.) committed by sjsayers93
- Water Filter : Fixed the reset rotation bug.
Water Filter : Fixed the reset rotation bug.
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r89
(FGS : Just need to add a bit to the scoring and error handel...) committed by sjsayers93
- FGS : Just need to add a bit to the scoring and error handeling.
FGS : Just need to add a bit to the scoring and error handeling.
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r88
(FGS : I've added a few bumpers, a reset button for debugging...) committed by sjsayers93
- FGS : I've added a few bumpers, a reset button for debugging the water cubelet, I've also added
culled front and back physics walls so the cubelet doesn't bounce out of place when reset.
FGS : I've added a few bumpers, a reset button for debugging the water cubelet, I've also added
culled front and back physics walls so the cubelet doesn't bounce out of place when reset.
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r87
(FGS : I have a real rough draft of the game done now ;D) committed by sjsayers93
- FGS : I have a real rough draft of the game done now ;D
FGS : I have a real rough draft of the game done now ;D
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r86
(I'm about to school you a thing or two.. First of all, if yo...) committed by sjsayers93
- I'm about to school you a thing or two.. First of all, if you set something to be affected by
gravity it applies a continual force. So if you remove the gravity the force is still there. If I
don't have anything opposing the force it will continue. So, I've not fixed the bug since it was
more of a test. However the water filter is ready for the bumpers.
I'm about to school you a thing or two.. First of all, if you set something to be affected by
gravity it applies a continual force. So if you remove the gravity the force is still there. If I
don't have anything opposing the force it will continue. So, I've not fixed the bug since it was
more of a test. However the water filter is ready for the bumpers.
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issue 3
(Water Filter : setAffectedByGravity doesn't seem to do anyth...) reported by sjsayers93
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r85
(Taking a break before my brain explodes.
I'm submitting a bu...) committed by sjsayers93
- Taking a break before my brain explodes.
I'm submitting a bug on water filter.
Taking a break before my brain explodes.
I'm submitting a bug on water filter.
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r84
(Water Filter : Quite a bit of time moving code around to do ...) committed by sjsayers93
- Water Filter : Quite a bit of time moving code around to do nothing. I'm doing a near new rewrite
and in 5 minutes I've made more progress :/
Water Filter : Quite a bit of time moving code around to do nothing. I'm doing a near new rewrite
and in 5 minutes I've made more progress :/
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r83
(WaterFilter : I've toyed around with jME physics and I'm abo...) committed by sjsayers93
- WaterFilter : I've toyed around with jME physics and I'm about to write my water filter game, I had
a nice design going but I couldn't get a lock on the physicsSpace so I must redesign it until I
figure out how to use jME Physics and be object oriented.
WaterFilter : I've toyed around with jME physics and I'm about to write my water filter game, I had
a nice design going but I couldn't get a lock on the physicsSpace so I must redesign it until I
figure out how to use jME Physics and be object oriented.
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r79
(ShellGame : I've added my design of shell game. Please, tell...) committed by sjsayers93
- ShellGame : I've added my design of shell game. Please, tell me what you think.
ShellGame : I've added my design of shell game. Please, tell me what you think.
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r78
(Shells: Actually added it now) committed by sharperguy
- Shells: Actually added it now
Shells: Actually added it now
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r76
(I'm adding my design for shell game.) committed by sjsayers93
- I'm adding my design for shell game.
I'm adding my design for shell game.
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r75
(Shells: Created mg.Shells package with the following files:
...) committed by sharperguy
- Shells: Created mg.Shells package with the following files:
Clam.java - contains the Clam object with empty public functions already defined
ClamPos.java - enum for possible positions of a Clam (actual positions not set)
Shell.java - the actual gamestate
Shells: Created mg.Shells package with the following files:
Clam.java - contains the Clam object with empty public functions already defined
ClamPos.java - enum for possible positions of a Clam (actual positions not set)
Shell.java - the actual gamestate
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r71
(Pong (at al): Stuff is now FPS independent by multiplying al...) committed by sharperguy
- Pong (at al): Stuff is now FPS independent by multiplying all movements by tpf (time per frame)
Obvoisly the speed of everything also had to be increased.
Pong (at al): Stuff is now FPS independent by multiplying all movements by tpf (time per frame)
Obvoisly the speed of everything also had to be increased.
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r67
(And moving the last bit of furniture out of the trunk house.) committed by sjsayers93
- And moving the last bit of furniture out of the trunk house.
And moving the last bit of furniture out of the trunk house.
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r66
(just a bit more cleaning.) committed by sjsayers93
- just a bit more cleaning.
just a bit more cleaning.
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r65
(OMGOSH SO MUCH TIDY WORK) committed by sjsayers93
- OMGOSH SO MUCH TIDY WORK
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r63
(Moving source to client_dev in trunk) committed by sjsayers93
- Moving source to client_dev in trunk
Moving source to client_dev in trunk
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r61
(Put latest code into trunk) committed by sharperguy
- Put latest code into trunk
Put latest code into trunk
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r55
(Pong: Added some randomness to the ball when it bounces) committed by sharperguy
- Pong: Added some randomness to the ball when it bounces
Pong: Added some randomness to the ball when it bounces
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