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TiledGGD - basically it's GGD (General Graphical Dump tool), with some extra features:

Currently working (extra) features:

  • Support for tiled graphics (tiles of any size) and palettes (tile sizes are restricted, because they need to fit a 16*16 grid)
  • Copy visible graphics and palette directly to clipboard
  • 'Go To Offset' functionality
  • Toggle Endianness of graphics and palette separately
  • Save the entire graphics
  • Built-in NCGR/NCBR and NCLR support (I'm not using all the data from the files, so there are most likely still some bugs)
  • Lua plugin support

Features currently being worked on

  • Support for files compressed via the default DS/GBA algorithms

Planned features

  • Palette edit function
  • Support for planar & composite pixel formats
  • Different layout options, including a scrollable graphics window when the graphics are too large for it.
  • Support for tile maps

Notice

Because of the used Lua interpreter, you will probably need the most recent VisualC++ runtime libraries to use the Lua plugins. You can download them here

Wanted!

The program still has the default logo at the About-window. Therefore I need someone to make me a logo for the About-screen and these pages.

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