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  • Sep 04, 2008
    issue 4 (Filter Game State has Collision problem) reported by sjsayers93   -   What steps will reproduce the problem? 1. use the has collision method on a physics node. I'm following the question here http://www.jmonkeyengine.com/jmeforum/index.php?topic=9062.0
    What steps will reproduce the problem? 1. use the has collision method on a physics node. I'm following the question here http://www.jmonkeyengine.com/jmeforum/index.php?topic=9062.0
  • Sep 04, 2008
    issue 3 (Water Filter : setAffectedByGravity doesn't seem to do anyth...) Status changed by sjsayers93   -   fixed.
    Status: Fixed
    fixed.
    Status: Fixed
  • Sep 04, 2008
    issue 3 (Water Filter : setAffectedByGravity doesn't seem to do anyth...) Labels changed by sjsayers93   -   This is now fixed
    Labels: Type-Defect Priority-Medium
    This is now fixed
    Labels: Type-Defect Priority-Medium
  • Sep 04, 2008
    r96 (FGS: Commiting for forum post.) committed by sjsayers93   -   FGS: Commiting for forum post.
    FGS: Commiting for forum post.
  • Sep 03, 2008
    r95 (FGS : I've added a sponge material to all the Bumper nodes w...) committed by sjsayers93   -   FGS : I've added a sponge material to all the Bumper nodes which really makes the game feel like it's scrubing and filtering the cubelet. This is really cool!
    FGS : I've added a sponge material to all the Bumper nodes which really makes the game feel like it's scrubing and filtering the cubelet. This is really cool!
  • Sep 02, 2008
    r94 (FGS : more working code, though it's not very interesting.) committed by sjsayers93   -   FGS : more working code, though it's not very interesting.
    FGS : more working code, though it's not very interesting.
  • Sep 01, 2008
    r93 (/me headbashes I'll figure it out later.) committed by sjsayers93   -   /me headbashes I'll figure it out later.
    /me headbashes I'll figure it out later.
  • Sep 01, 2008
    r92 (FGS & DBHandler : Something is wrong with the getItem system...) committed by sjsayers93   -   FGS & DBHandler : Something is wrong with the getItem system, see FilterGameState's checkWaterCubeletCount method. I'm not quite sure what it is.
    FGS & DBHandler : Something is wrong with the getItem system, see FilterGameState's checkWaterCubeletCount method. I'm not quite sure what it is.
  • Aug 31, 2008
    r91 (Water Filter : I've set up the score bumpers and all that bu...) committed by sjsayers93   -   Water Filter : I've set up the score bumpers and all that but I need to add the score engine. The game play is pretty much all set up as well. Things needed to do : Set up score with the DB handler. It will add clean water + 1 if it lands on the score item, and will always subtract 1 water cubelet. This is the first game really integrated into the space game .. game :)
    Water Filter : I've set up the score bumpers and all that but I need to add the score engine. The game play is pretty much all set up as well. Things needed to do : Set up score with the DB handler. It will add clean water + 1 if it lands on the score item, and will always subtract 1 water cubelet. This is the first game really integrated into the space game .. game :)
  • Aug 31, 2008
    r90 (Water Filter : Fixed the reset rotation bug.) committed by sjsayers93   -   Water Filter : Fixed the reset rotation bug.
    Water Filter : Fixed the reset rotation bug.
  • Aug 31, 2008
    r89 (FGS : Just need to add a bit to the scoring and error handel...) committed by sjsayers93   -   FGS : Just need to add a bit to the scoring and error handeling.
    FGS : Just need to add a bit to the scoring and error handeling.
  • Aug 31, 2008
    r88 (FGS : I've added a few bumpers, a reset button for debugging...) committed by sjsayers93   -   FGS : I've added a few bumpers, a reset button for debugging the water cubelet, I've also added culled front and back physics walls so the cubelet doesn't bounce out of place when reset.
    FGS : I've added a few bumpers, a reset button for debugging the water cubelet, I've also added culled front and back physics walls so the cubelet doesn't bounce out of place when reset.
  • Aug 30, 2008
    r87 (FGS : I have a real rough draft of the game done now ;D) committed by sjsayers93   -   FGS : I have a real rough draft of the game done now ;D
    FGS : I have a real rough draft of the game done now ;D
  • Aug 30, 2008
    r86 (I'm about to school you a thing or two.. First of all, if yo...) committed by sjsayers93   -   I'm about to school you a thing or two.. First of all, if you set something to be affected by gravity it applies a continual force. So if you remove the gravity the force is still there. If I don't have anything opposing the force it will continue. So, I've not fixed the bug since it was more of a test. However the water filter is ready for the bumpers.
    I'm about to school you a thing or two.. First of all, if you set something to be affected by gravity it applies a continual force. So if you remove the gravity the force is still there. If I don't have anything opposing the force it will continue. So, I've not fixed the bug since it was more of a test. However the water filter is ready for the bumpers.
  • Aug 30, 2008
    issue 3 (Water Filter : setAffectedByGravity doesn't seem to do anyth...) reported by sjsayers93   -   What steps will reproduce the problem? 1. Press space (disables gravity on waterNode) 2. Object keeps falling What is the expected output? What do you see instead? I want the object to stop falling so I can control when it falls or not. I wonder how I'd do this.
    What steps will reproduce the problem? 1. Press space (disables gravity on waterNode) 2. Object keeps falling What is the expected output? What do you see instead? I want the object to stop falling so I can control when it falls or not. I wonder how I'd do this.
  • Aug 30, 2008
    r85 (Taking a break before my brain explodes. I'm submitting a bu...) committed by sjsayers93   -   Taking a break before my brain explodes. I'm submitting a bug on water filter.
    Taking a break before my brain explodes. I'm submitting a bug on water filter.
  • Aug 30, 2008
    r84 (Water Filter : Quite a bit of time moving code around to do ...) committed by sjsayers93   -   Water Filter : Quite a bit of time moving code around to do nothing. I'm doing a near new rewrite and in 5 minutes I've made more progress :/
    Water Filter : Quite a bit of time moving code around to do nothing. I'm doing a near new rewrite and in 5 minutes I've made more progress :/
  • Aug 30, 2008
    r83 (WaterFilter : I've toyed around with jME physics and I'm abo...) committed by sjsayers93   -   WaterFilter : I've toyed around with jME physics and I'm about to write my water filter game, I had a nice design going but I couldn't get a lock on the physicsSpace so I must redesign it until I figure out how to use jME Physics and be object oriented.
    WaterFilter : I've toyed around with jME physics and I'm about to write my water filter game, I had a nice design going but I couldn't get a lock on the physicsSpace so I must redesign it until I figure out how to use jME Physics and be object oriented.
  • Aug 30, 2008
    Wires (Creating the wires mini game) Wiki page edited by sharperguy
  • Aug 30, 2008
    Quotes (A page of design quotes) Wiki page edited by sjsayers93
  • Aug 29, 2008
    Wires (Creating the wires mini game) Wiki page added by sharperguy
  • Aug 29, 2008
    r79 (ShellGame : I've added my design of shell game. Please, tell...) committed by sjsayers93   -   ShellGame : I've added my design of shell game. Please, tell me what you think.
    ShellGame : I've added my design of shell game. Please, tell me what you think.
  • Aug 29, 2008
    r78 (Shells: Actually added it now) committed by sharperguy   -   Shells: Actually added it now
    Shells: Actually added it now
  • Aug 29, 2008
    ThreeObjectsMiniGame (Design for the three objects mini-game) Wiki page edited by sjsayers93
  • Aug 29, 2008
    r76 (I'm adding my design for shell game.) committed by sjsayers93   -   I'm adding my design for shell game.
    I'm adding my design for shell game.
  • Aug 29, 2008
    r75 (Shells: Created mg.Shells package with the following files: ...) committed by sharperguy   -   Shells: Created mg.Shells package with the following files: Clam.java - contains the Clam object with empty public functions already defined ClamPos.java - enum for possible positions of a Clam (actual positions not set) Shell.java - the actual gamestate
    Shells: Created mg.Shells package with the following files: Clam.java - contains the Clam object with empty public functions already defined ClamPos.java - enum for possible positions of a Clam (actual positions not set) Shell.java - the actual gamestate
  • Aug 29, 2008
    ThreeObjectsMiniGame (Design for the three objects mini-game) Wiki page edited by sharperguy
  • Aug 29, 2008
    ThreeObjectsMiniGame (Design for the three objects mini-game) Wiki page edited by sharperguy
  • Aug 29, 2008
    ThreeObjectsMiniGame (Design for the three objects mini-game) Wiki page edited by sharperguy
  • Aug 29, 2008
    issue 1 (Pong game is FPS Dependant ) commented on by sharperguy   -   Fixed and committed, but there may be a better solution out there somewhere
    Fixed and committed, but there may be a better solution out there somewhere
  • Aug 29, 2008
    r71 (Pong (at al): Stuff is now FPS independent by multiplying al...) committed by sharperguy   -   Pong (at al): Stuff is now FPS independent by multiplying all movements by tpf (time per frame) Obvoisly the speed of everything also had to be increased.
    Pong (at al): Stuff is now FPS independent by multiplying all movements by tpf (time per frame) Obvoisly the speed of everything also had to be increased.
  • Aug 29, 2008
    issue 1 (Pong game is FPS Dependant ) commented on by sharperguy   -   Solution posted in the forums is to multiply the speed of everything by the time per frame. Sounds a bit long winded but it should work. Now just how to work out the time per frame?
    Solution posted in the forums is to multiply the speed of everything by the time per frame. Sounds a bit long winded but it should work. Now just how to work out the time per frame?
  • Aug 28, 2008
    ideaBank Wiki page deleted by sjsayers93
  • Aug 28, 2008
    issue 2 (Lighting doesn't work) reported by sjsayers93   -   What steps will reproduce the problem? 1. Use SimpleGame to handle a game state 2. Attach a GameState (pong or the house) 3. Lighting does not work What is the expected output? What do you see instead? The expected output is to have the star on the house game state brighten the house up. However lighting does not work at all.
    What steps will reproduce the problem? 1. Use SimpleGame to handle a game state 2. Attach a GameState (pong or the house) 3. Lighting does not work What is the expected output? What do you see instead? The expected output is to have the star on the house game state brighten the house up. However lighting does not work at all.
  • Aug 28, 2008
    issue 1 (Pong game is FPS Dependant ) reported by sjsayers93   -   What steps will reproduce the problem? 1. Start MG Pong in fullscreen full res == works fine 2. Start MG Pong in lowest res windowed mode == plays way to fast What is the expected output? What do you see instead? The game plays incorrectly due to the FPS. I've posted on the JME forums here http://www.jmonkeyengine.com/jmeforum/index.php?topic=9000.msg69694#msg69694
    What steps will reproduce the problem? 1. Start MG Pong in fullscreen full res == works fine 2. Start MG Pong in lowest res windowed mode == plays way to fast What is the expected output? What do you see instead? The game plays incorrectly due to the FPS. I've posted on the JME forums here http://www.jmonkeyengine.com/jmeforum/index.php?topic=9000.msg69694#msg69694
  • Aug 28, 2008
    ThreeObjectsMiniGame (Design for the three objects mini-game) Wiki page edited by sjsayers93
  • Aug 28, 2008
    ThreeObjectsMiniGame (Design for the three objects mini-game) Wiki page added by sjsayers93
  • Aug 28, 2008
    r67 (And moving the last bit of furniture out of the trunk house.) committed by sjsayers93   -   And moving the last bit of furniture out of the trunk house.
    And moving the last bit of furniture out of the trunk house.
  • Aug 28, 2008
    r66 (just a bit more cleaning.) committed by sjsayers93   -   just a bit more cleaning.
    just a bit more cleaning.
  • Aug 28, 2008
    r65 (OMGOSH SO MUCH TIDY WORK) committed by sjsayers93   -   OMGOSH SO MUCH TIDY WORK
    OMGOSH SO MUCH TIDY WORK
  • Aug 28, 2008
    r64 (More tidy work.) committed by sjsayers93   -   More tidy work.
    More tidy work.
  • Aug 28, 2008
    r63 (Moving source to client_dev in trunk) committed by sjsayers93   -   Moving source to client_dev in trunk
    Moving source to client_dev in trunk
  • Aug 28, 2008
    r62 committed by sjsayers93
  • Aug 28, 2008
    r61 (Put latest code into trunk) committed by sharperguy   -   Put latest code into trunk
    Put latest code into trunk
  • Aug 28, 2008
    Farming (A design on how to do spacegame farming) Wiki page edited by sharperguy
  • Aug 28, 2008
    Farming (A design on how to do spacegame farming) Wiki page edited by sharperguy
  • Aug 28, 2008
    Farming (A design on how to do spacegame farming) Wiki page edited by sharperguy
  • Aug 28, 2008
    Farming (A design on how to do spacegame farming) Wiki page edited by sharperguy
  • Aug 28, 2008
    Farming (A design on how to do spacegame farming) Wiki page edited by sharperguy
  • Aug 28, 2008
    r55 (Pong: Added some randomness to the ball when it bounces) committed by sharperguy   -   Pong: Added some randomness to the ball when it bounces
    Pong: Added some randomness to the ball when it bounces
 
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