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Today

  • 5 hours ago
    issue 180 (Trojan on Source) commented on by leandro.hfaria   -   Thanks!
    Thanks!
  • 5 hours ago
    issue 180 (Trojan on Source) changed by ian320   -   This is an old problem. Packet.dll uses some mechanisms that seem trojan-like to certain antiviruses. There is nothing to worry about, all of the code in our repository is safe.
    Status: Invalid
    Labels: Type-Other Type-Defect
    This is an old problem. Packet.dll uses some mechanisms that seem trojan-like to certain antiviruses. There is nothing to worry about, all of the code in our repository is safe.
    Status: Invalid
    Labels: Type-Other Type-Defect
  • 7 hours ago
    issue 180 (Trojan on Source) reported by leandro.hfaria   -   I was checking-out the source code, and my Avast figured out a trojan virus on the file \tags\v2.5\packet.dll. Some one know what's that about? Thanks.
    I was checking-out the source code, and my Avast figured out a trojan virus on the file \tags\v2.5\packet.dll. Some one know what's that about? Thanks.

Yesterday

  • 46 hours ago
    r769 (Fixed WarIcon distance.) committed by beziakcpp   -   Fixed WarIcon distance.
    Fixed WarIcon distance.

Last 7 days

  • Dec 06, 2009
    SVNSetup (Short Tutorial on how to use TortoiseSVN to get the latest s...) Wiki page commented on by kieungoc.dung   -   hi
    hi

Last 30 days

  • Dec 01, 2009
    r768 (Fixed issue 179. Moved and renamed all packet enums.) committed by ian320   -   Fixed issue 179 . Moved and renamed all packet enums.
    Fixed issue 179 . Moved and renamed all packet enums.
  • Dec 01, 2009
    issue 179 (MapDescription packet parsing is broken) Status changed by ian320   -   beziak, you rock. Thank you so much for looking into this. I can't believe no one caught that before! Fixed in r768.
    Status: Fixed
    beziak, you rock. Thank you so much for looking into this. I can't believe no one caught that before! Fixed in r768.
    Status: Fixed
  • Nov 28, 2009
    issue 179 (MapDescription packet parsing is broken) commented on by beziakcpp   -   (after partyshield byte)
    (after partyshield byte)
  • Nov 28, 2009
    issue 179 (MapDescription packet parsing is broken) commented on by beziakcpp   -   The problem is a new byte added to unknown creature (0x61) - at the end. It's new battlelist entry (war icon). Only what you need is to add new byte to unknown creature parsing.
    The problem is a new byte added to unknown creature (0x61) - at the end. It's new battlelist entry (war icon). Only what you need is to add new byte to unknown creature parsing.
  • Nov 25, 2009
    issue 179 (MapDescription packet parsing is broken) reported by ian320   -   What steps will reproduce the problem? 1. Use the proxy 2. Walk around What is the expected output? What do you see instead? The proxy crashes when it receives a certain large map packet. Requires further investigation.
    What steps will reproduce the problem? 1. Use the proxy 2. Walk around What is the expected output? What do you see instead? The proxy crashes when it receives a certain large map packet. Requires further investigation.
  • Nov 21, 2009
    issue 168 (MapViewer getting wrong coordinates / not aligned) commented on by hardeke   -   By the way... I'm megaexl.
    By the way... I'm megaexl.
  • Nov 21, 2009
    issue 168 (MapViewer getting wrong coordinates / not aligned) commented on by megaexl   -   Actually I can't, untill monday, I do it on monday if you still need it, I'm currently freaking busy with university and I don't even have Windows installed on my terminal, I'm going to check this under VirtualBox, hope it even works on VB ;P
    Actually I can't, untill monday, I do it on monday if you still need it, I'm currently freaking busy with university and I don't even have Windows installed on my terminal, I'm going to check this under VirtualBox, hope it even works on VB ;P
  • Nov 20, 2009
    issue 178 (Hook Proxy - Tibia.exe crash ) commented on by bimhernas   -   My error is such as you: +--------------------------------------------------------------- Debug Assertion 8.53 NWin32Exception.cpp 50 Fri Nov 20 23:48:12 2009 Graphic Engine: OpenGL (1) Operating System: Windows XP Professional in POL Processor: Intel Core 2 DUO E8400 Video Card: NVIDIA GeForce 9800 GT Last Packet Types: 131 133 109 140 140 109 131 133 109 170 Last Packet: 133 080 126 044 124 007 081 126 043 124 007 010 131 081 126 043 Player Position: [32333,31782,7] Player Name: Linandil (Antica) Player Action: 055 055 046 050 051 055 046 050 051 057 046 053 049 058 055 049 055 049 Player.cpp 361: exception occurred, reason: Player.cpp 465: exception occurred, reason: Control.cpp 1719: exception occurred (MessageType: 75 MaW: 2CAEEA0 MoW: 0), reason: Control.cpp 1684: exception occurred (Type = 75), reason: Network.cpp 905: exception occurred, reason: Network.cpp 756: exception occurred (PlayerSocketPointerStatus = 1), reason: NWin32Exception.cpp 50: win32 exception occurred, reason: access violation (read attempt at 00000000) ---------------------------------------------------------------- And i have the same problem like you. When i am loggeded in and initialize pipe, all is ok till i try to relog. I can get packets etc. But login on any character means crash. :|
    My error is such as you: +--------------------------------------------------------------- Debug Assertion 8.53 NWin32Exception.cpp 50 Fri Nov 20 23:48:12 2009 Graphic Engine: OpenGL (1) Operating System: Windows XP Professional in POL Processor: Intel Core 2 DUO E8400 Video Card: NVIDIA GeForce 9800 GT Last Packet Types: 131 133 109 140 140 109 131 133 109 170 Last Packet: 133 080 126 044 124 007 081 126 043 124 007 010 131 081 126 043 Player Position: [32333,31782,7] Player Name: Linandil (Antica) Player Action: 055 055 046 050 051 055 046 050 051 057 046 053 049 058 055 049 055 049 Player.cpp 361: exception occurred, reason: Player.cpp 465: exception occurred, reason: Control.cpp 1719: exception occurred (MessageType: 75 MaW: 2CAEEA0 MoW: 0), reason: Control.cpp 1684: exception occurred (Type = 75), reason: Network.cpp 905: exception occurred, reason: Network.cpp 756: exception occurred (PlayerSocketPointerStatus = 1), reason: NWin32Exception.cpp 50: win32 exception occurred, reason: access violation (read attempt at 00000000) ---------------------------------------------------------------- And i have the same problem like you. When i am loggeded in and initialize pipe, all is ok till i try to relog. I can get packets etc. But login on any character means crash. :|
  • Nov 19, 2009
    r767 (Removed signing by default. Moved license. Added basic solut...) committed by ian320   -   Removed signing by default. Moved license. Added basic solution.
    Removed signing by default. Moved license. Added basic solution.
  • Nov 19, 2009
    issue 168 (MapViewer getting wrong coordinates / not aligned) commented on by joebingham07   -   Can you reconfirm this problem with the newest revision? I can't seem to reproduce it. Thanks.
    Can you reconfirm this problem with the newest revision? I can't seem to reproduce it. Thanks.
  • Nov 18, 2009
    issue 178 (Hook Proxy - Tibia.exe crash ) commented on by joebingham07   -   The Tibia client is a 32-bit program so both DLLs needs to be compiled as x86 for them to work properly. I have Windows 7 x86 and the client crashes if I initialize the pipe before I login and I try to login or I'm already logged in and I try to relog (Ctrl+G). Here's my error.txt: +--------------------------------------------------------------- Debug Assertion 8.53 NWin32Exception.cpp 50 Wed Nov 18 20:45:30 2009 Graphic Engine: DirectX9 (2) Operating System: Windows 7 Ultimate Edition 32 Bit in USA Processor: AMD Sempron 3100+ Video Card: ATI Radeon 9600 SERI Last Packet Types: 161 160 180 210 141 130 120 120 120 120 Last Packet: 010 070 207 118 001 050 000 000 100 070 125 193 125 007 103 000 Player Position: [32070,32193,7] Player Name: Bingalingam (Calmera) Player Action: 055 052 046 053 052 046 050 050 048 046 052 049 058 055 049 055 049 Player.cpp 361: exception occurred, reason: Player.cpp 465: exception occurred, reason: Control.cpp 1719: exception occurred (MessageType: 75 MaW: 20B3FE8 MoW: 0), reason: Control.cpp 1684: exception occurred (Type = 75), reason: Network.cpp 905: exception occurred, reason: Network.cpp 756: exception occurred (PlayerSocketPointerStatus = 1), reason: NWin32Exception.cpp 50: win32 exception occurred, reason: access violation (read attempt at 00000000) ---------------------------------------------------------------- bimhernas, if you would be so kind as to paste your error.txt we would really appreciate it. You can block out the player name/world, we don't need that ;). To access your error.txt file, click Start, in the 'Search programs and files' field type %appdata% and press enter, in the window that appears scroll down to and open the Tibia folder, you'll see the file there. Make sure you don't restart Tibia after it crashes because the error.txt file we be deleted.
    The Tibia client is a 32-bit program so both DLLs needs to be compiled as x86 for them to work properly. I have Windows 7 x86 and the client crashes if I initialize the pipe before I login and I try to login or I'm already logged in and I try to relog (Ctrl+G). Here's my error.txt: +--------------------------------------------------------------- Debug Assertion 8.53 NWin32Exception.cpp 50 Wed Nov 18 20:45:30 2009 Graphic Engine: DirectX9 (2) Operating System: Windows 7 Ultimate Edition 32 Bit in USA Processor: AMD Sempron 3100+ Video Card: ATI Radeon 9600 SERI Last Packet Types: 161 160 180 210 141 130 120 120 120 120 Last Packet: 010 070 207 118 001 050 000 000 100 070 125 193 125 007 103 000 Player Position: [32070,32193,7] Player Name: Bingalingam (Calmera) Player Action: 055 052 046 053 052 046 050 050 048 046 052 049 058 055 049 055 049 Player.cpp 361: exception occurred, reason: Player.cpp 465: exception occurred, reason: Control.cpp 1719: exception occurred (MessageType: 75 MaW: 20B3FE8 MoW: 0), reason: Control.cpp 1684: exception occurred (Type = 75), reason: Network.cpp 905: exception occurred, reason: Network.cpp 756: exception occurred (PlayerSocketPointerStatus = 1), reason: NWin32Exception.cpp 50: win32 exception occurred, reason: access violation (read attempt at 00000000) ---------------------------------------------------------------- bimhernas, if you would be so kind as to paste your error.txt we would really appreciate it. You can block out the player name/world, we don't need that ;). To access your error.txt file, click Start, in the 'Search programs and files' field type %appdata% and press enter, in the window that appears scroll down to and open the Tibia folder, you'll see the file there. Make sure you don't restart Tibia after it crashes because the error.txt file we be deleted.
  • Nov 18, 2009
    issue 178 (Hook Proxy - Tibia.exe crash ) commented on by geancarlo.rocha   -   Does the error persist if you compile both dlls for x64?
    Does the error persist if you compile both dlls for x64?
  • Nov 18, 2009
    issue 178 (Hook Proxy - Tibia.exe crash ) commented on by bartosz.hernas   -   I was testing more and i found real problem. It is Window 7 x86 and x64, no matter. :/ On my Laptop (Windows 7 x86) and my PC (Windows 7 x64) is same problem, Tibia crash.
    I was testing more and i found real problem. It is Window 7 x86 and x64, no matter. :/ On my Laptop (Windows 7 x86) and my PC (Windows 7 x64) is same problem, Tibia crash.
  • Nov 18, 2009
    issue 178 (Hook Proxy - Tibia.exe crash ) commented on by bimhernas   -   Ok, my friend tested this on system x86 and it is working. :/ So only x64 system has that kind of error. Wtf ;/ I hope you will fix it soon ^^
    Ok, my friend tested this on system x86 and it is working. :/ So only x64 system has that kind of error. Wtf ;/ I hope you will fix it soon ^^
  • Nov 18, 2009
    issue 178 (Hook Proxy - Tibia.exe crash ) reported by bimhernas   -   What steps will reproduce the problem? client = Client.GetClients()[0]; client.Dll.InitializePipe(); HookProxy proxy = new HookProxy(client); proxy.ReceivedPlayerSpeechOutgoingPacket += Proxy_ReceivedPlayerSpeechOutgoingPacket; proxy.ReceivedTextMessageIncomingPacket += Proxy_ReceivedTextMessageIncomingPacket; What is the expected output? What do you see instead? Exception in Tibia.exe What version of the product are you using? On what operating system? TibiaApi 2.8 Windows 7 x64 (Visual Stuido, project is making in x86) Please provide any additional information below. I can login on player and i get TextMessage packets, but when i try to relog TIbia.exe is crashing.
    What steps will reproduce the problem? client = Client.GetClients()[0]; client.Dll.InitializePipe(); HookProxy proxy = new HookProxy(client); proxy.ReceivedPlayerSpeechOutgoingPacket += Proxy_ReceivedPlayerSpeechOutgoingPacket; proxy.ReceivedTextMessageIncomingPacket += Proxy_ReceivedTextMessageIncomingPacket; What is the expected output? What do you see instead? Exception in Tibia.exe What version of the product are you using? On what operating system? TibiaApi 2.8 Windows 7 x64 (Visual Stuido, project is making in x86) Please provide any additional information below. I can login on player and i get TextMessage packets, but when i try to relog TIbia.exe is crashing.
  • Nov 13, 2009
    r766 (Added some reporting of login progress.Someone take a look a...) committed by geancarlo.rocha   -   Added some reporting of login progress.Someone take a look at Line 132 and fix that before closing issue 144 please.
    Added some reporting of login progress.Someone take a look at Line 132 and fix that before closing issue 144 please.
  • Nov 13, 2009
    r765 (Fixed ChatChannel enum.) committed by geancarlo.rocha   -   Fixed ChatChannel enum.
    Fixed ChatChannel enum.
  • Nov 12, 2009
    issue 92 (More Analysis and Debug Tools) Status changed by ian320   -   These things would be better designed as apps using TibiaAPI; if someone makes such an tool it can certainly be included in the apps section of the repository. But, it should not go in the main branch.
    Status: WontFix
    These things would be better designed as apps using TibiaAPI; if someone makes such an tool it can certainly be included in the apps section of the repository. But, it should not go in the main branch.
    Status: WontFix
  • Nov 12, 2009
    issue 101 (Upgrading Pipe System) Status changed by ian320   -   We haven't heard from Vitor in quite a while, so for now this issue is WontFix.
    Status: WontFix
    We haven't heard from Vitor in quite a while, so for now this issue is WontFix.
    Status: WontFix
  • Nov 12, 2009
    issue 108 (Review map algorithm) changed by ian320   -   This isn't really necessary. Users can do caching in their app if they want.
    Status: WontFix
    Labels: Priority-Low Priority-High
    This isn't really necessary. Users can do caching in their app if they want.
    Status: WontFix
    Labels: Priority-Low Priority-High
  • Nov 12, 2009
    issue 92 (More Analysis and Debug Tools) commented on by joebingham07   -   This request is almost a year old and I don't see any progress toward this, but once again I'll leave it open to Ian since he accepted it. :P
    This request is almost a year old and I don't see any progress toward this, but once again I'll leave it open to Ian since he accepted it. :P
  • Nov 12, 2009
    issue 101 (Upgrading Pipe System) commented on by joebingham07   -   This is a very good idea in a sense, but I'm still trying to figure out where someone would need to run two separate programs using TibiaAPI...I won't be able to tackle this request because I just don't have the know-how to, but I'll leave it open in case Vitor randomly pops up or someone else wants to do it.
    This is a very good idea in a sense, but I'm still trying to figure out where someone would need to run two separate programs using TibiaAPI...I won't be able to tackle this request because I just don't have the know-how to, but I'll leave it open in case Vitor randomly pops up or someone else wants to do it.
  • Nov 12, 2009
    issue 108 (Review map algorithm) commented on by joebingham07   -   I think the current system is good enough for what people will be using it for. I see no need in caching anything, however, I'll leave this issue open for a decision from Ian since he accepted it.
    I think the current system is good enough for what people will be using it for. I see no need in caching anything, however, I'll leave this issue open for a decision from Ian since he accepted it.
  • Nov 12, 2009
    issue 163 (Map.GetTilesOnSameFloor() bug) commented on by joebingham07   -   Can anyone confirm this? I've done some tests and it seems to return all tiles for me.
    Can anyone confirm this? I've done some tests and it seems to return all tiles for me.
  • Nov 11, 2009
    issue 177 (Injecting DLL before login crashes the client upon login.) commented on by joebingham07   -   The problem is with MyRecv and MySend. If you comment out the code inside these functions this problem doesn't occur, however, it will still occur even if you only comment out the code for one function. ie. MyRecv { //commented } MySend { //commented } Will allow login without a crash, but MyRecv { uncommented } MySend { //commented } And/Or MyRecv { //commented } MySend { uncommented } Will still cause the client to crash.
    The problem is with MyRecv and MySend. If you comment out the code inside these functions this problem doesn't occur, however, it will still occur even if you only comment out the code for one function. ie. MyRecv { //commented } MySend { //commented } Will allow login without a crash, but MyRecv { uncommented } MySend { //commented } And/Or MyRecv { //commented } MySend { uncommented } Will still cause the client to crash.
  • Nov 11, 2009
    issue 177 (Injecting DLL before login crashes the client upon login.) reported by joebingham07   -   What steps will reproduce the problem? 1. Start client but don't login. 2. Inject TibiaAPI_Injected.dll. 3. Login. What is the expected output? What do you see instead? You should login normal but the client crashes. Here's my error.txt, I'll do some tests to try an pinpoint the problem. +--------------------------------------------------------------- Debug Assertion 8.53 NWin32Exception.cpp 50 Thu Nov 12 00:35:40 2009 Graphic Engine: DirectX9 (2) Operating System: Windows 7 Ultimate Edition 32 Bit in USA Processor: AMD Sempron 3100+ Video Card: ATI Radeon 9600 SERI Last Packet Types: 106 161 160 180 210 141 130 120 120 120 Last Packet: 106 103 125 195 125 007 255 097 000 000 000 000 000 241 000 000 Player Position: [32097,32189,6] Player Name: Bingalingam (Calmera) Player Action: 055 052 046 053 052 046 050 050 048 046 052 054 058 055 049 055 049 Player.cpp 361: exception occurred, reason: Player.cpp 465: exception occurred, reason: Control.cpp 1719: exception occurred (MessageType: 75 MaW: 2123FE8 MoW: 0), reason: Control.cpp 1684: exception occurred (Type = 75), reason: Network.cpp 905: exception occurred, reason: Network.cpp 756: exception occurred (PlayerSocketPointerStatus = 1), reason: NWin32Exception.cpp 50: win32 exception occurred, reason: access violation (read attempt at 00000000) ----------------------------------------------------------------
    What steps will reproduce the problem? 1. Start client but don't login. 2. Inject TibiaAPI_Injected.dll. 3. Login. What is the expected output? What do you see instead? You should login normal but the client crashes. Here's my error.txt, I'll do some tests to try an pinpoint the problem. +--------------------------------------------------------------- Debug Assertion 8.53 NWin32Exception.cpp 50 Thu Nov 12 00:35:40 2009 Graphic Engine: DirectX9 (2) Operating System: Windows 7 Ultimate Edition 32 Bit in USA Processor: AMD Sempron 3100+ Video Card: ATI Radeon 9600 SERI Last Packet Types: 106 161 160 180 210 141 130 120 120 120 Last Packet: 106 103 125 195 125 007 255 097 000 000 000 000 000 241 000 000 Player Position: [32097,32189,6] Player Name: Bingalingam (Calmera) Player Action: 055 052 046 053 052 046 050 050 048 046 052 054 058 055 049 055 049 Player.cpp 361: exception occurred, reason: Player.cpp 465: exception occurred, reason: Control.cpp 1719: exception occurred (MessageType: 75 MaW: 2123FE8 MoW: 0), reason: Control.cpp 1684: exception occurred (Type = 75), reason: Network.cpp 905: exception occurred, reason: Network.cpp 756: exception occurred (PlayerSocketPointerStatus = 1), reason: NWin32Exception.cpp 50: win32 exception occurred, reason: access violation (read attempt at 00000000) ----------------------------------------------------------------
  • Nov 11, 2009
    issue 164 (Injected dll doesn't unload correctly) commented on by joebingham07   -   I haven't been able to reproduce this as of r764. Ian, can you reconfirm your issue? Thanks.
    I haven't been able to reproduce this as of r764. Ian, can you reconfirm your issue? Thanks.
  • Nov 11, 2009
    issue 172 (DrawIcon crashing client on ItemCount parameter) Status changed by joebingham07   -   Fixed in r764.
    Status: Fixed
    Fixed in r764.
    Status: Fixed
  • Nov 11, 2009
    r764 (Fixes Issue 172.) committed by joebingham07   -   Fixes Issue 172 .
  • Nov 11, 2009
    issue 173 (InjectedDLL OnGetNextPacket) Status changed by joebingham07   -   Deprecating hooking OnGetNextPacket and gonna fix the current packet parser.
    Status: WontFix
    Deprecating hooking OnGetNextPacket and gonna fix the current packet parser.
    Status: WontFix
  • Nov 11, 2009
    issue 171 (Client.Skin.RemoveSkin(skinId) not removing skin.) Status changed by joebingham07   -   Fixed in r763.
    Status: Fixed
    Fixed in r763.
    Status: Fixed
  • Nov 11, 2009
    issue 176 (Client.Icon.RemoveIcon() not removing icon) Status changed by joebingham07   -   Fixed in r763.
    Status: Fixed
    Fixed in r763.
    Status: Fixed
  • Nov 11, 2009
    r763 (Fixes problems with updating/removing icons and skins. A few...) committed by joebingham07   -   Fixes problems with updating/removing icons and skins. A few small fixes; including insensitive comparing to creature name for DrawCreatureText (credits to DarkstaR for comparison code).
    Fixes problems with updating/removing icons and skins. A few small fixes; including insensitive comparing to creature name for DrawCreatureText (credits to DarkstaR for comparison code).

Earlier this year

  • Nov 10, 2009
    TibiaAPI_v2.8.0_11-10-09.zip (TibiaAPI v2.8.0) file uploaded by joebingham07   -  
    Labels: TibiaVersion-8.53 TibiaAPI-DLL Featured Type-Archive
    Labels: TibiaVersion-8.53 TibiaAPI-DLL Featured Type-Archive
  • Nov 10, 2009
    r762 ([No log message]) committed by joebingham07   -   [No log message]
    [No log message]
  • Nov 10, 2009
    issue 176 (Client.Icon.RemoveIcon() not removing icon) reported by joebingham07   -   What steps will reproduce the problem? 1. add icon (client.Icon.AddIcon(...) 2. remove icon (client.Icon.RemoveIcon(...) What is the expected output? What do you see instead? The Icon should be removed, but it is not. Please use labels and text to provide additional information.
    What steps will reproduce the problem? 1. add icon (client.Icon.AddIcon(...) 2. remove icon (client.Icon.RemoveIcon(...) What is the expected output? What do you see instead? The Icon should be removed, but it is not. Please use labels and text to provide additional information.
  • Nov 10, 2009
    issue 164 (Injected dll doesn't unload correctly) commented on by joebingham07   -   This appears to happen when either Recv or Send is hooked. Maybe it has to do with the time it takes to parse all the packets that are received when you login. This could probably be fixed by removing the need to wait for the packet to be returned. Since there are no actual reasons to block incoming packets this wouldn't be a big deal.
    This appears to happen when either Recv or Send is hooked. Maybe it has to do with the time it takes to parse all the packets that are received when you login. This could probably be fixed by removing the need to wait for the packet to be returned. Since there are no actual reasons to block incoming packets this wouldn't be a big deal.
  • Nov 10, 2009
    issue 172 (DrawIcon crashing client on ItemCount parameter) commented on by joebingham07   -   This is still valid. Here's my error.txt: +--------------------------------------------------------------- Debug Assertion 8.53 Graphics.cpp 1465 Tue Nov 10 23:23:50 2009 Graphic Engine: DirectX9 (2) Operating System: Windows 7 Ultimate Edition 32 Bit in USA Processor: AMD Sempron 3100+ Video Card: ATI Radeon 9600 SERI Last Packet Types: 106 161 160 180 210 141 130 120 120 120 Last Packet: 106 103 125 195 125 007 255 097 000 000 000 000 000 240 000 000 Player Position: [32098,32189,6] Player Name: Bingalingam (Calmera) Player Action: 055 052 046 053 052 046 050 050 048 046 052 049 058 055 049 055 049 Player.cpp 361: exception occurred, reason: Player.cpp 465: exception occurred, reason: Control.cpp 1719: exception occurred (MessageType: 0 MaW: 1FE3FE8 MoW: 0), reason: Control.cpp 1714: exception occurred, reason: Control.cpp 386: exception occurred (Force?1:0 = 0), reason: Graphics.cpp 1183: exception occurred (Debug: 10 Type: 3031 PX: 2 PY: 1 Ph: 1 W: 1 H: 1 L: 1 X: 2 Y: 2 L: 2 S: 411), reason: Graphics.cpp 1465: assertion failed (FontNumber = 215) (NumberOfFonts = 4), reason: In(FontNumber,1,NumberOfFonts) ---------------------------------------------------------------- Using this code: client.Icon.AddIcon(1000, 10, 10, 32, 3031, 2, Constants.ClientFont.Normal, Color.AliceBlue) If anyone understands the error file I'm sure it tells you what the problem is. If no one gets to it I'll look into it tomorrow.
    This is still valid. Here's my error.txt: +--------------------------------------------------------------- Debug Assertion 8.53 Graphics.cpp 1465 Tue Nov 10 23:23:50 2009 Graphic Engine: DirectX9 (2) Operating System: Windows 7 Ultimate Edition 32 Bit in USA Processor: AMD Sempron 3100+ Video Card: ATI Radeon 9600 SERI Last Packet Types: 106 161 160 180 210 141 130 120 120 120 Last Packet: 106 103 125 195 125 007 255 097 000 000 000 000 000 240 000 000 Player Position: [32098,32189,6] Player Name: Bingalingam (Calmera) Player Action: 055 052 046 053 052 046 050 050 048 046 052 049 058 055 049 055 049 Player.cpp 361: exception occurred, reason: Player.cpp 465: exception occurred, reason: Control.cpp 1719: exception occurred (MessageType: 0 MaW: 1FE3FE8 MoW: 0), reason: Control.cpp 1714: exception occurred, reason: Control.cpp 386: exception occurred (Force?1:0 = 0), reason: Graphics.cpp 1183: exception occurred (Debug: 10 Type: 3031 PX: 2 PY: 1 Ph: 1 W: 1 H: 1 L: 1 X: 2 Y: 2 L: 2 S: 411), reason: Graphics.cpp 1465: assertion failed (FontNumber = 215) (NumberOfFonts = 4), reason: In(FontNumber,1,NumberOfFonts) ---------------------------------------------------------------- Using this code: client.Icon.AddIcon(1000, 10, 10, 32, 3031, 2, Constants.ClientFont.Normal, Color.AliceBlue) If anyone understands the error file I'm sure it tells you what the problem is. If no one gets to it I'll look into it tomorrow.
  • Nov 10, 2009
    issue 175 (Context menus don't appear when they should) Status changed by joebingham07   -   Fixed in r761.
    Status: Fixed
    Fixed in r761.
    Status: Fixed
  • Nov 10, 2009
    issue 147 (Caching for TibiaAPI) Status changed by ian320   -   I don't think this is that useful. If someone can show me some verifiable speed tests, we may consider implementing that, but until then, there is no need to optimize prematurely.
    Status: WontFix
    I don't think this is that useful. If someone can show me some verifiable speed tests, we may consider implementing that, but until then, there is no need to optimize prematurely.
    Status: WontFix
  • Nov 10, 2009
    issue 72 (Difficulties Retrieving the "Killed-by" Info.) commented on by ian320   -   Perhaps we should tie up any loose ends with the website reading and leave it as simplistic as it is? This is not a necessity for TA.
    Perhaps we should tie up any loose ends with the website reading and leave it as simplistic as it is? This is not a necessity for TA.
  • Nov 10, 2009
    issue 35 (Backward Tibia client compatibility) commented on by ian320   -   Great idea Joe. One concern I have is that if any item data has changed, compatibility will be much harder (for instance, if item xxx has an extra byte in 7.6, but not in 8.5, or vv)
    Great idea Joe. One concern I have is that if any item data has changed, compatibility will be much harder (for instance, if item xxx has an extra byte in 7.6, but not in 8.5, or vv)
  • Nov 10, 2009
    issue 129 (Map packet generation) Status changed by ian320   -   The only use that I can think of is for recording programs that can start while you are playing. This is too specific for TibiaAPI.
    Status: WontFix
    The only use that I can think of is for recording programs that can start while you are playing. This is too specific for TibiaAPI.
    Status: WontFix
  • Nov 10, 2009
    r761 (Updated to support 8.53. I was able to find all addresses on...) committed by joebingham07   -   Updated to support 8.53. I was able to find all addresses on my own. :) I completely guessed on the WarIcon values, I'll make sure they're correct as soon as I can. Everything should be working as before, if I got an address wrong or something isn't working PLEASE submit a support ticket.
    Updated to support 8.53. I was able to find all addresses on my own. :) I completely guessed on the WarIcon values, I'll make sure they're correct as soon as I can. Everything should be working as before, if I got an address wrong or something isn't working PLEASE submit a support ticket.
  • Nov 09, 2009
    issue 147 (Caching for TibiaAPI) changed by joebingham07   -   Ian and I talked about this recently. After further discussion I'll let you know where we stand on this request.
    Status: New
    Owner: ---
    Labels: Priority-Low Priority-Medium
    Ian and I talked about this recently. After further discussion I'll let you know where we stand on this request.
    Status: New
    Owner: ---
    Labels: Priority-Low Priority-Medium
 
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