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Project Information
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What Is It?This library project provides Flex developers with powerful debugging tools including (but not limited to): Developer Console
Client-Side Trace Logging
Who Made This?Tilde is based on code from the PushButton Games Engine and all due credit goes to the original developers for their fine work. I (Taylor Bastien) extracted the code from the library, removed all game engine-specific code and added some minor improvements that I myself wanted included. The code has changed so little from the original that I felt it was only right to re-release it back into the public domain (under the MIT license). If you use the Console, I'd love to hear what you think. Visit my blog at RIAGrande.com and drop me a comment. How To Start?It's easy to integrate the Tilde Console into any Flex project. Just visit the Wiki for all the info you should need to get started. Can I See It In Action?You most certainly can. Click the following image to launch a demo app and try out Tilde. The app allows you to log entries before turning on Logging, so you can see deferred logging in action. Once the Console has been activated, hit the "tilde" key (i.e. "~") to show the console display and type in the command "help" to view available commands. I even added a custom command (i.e. "dog") to show how easy it is to do. The source code to the demo app is of course available in the repository. |